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  1. Teddy

    Get ready for Test 3.

    old news swiss! that URL was found a long time ago, it's nothing... and everyone knows valve put all the tests under http://www.half-life2.com/secret/ I personallly think it's good they're working harder on releasing and not so much on "tests"
  2. Teddy

    shared sound 1 gig ?

    That's the right idea, but not how they said they'd do it. The .wav files are just normal sound files (i'm 99% sure), to do the lip synching they have a program that lets you load the character and wav and then type in what they're saying.. the program then extracts the phonemes and applies that...
  3. Teddy

    Get ready for Test 3.

    i think you're cRaZy mang! i like your hair-do! lollerderby
  4. Teddy

    shared sound 1 gig ?

    The file is 1 gig, tho steam compresses it when it sends it (hence only a 500 mb download)
  5. Teddy

    Get ready for Test 3.

    dosen't look like the 3rd test was in the pre-load, we would have heard about it by now..
  6. Teddy

    Preloading phases?

    Hey hold on, buddy.. there's non-american hl2 fans around the world. Remember, ass and umption ok?
  7. Teddy

    Preloading phases?

    I bet they release it just as soon as they have it completely ready. And i think the pre-loading will go like this; Phase 3 - Models Phase 4 - Maps Phase 5 - Engine and game dll's, etc (eg. game is released)
  8. Teddy

    Half-Life 2 Engine to complicated for major mods

    It's alright, Fuzzy pays my internet bills, and the Government is paying my rent. Now i've got all the time in the world to make dystopia exactly the way i want it!
  9. Teddy

    Half-Life 2 Engine to complicated for major mods

    I think this is a pretty bad estimate. I can't speak for other mods, but Dystopia is planned to release much, much sooner than 2 years.. I won't do anything silly like give out an inaccurate release date, but suffice to say I've left my job and am working on our mod full time now :)
  10. Teddy

    The second test was made AFTER we started looking for it (PROOF)

    How about this: They were too busy working around the clock to finish hl2. Stick, pipe, smoke :p
  11. Teddy

    I found something(Second Test Solved?)

    what a let down
  12. Teddy

    How is "hair" rendered on source?

    No, it is not fesible to render a hair system on the source engine. That's my final answer.
  13. Teddy

    gold status next week still might be true

    From what I can tell, teamradeon is just a fan site, and that guy is just a fan. Does anyone have any proof of his association with valve (by way of ATI)?
  14. Teddy

    So it's a hoax, let's get over it and WORK ON THE SECOND TEST!!

    p.s. i've got a sneaking suspicion that the entry to the second test is: http://www.half-life2.com/test/ obviously the password nova/prospekt dosen't work, but mabey it's an encoded version of this? or mabey the release date for the second test has slipped to? ;)
  15. Teddy

    So it's a hoax, let's get over it and WORK ON THE SECOND TEST!!

    It actually means: IELL8, TOUR VISITORS It's "encoded" (ha) in rot13, punch those letters into www.rot13.com if you don't believe me :p
  16. Teddy

    My theory on Valve's "plan"

    The I.P. address was from a open web proxy, running off some poor guy's jimi hendrix merchendise website. So anyone could have done it, they'll have a hard time tracking it. It could have been gabe posting through that proxy no-one knows. Your silly theory is really flawed in my humble...
  17. Teddy

    Discuss anything that isnt about the hoax...

    omgwtfsame! except with my uncle. and they were greyhounds. but it rocked! :)
  18. Teddy

    Team Fortress 2 in Hl2.exe?

    I also remmeber hearing somewhere that the teams are aliens vs. humans..
  19. Teddy

    Team Fortress 2 in Hl2.exe?

    Ok monkey boy, here's a thread i bookmarked a while back: I don't know where he found all this out, but my guess is it's pretty old..
  20. Teddy

    Team Fortress 2 in Hl2.exe?

    and just to set the cat amonst the pidgeons, i'm believe half-life 2 is built on top of the half-life 1 engine, meaning there might still be some quake1 code in there somewhere... heck, most of the cvars are exactly the same (and did anyone notice the q3 commands in doom3?) i don't know if...
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