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  1. Fender357

    Help me with a Problem please :|

    Yeah, i've had to shut it everything down a number of times and start it over. The "lowerleft" thing defenitly isn't my problem though...i see now that its just something to be ignored. But it still isn't doing anything after I compile. And I just tryed the renameing thing and it shows me...
  2. Fender357

    Help me with a Problem please :|

    Actually I did delete all of the microbrushes. There weren't that many. It dosn't say anything about microbrushes when I compile anymore. But it still dosn't include all the new changes I have in my map. I've got another question though... How do you delete that keyvalue? I'm not sure where it...
  3. Fender357

    Help me with a Problem please :|

    Hey thats cool. Sadly getting rid of the micro brushes didn't help me. My map still isn't changing when I compile it.
  4. Fender357

    Help me with a Problem please :|

    K, when I go to check map for problems this comes up Entity (funk_breakable_surf) has unused keyvalue "lowerleft" I'm not sure what that means, but I know its something to do with my glass. Even if I hit FIX in the map problems thing, it dosn't ever fix it. And now my map compiles with all of...
  5. Fender357

    Do This

    Its funnier when you see it really big.
  6. Fender357

    Do This

    Sorry, forgot to tell you the filter to find it under. Put Ground in the filter. Then you should see it :D And i'm doing this in HL2DM
  7. Fender357

    Do This

    Ok....first make a simple box. Before you make it, select the texture.Go to browse select matsys_regressiontest/backround . Make the box and then laugh for a good hour.
  8. Fender357

    dm_0000

    Looks nice...... Can't wait to play all of the maps that get made for this contest. Its even getting me to really try hard at mapping :)
  9. Fender357

    Water effect, over and under?

    I don't think so. Just the way the brush works.
  10. Fender357

    waterfalls

    There's still the problem with not being able to have the water in your map at different levels if you can see both levels at the same time. But the water falls start could be something you can't get to or see the top of.
  11. Fender357

    Does PC World knows something that we don't? *MAYBE SPOILERS*

    You people are freaking nuts. This is the same lame as crap "theory" from a year ago. I'm not saying any more. Read Links post again to get the full effect of my rage.
  12. Fender357

    Adrian Shephard reborn

    I wouldnt. Gearbox is stupid.
  13. Fender357

    Sudden VVIS problem

    Ok, so pretty much it isn't freezing. Its just thinking a whole lot? Because I knew eventualy the compile times for this map would get long, but this is extremely sudden. It had been at just 3 minutes before.
  14. Fender357

    Sudden VVIS problem

    I've got a weird problem happening thats really killing me. Every time I try to compile my map now VVIS goes nuts. As its counting up the Portal Flow stuff, it freezes when it gets to 6. I have to ctrl alt delete hammer, then VVIS. Even after I get hammer off VVIS is on and using up all of my...
  15. Fender357

    Complete model list in easy to search format!

    Neatness. But do what Pi said and yeah...we'll all be worshiping you and your significant other.
  16. Fender357

    WIP fy_House

    You do know that there are detailed modles for ladders don't you?
  17. Fender357

    WIP - dm_dockyard

    I can't wait :D
  18. Fender357

    PANDEMIC Episode 1 Chapter 2 Alpha

    Um.....fix the water http://img129.exs.cx/img129/4586/pandemic_episode01_02-beta510002.jpg
  19. Fender357

    [WIP] (CSS Map [No name yet])

    That looks really nice. I really like the orange lights. They go well with the sunset and the metal everywhere. Just a suggestion though... Make some surrounding buildings in the 3d Skybox. You could easily make it look much more cramped and wearhouseish with some surrounding structure...
  20. Fender357

    Saving Private Ryan inspired map

    I suggest using alot more static_props in your map. There's lots of debris and stuff that you cant do with just hammer and cutting.
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