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  1. pur3r4ge

    Incoming Source Vehicle Demo

    I'm not gonna be a braggart and mention the mod I'm working on in I:S's thread, but we routinely test our multipassanger vehicle system with players in the US and Europe, with pings in the 150+ range for the US people (i.e.: ME included) and the lag is no different then when outside vehicles...
  2. pur3r4ge

    Sin Episodes: Emergence Trailer

    Looks good to me. They gots my $20.
  3. pur3r4ge

    Lights not compiling

    VRAD is running twice for the ldr and hdr variants.
  4. pur3r4ge

    My first "official" map

    Yeah, that's a good idea. Just copy/rename the .vmt for the sand that you're using, but reduce the tint levels.
  5. pur3r4ge

    My first "official" map

    That looks really great, particularly for a "first" map.
  6. pur3r4ge

    a WW2 mod, seen from a germans eyes

    Unless you are a very skilled craftsman in terms of game development, I think the subtlety of portraying this idea effectively will not come through. Games have never been the best medium for telling a story about very complex internal forces and struggles, and that sort of delicate touch is...
  7. pur3r4ge

    Source SDK Update

    If you've been using the beta, you've had all these. It's out of beta now.
  8. pur3r4ge

    Off Limits needs more maps

    Yeah. I think his username is simon.wt I know he does post stuff here periodically.
  9. pur3r4ge

    Off Limits needs more maps

    We already have a lot of custom textures and props... maybe 100 or so textures at this point, maybe more (I've not counted), at least 50-75 custom props thus far as well. There abouts... I'm not sure of exact numbers. If we need something, we make it. We do have a very skilled prop modeller...
  10. pur3r4ge

    Off Limits needs more maps

    I was asked to add a couple points: we also have people from Canada and Australia, and just because we're layed back doesn't mean we want slackers :D Here are some thumbs of our current WIP maps:
  11. pur3r4ge

    Off Limits needs more maps

    Hey all, I'm a mapper for Off Limits, and we're currently trying to add another member or two to the roster in the mapping department. Everything's coming along nicely in terms of development, but we could really use some more content in the map area. Basically, it's a team based...
  12. pur3r4ge

    Off Limits update

    Yeah, I've played around with terragen a bit. I was never able to get results I really liked from it. They always seemed really artificial, and tend to break up pretty badly at higher resolutions. I suppose it is worth revisiting, though.
  13. pur3r4ge

    Off Limits update

    I bought the *base* texture... it was far from the completed final texture that's in the map ;D
  14. pur3r4ge

    Won't complete compiling...(Beta)

    I and many others have had the same issue. In all cases I've seen so far, it was isolated to a single misbehaving func_detail. To confirm if this is the case, turn off the func_detail vis group and compile. If it works, then it's a detail. Open the entity report, select half the func_details...
  15. pur3r4ge

    Darwinia. Steam. Orgasm.

    I think it's great that they're pushing games that not everyone likes. The game industry is stagnating from focus group lowest common denominator mega-productions. Indie games don't appeal to everyone, but still deserve an outlet for distribution.
  16. pur3r4ge

    Off-Limits Media Release

    At least currently, BSP lights a lot better as well. In UT and Source, non-BSP uses vertex lighting, while BSP uses lightmaps.
  17. pur3r4ge

    my canal map

    The maximum resolution? I don't think such a thing exists. I'd agree with the lighting comments (although people have really just said that it needs work). I think it's too intense. You're washing out the details of the textures, and blasting them into whiteness. This effect might work well...
  18. pur3r4ge

    Rag Doll Kung Fu Screenshots

    For $12 you really can't go wrong. I'd pick this up just to support innovative indie development, even if it didn't look like ten hells of fun. I can't wait to hook up two mice to my computer and play this with a friend. It seems like a great "chillin with beers and havin' fun" kinda game.
  19. pur3r4ge

    [Vehicle] Citroën 2CV

    Technically, it's limited to 2048x2048 by most modern video cards. Realistically, you shouldn't go over 1024x1024 for a single prop, but like all rules of optimization, you can break it if circumstances allow. I believe most character models are 2 1024x1024 textures, but could very well be wrong...
  20. pur3r4ge

    XSI Modtool

    Can you go from MayaPLE to HL2? I don't know if the scripts will work with it.
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