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  1. Phisionary

    sv_gravity

    there's also trigger_gravity (IIRC) that will change gravity when triggered. Just trigger it on map load maybe?
  2. Phisionary

    Best Mapper In The Forums....

    Hehe! Almost like a haiku. I like it. And a 124 posts indeed, you spam-elitist. :P
  3. Phisionary

    the proper use of props

    1 cm?!? 1 cm!! why doesn't MY hammer use cm's? :o ;) :p
  4. Phisionary

    Source 2 (next generation)

    having realtime fluid dynamics in the way of CFD modelling for aircraft and other serious engineering applications... most likely not going to happen for decades. A simulations working with a lattice of a few million elements... would take trillions of operations, and that's a fairly course...
  5. Phisionary

    this door texture is driving me NUTS! help!

    Someone was asking this a while ago. Here is a link to my response then, a step-by-step to get a standard spec HL2 door: Door ...Or visit the whole thread here. And as a reminder, the search function is very useful. :)
  6. Phisionary

    Textures not appearing

    I can't remember atm, but I think there might be a path setting for the gcf's. Maybe if one of them was wrong it would do this. Dunno.. just thinkin.
  7. Phisionary

    new mapper

    1.) what's a bouncy castle? 2.) what's are the 'blue origins'? sry fella, I'd love to help but I don't know what the heck you're talking about. Give a detailed description of these things and you'll have more luck.
  8. Phisionary

    How long have you been mapping?

    same 4 me. mappin ~3 months.
  9. Phisionary

    different teleport destination!

    ai_changetarget IIRC. custom fgd's are required.
  10. Phisionary

    Error-->"All teams are full!"

    a good way to place players is to select the correct entity in the entity panel, and then click on a world brush in the 3D view. This will automatically place the player spawn 1 unit above the brush. You can then snap it to a grid spot in the top view if you like... this doesn't work for...
  11. Phisionary

    CS: Source and Engine Update Released

    I noticed that clipping problem. Whenever a player dies face down, their knees clip through the ground. I noticed another issue, and that was that the names onscreen and in the console don't match up sometimes... It's tought to tell who dealt you damage bacuse it shows different names...
  12. Phisionary

    Fortress Forever Update

    you guys really like your curved surfaces, dontcha? :cheese: Looks like another winner. I'll have to agree that this is the least distinctive of the maps I've seen from your group so far, but meh... WIP, I'll assume. Keep it up guys, it's very exciting having a good media release every...
  13. Phisionary

    cs/de_xcom (my latest map in 2 flavors)

    punkassfraggers download won't work for me. doh.
  14. Phisionary

    TEXINFOS problem

    First, this is not the place to ask such questions. While you learn to use the forums, please post test posts and questions like this in the Newbie Central From there you can click on the button in the top left that looks like: And, I greatly suggest that you make a search before posting...
  15. Phisionary

    Best "buy" combo?

    lol, you must not know how to use the tmp :thumbs:
  16. Phisionary

    move_rope troubles

    well, if you used a phys_constraint, that would explain it... you need a phys_length_constraint (or possibly phys_ballsocket or whatever). a phys_constraint holds things in a particular world position.
  17. Phisionary

    How to make a skybox?

    he's said he knows how to make default skyboxes work. we're past that. It's time to move on to step 2:
  18. Phisionary

    WOW Look, Shield in CS: Source *Screenshot*

    Well, to answer the question, no, this does not work. If you type give weapon_shield it does not produce an 'invalid entity' message or whatever everything else does, but nothing happens. I very much doubt the shield will be re-added. btw, this thread is ancient history.
  19. Phisionary

    De_Courtyard

    not bad. The geometry scale and texturing on that indoor shot looks pretty wierd, though. The outdoor shot looks pretty cool though. I'd have to play it of course...
  20. Phisionary

    Fortress Forever Update

    no, there was TF for quake. It had nothing to do with Valve, btw.
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