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  1. Phisionary

    Dystopia Media Update

    Very nice. The hud does look a bit sketchy, but all-in-all that's some sweet stuff. Nice work fella's. :cheers: So, that means.... 48 posts in 11 hours :O thats alot.
  2. Phisionary

    sunlight not responding entirely

    ambient lighting comes from the skybox, i think. so you have to have skybox visible.
  3. Phisionary

    FPS command window problem

    net_graph 0
  4. Phisionary

    Map wont refresh

    I've seen this happen before, it's sometimes an error with VBSP compiling. Check your log very carefully, you may see some evidence that it didn't run correctly. VVIS and VRAD still run though, and make it look like it's working.
  5. Phisionary

    Memory Error crash when Bots are added

    Hmm, no real insight, but you could always try the ol' copy and paste trick. That is, copy everything in your map and paste it to a new file, then compile and try it. When things aren't working in a particular version of a map and there seems to be no good reason, sometimes that will fix it.
  6. Phisionary

    Counter-Strike: Source and Engine Update

    But as we all know, auto snipers are evil. EEVIIILLLEEE!!! There's an unlisted fix... It changed my on-screen font a bit. Specifically, the voice, um, thingy. With the name of who's talking. Anyways, it used to be that I only could see the first 20 characters of the Name, now I can...
  7. Phisionary

    TEXINFOS problem

    does anyone know what it is, what it's for?
  8. Phisionary

    framerate dropping when looking out at the center

    I'm no expert, but I have an idea how it supposed to work. First, you can enable the mat_wireframe 1 console to display the geometry thats actually being drawn. second, if you have areas that can be sealed off , then you can use area portals. you have to tie an func_areaportal(?) entity...
  9. Phisionary

    Finding textures and models.

    silly people. of course there's a command for that. mat_crosshair // prints the name of the texture under the crosshair to the console. there's also: mat_texture_list 1 // brings up a panel with a list of all textures in the map (I think it's kind of useless) and: mat_surfacemat 1...
  10. Phisionary

    Hammer Video Tutorials

    click (or right-click, i forget) in the top corner (of your 3d viewport) where it says 'camera' or whatever, and select 'textured'. if that's not the problem, i dunno.
  11. Phisionary

    Counter-Strike: Source and Engine Update

    I'm dissapointed. Removing this will means some definite changes to gameplay, especially on fy maps (which I play a lot). When there is only a few seconds (if that) between buy/pickup and engagement, it'll make it tough to use the silencer at all. well, that may assist with letting admins ban...
  12. Phisionary

    Someone help me im stuck

    That very much is. I was wondering if anyone knows a list of client inputs you can override like this? (I'm assuming it doesn't show up. Not on my dev machine, atm) Also, if the player would be moving very very fast, you probably have to have your trigger brush be reasonably thick (i.e not...
  13. Phisionary

    a texture problem

    I'm having some trouble understanding what your problem is... replicated and blur and such... you mean no textures are rendering, it looks like 'the void' maybe? what's the name of the texture you are using on the floor? I don't get what you mean, about falling. try to give some more...
  14. Phisionary

    decal through walls

    and this is a standard decal? I've notice there are a few textures that aren't occluded by walls, specifically HUD textures. Probably not the issue, just thought I'd mention it.
  15. Phisionary

    cs/de_xcom (my latest map in 2 flavors)

    wow. looks awesome. please keep us updated, I want to play this...
  16. Phisionary

    Badge of Blood Update

    That's some incredible concept art. Wowsers.
  17. Phisionary

    Scouts Map

    wow thanks for that brilliant advice. :sleep: :rolleyes:
  18. Phisionary

    Scouts Map

    Yeah, no problem with the layout or gameplay style, myself. I get the fence. Fences seem to block about 70-80% of gun damage, so that might be fine. It occurs that there are no sounds. You could try some subtle sound effects, maybe.
  19. Phisionary

    Scouts Map

    Well, I think you could vary the props and cover some. There is at least one box that is above the ground by a unit or so. There is one place I got a bit stuck, between a box and the fence. A clip brush to fill spots like that is a nice touch. The lighting is a bit dark. Not as dark as...
  20. Phisionary

    Scouts Map

    is this intended as an fy-style map? If so, it looks great. :) I agree that some displacements would help things. You could use a 'blend' texture and alpha and give the ground some variation. Also, the lighting is pretty dim, ff nothing else you should try upping ambient level in your...
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