I liked 1up's description of the Apprentice as an "all-blocking, all-dodging, supercombo, jerk-a-thon of a character." I don't have too much trouble beating him with Yoshiitsu though.
Yeah, usually my maxim is "when you play for achievements, the game is playing you."
The GTA games are a bit different though. I got 100% on both GTA 3 and VC, so it's kind of a tradition. But this particular package hunt is just an ordeal.
Actually, I'm enjoying doing the stunt jumps...
Well, like a lot of people. I blew the pigeon achievement by failing to keep close enough tabs on what I was killing. I've started a half-assed second sweep through Liberty City to see if I can determine which of the little buggers I neglected, but one thing has given me pause. Shortly after...
Hillarious! I just coughed hot tea out of my nose.
Man, if nothing else, this thread is proving my initial idea of what constitutes a "f@#* off big monster" in a game was a dramatic underestimate. Says a lot about the gaping hole in my gaming life between 2002 and 2006, actually.
But...
Nope. Those two events are unmistakeably similar, especially in the context of FPS. Other non-conventional boss takedowns like teleporting into the Shub-Niggorath's body in Quake are very different. Furthermore, that Garg fight is a failry early example of a puzzle boss in FPS history, so it...
Recently, while watching footage of the 300ft Chimera in the E3 demos of Resistance 2, I found myself looking back on what has come before it.
The first thing to pop into my head was the Overlord in Duke Nukem 3. This tub-o-battle-armoured-lard meets the player at the conclusion of the...
It's not, though. Playing on veteran is more like combat puzzle-solving. Whenever you hit a chokepoint, you have to find a logical way to solve it or die a thousand frustrating deaths. And the fact that you have to aim at everything makes running and gunning impossible for the average player.
COD 4, SP -- 8.5/10
The visuals are, obviously, pretty killer. Some of the best lighting effects I've seen in any game. Makes me wonder how much further developers will be able to push the 360, actually.
Gameplay-wise, I liked the SAS missions more than the US Marine ones. At times, I...
Agreed. I thought it was great cinematically, but the final boss left me cold. Even on "Insanity," he's a breeze. Game bosses these days generally are, come to think of it. I defeated nealy all the end bosses in recent gaming history on the first go, I think.
Nice. You picked two of my faves.
Clover was great for it's note-perfect emulation of the long action sequence in the film Heat. It really got good when the gang made its escape down the subway tunnel, I thought.
I played "Ghillied" for the first time last Thursday. It's what inspired...
Okay, so the last 12 months have seen a slew of tripple A titles, many of which have been touted as some of the best ever. Some of these games deserve the praise, but the vast majority are only good in parts. Even exceptional titles like Bioshock often don't manage to spead high quality across...
Nope. It's the specific car shown in the photo attached to the message. That photo will also give you clues about where exactly the vehicle is found. A couple of them are quite tough to find, but you can always google up a map, if you're having trouble.
Not the best map I've seen, but if you enlarge it, you'll see Eddie's hangouts in Alderney:
http://www.1up.com/flat/MyCheats/GTAIV/MAPS/GTA4map_randompeople.jpg