I didnt bother to do the math, yes it just a bit over a half mile in both X and Y. Just barely big enough for a dragstrip :)
In that buggy vide you'll notice that he ends up very close at the end to where he started. Look up at the road above when the video starts and you can see the wrecked...
That .7 mile figure assumes your using a scale of 1 map unit per inch. If you re-scale it can be alot bigger, you just have to keep in mind that youre rescaled the whole time you are building your world. I think thats how HL Rally works.
FINALY!!! A G11. Been waiting a long time to see one.
It looks good.
Have you given any thought about the recoil effects during game play? I've never fired a G11(few have) but I understand that the first 4 or so shots during a burst happen before the barrel and assosiated parts bottom...
I wouldnt revove any detail, that thing looks great like it is and its not too heavy on the polycount.
About the quads and tri's question, I asked that because I see alot of people counting 4 sided polys when they mention their polycount, and also using the terms genericly. Its hard to be...
I dont think that 2000 is the limit, its just probably the self imposed limit used by valve.
Do remember that you'll be able to delete alot of polys that will never be seen in the FPS view.
The HK is lookin good so far.
Awesome models. I notice you even put the seam in the roll pin on the front handguard. Seroius attention to detail here!
Cant wait to see it in a lower poly game playable version.
The barrel is too short and way too skinny, that looks like a .32 barrel not a .45. The shell ejector guide is way too long, it should only be about half the current length. The trigger and trigger guard are much too large. Andthe front sight post is a bit too big.
Does the modeling software...
I have some off list questions questions for anybody experienced with Terragen and or World Machine.
This is for Invasion Earth:1987.
PM Me or mail to [email protected]
Thanks
The AK's not bad, but its a little bit out of shape in a few spots.
I noted some of the more noticable things on the attached file. Fixing these shouldnt realy change your polycount.
I cant find the one I was talking about, but here are a few links that have some useful things.
http://www.portrait-artist.org/misc/proportion.html
http://www.c3.hu/perspektiva/adatbazis/abrah.php3?MUID=49&LN=0
http://www.nada.kth.se/~asa/bilder/octav4.gif...
The only time youre realy going to see something noticably different on a M-16 or one of its variations (an M-16 is actuly an AR-15 thats had additional steps taken to make it an M-16, on the A1 it was stamped right on the receiver) is when you look at one of the older Armalites. they had a...
I was at a website a while back (cant remember the name now) That had alot of info about the correct proportions of the human body. Things like how long the arms should be in relation to the torso, number of heads high, and so on. It was good and informative. IIRC the number of heads high thing...
I hear ya on that, using a plain poser model would definatly not be true modeling, but a copy of somebody elses model. While I was investigating this process (and it is possible I believe) I wrestled with the ethics and honor of using that process. I still havent come to a firm conclusion on...