http://www. hl2 world.com/wiki/index.php/Rope_Workaround_in_Counterstrike:_Source
That tutorial is swell. (delete the spaces between .-hl2 and hl2-world.
Caravaggio has to be my favorite. I also like velázquez. I like some of Van Gogh's work, and I respect it, but I don't like impressionism in general. Caravaggio was the best because he was a master of light, proportion, emotion, all that good stuff. I'm critical of most art because lots of...
Mansion looks pretty good navyseal2004, but I like the look of you newer map better. Mansion looks too gray, but your new map has a lot more style to it, even though it's so early on.
Here's an update and some more info on my map. It's going to be called de_sonora. It's supposed to be...
I believe KZ is just their abreviation for the name Kreedz, them being the people that make the climbing maps. Those were definately awesome maps in 1.6. So much fun, and frustrating sometimes. I was looking around the Kreedz website and found that they are working on a mod for source that...
Here's a decent Head tutorial: http://www.3dtotal.com/ffa/tutorials/max/head_tutorial/head.asp
You need to study anatomy a bit because the planes of your head are way off. Did you use a reference image for this? For my first head I traced the outline of a face from the the side, then extruded...
I think a WIP thread is a good idea. It's an easy way to look through what everyone else is doing and see what you need to improve on. It's better than having someone post a new thread about there map each time, that way you don't have to look through a bunch of different threads. And...
I could probably model most of the stuff decently enough for ingame models, but Weihua (the original artist- http://forums.cgsociety.org/showthread.php?t=246835&page=1 ) is way better at textures than I am. And I wouldn't want to rip of his work, but he does do awesome environments, and is a...
I had this problem a while ago, and it took me forever to figure it out cause it seemed like it didn't happen to anyone else. The only thing that worked is; you have to go to the play games menu in steam, right click on counter-strike source, click the Launch Options button, then type -width...
prop_details are assigned to brushes to improve performance, I guess. You need to use prop_static or prop_physics entities if you want them to show up.
It looks pretty well done, I'll play it later. My only issue with the visuals is that it looks to grey. Venice is a pretty colorful city. There should be a lot more oranges, reds, and yellows on the buildings, like so:
Is this for a hypothetical custom map, or a mod? If it's something large scale like a mod, then you might run into problems. Even if you made all the models and textures from scratch, sometimes you're still infringing on the copyright of that intellectual property. I know that a mod for...
If you used the old models the hitboxes would be all screwed up, so if you were shooting at their head it would completely miss, because the new models are about a whole head shorter from the old ones. Also the animations probably wouldn't work right. I don't see why Valve had to make such a...
Either copy one of the sample .qc files in the :sourcesdk_content\cstrike\modelsrc\lamp folder and put it in your model folder, then just replace the information for the lamp model with the info for your model, and rename the .qc file to your model name. Or, if when you tried to make the .qc...
when I got that error when I was first figuring out compiling, it was because the .qc file wasn't actually a .qc file. You probably saved it as cube.qc, but sometimes it makes it into a .txt anyways. The actually content in your qc should be fine, just make sure you save it properly and type...