Yeah, i've had to shut it everything down a number of times and start it over. The "lowerleft" thing defenitly isn't my problem though...i see now that its just something to be ignored. But it still isn't doing anything after I compile.
And I just tryed the renameing thing and it shows me...
Actually I did delete all of the microbrushes. There weren't that many. It dosn't say anything about microbrushes when I compile anymore. But it still dosn't include all the new changes I have in my map. I've got another question though... How do you delete that keyvalue? I'm not sure where it...
K, when I go to check map for problems this comes up Entity (funk_breakable_surf) has unused keyvalue "lowerleft" I'm not sure what that means, but I know its something to do with my glass. Even if I hit FIX in the map problems thing, it dosn't ever fix it. And now my map compiles with all of...
Ok....first make a simple box.
Before you make it, select the texture.Go to browse select matsys_regressiontest/backround .
Make the box and then laugh for a good hour.
There's still the problem with not being able to have the water in your map at different levels if you can see both levels at the same time. But the water falls start could be something you can't get to or see the top of.
You people are freaking nuts. This is the same lame as crap "theory" from a year ago. I'm not saying any more. Read Links post again to get the full effect of my rage.
Ok, so pretty much it isn't freezing. Its just thinking a whole lot? Because I knew eventualy the compile times for this map would get long, but this is extremely sudden. It had been at just 3 minutes before.
I've got a weird problem happening thats really killing me. Every time I try to compile my map now VVIS goes nuts. As its counting up the Portal Flow stuff, it freezes when it gets to 6. I have to ctrl alt delete hammer, then VVIS. Even after I get hammer off VVIS is on and using up all of my...
That looks really nice. I really like the orange lights. They go well with the sunset and the metal everywhere.
Just a suggestion though... Make some surrounding buildings in the 3d Skybox. You could easily make it look much more cramped and wearhouseish with some surrounding structure...