Answers!
1) Yes, the sound errors are normal. Trying using parts of the hl2 game sound script files, it might fix some of them.
2) "Create a mod for multiplayer" has netcode & prediction, just like CS:S & HL2DM
3) Singleplayer HL2 dosen't *really* have multiplayer, it has no net code and...
hello again MadMechWarrior!
I've been working with the bare-bones sdk a bit, it's a good base to start building your mod with. many of the the weapon properties are set in the .txt script file, however i found this to be useless for in-game tweaking (console vars are much better). one bug...
Hello code folk,
As i'm sure you're all aware, the default "Create a new mod" code has two annoying bugs in it:
a) the terrorist player model won't play any animations (and gives errors to this effect)
b) all prop_physics_multiplayer cause major collision errors when you bump into them...
this is really simple. the error is because there's no client code for the gun, to add this, simply add the file to the client project:
\cl_dll\hl2_hud\c_weapon_gravitygun.cpp
The code for the E3 physgun wasn't included in the SDK... I'm working on a new type of physics gun for our mod tho, and from the work i've done so far i think it'd be easy to recreate it!
There has been 3 articles added to the steampowered.com website since then:
http://www.steampowered.com/index.php?area=news&id=361 - 'Half-Life 2' Review - CBSNews.com
http://www.steampowered.com/index.php?area=news&id=362 - [review] GAME THEORY - New York Times...
I setup a filter for this website using my proxy, it just cleans out that bit of html in the posts. I wasted 30 minutes of my life getting it to work, that's how annoying those ads are.
Can we pretty pretty please go back to banner ads? Or at the least, can you change the colour/style of the...
I wonder if valve did that to make it less offensive? I can imagine some morons would be very offended to hear it played noramlly or something, god knows why, he probably thinks it's blasphemy ;)
MechMod Alpha 1.0 is for half-life 1, not hl2. they're doing it as a warm up so they can port it all over to hl2 like the rest of us...
i'm the lead coder or http://dystopia-mod.com/ and it rocks ;)
oh yes, it is a different weapon, really. it qualifies as a different weapon, as it has it's own class code, it's own weapon script file and it's own model. even if it was cut from the final release of hl2, it's still a different weapon.
and on another note, STFU you noob.
Once the code is released (with the rest of the SDK) you will be able to make any of the above things. It'll be extrememly difficult to make anything but a FPS if it's your first time, but you can only try ;)
Honestly, the SDK can only be used to make maps at the moment.