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Annihilator_91 said:No. Team Fortress 2 will not be included in HL2.
Right, and I gave birth to my motherTeddy said:it's included in there because half life 2 is actually built on the tf2 engine, not the other way around
you see, work started on tf2 long before hl2, and what once was the new tf2 engine grew into the steam engine, so there's still references to tf2 (and third eye, for those old school tf fans) through out the engine files.
valve haven't said anything about when tf2 will be released, so who knows when they'll give it to us
Hehe.. whoops! yeah, i meant source. Anyways, i'm pretty sure tf2 came first. Exhibit A:Annihilator_91 said:Source engine??? DOH! steam engine!!! Source was not taken directly from tf2. It is to advanced!
Teddy said:Hehe.. whoops! yeah, i meant source. Anyways, i'm pretty sure tf2 came first. Exhibit A:
I searched the CS:Source release, and found in these engine files FileSystem_Steam.dll, shaderapiempty.dll, unitlib.dll & vguimatsurface.dll the following pdb references are made:
U:\tf2\src\filesystem\filesystem_stdio\Release_STEAM\filesystem_steam.pdb
U:\tf2\src\materialsystem\shaderempty\Release\shaderapiempty.pdb
U:\tf2\src\unitlib\Release\unitlib.pdb
U:\tf2\src\vguimatsurface\Release\vguimatsurface.pdb
So they were all compiled from the U:\tf2\src\ directory.
Where as all the other engine files refer to code in the
C:\SourceBeta\sourcebeta_main\ directory
And Exhibit B, the tf2 console vars in CS:Source:
tf2_facefronttime : 5 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
tf2_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
tf2_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
So either they're left over stuff from TF2 days, or robin walker is hacking things into the base engine code, instead of in his mod code.
So there you go, interesting and pointless at the same time!
Mr-Fusion said:TF2 was being built on a modified half-life 1 engine. Then they just scrapped that idea and started making source. (if anyone wants quotes from Gabe in an interview i'll find them)
So it's not surprising to see some TF2 remnants in there.
Mr-Fusion said:TF2 was being built on a modified half-life 1 engine. Then they just scrapped that idea and started making source. (if anyone wants quotes from Gabe in an interview i'll find them)
So it's not surprising to see some TF2 remnants in there.
ukfluke said:omg did none of u ever play the HL2 leak? theres refrences to TF2 throughout the code. Theres even batch files which run/record tf2 video tests but of course they dont work becuse the TF2 files are not there.
jesus welcome to 2003! and actually many games journalists were saying TF2 would be displayed alongside HL2 at E3 2003! thsi isnt news
and yes the source engine was originally started for TF2. Valve have stated more information on TF2 will be give after the release of HL2.
ukfluke said:heh tokin
i think its just becuase HL2 was compiled from TF2 Source. I think we'll see all these TF2 refrences in the HL2 final aswell. But yes its also pretty pointless
razorblade kiss said:Thats BS. You don't leave a reference like that. I mean, I saw TF2 icons icons in the Beta. No company would leave a reference without atleast renaming it, or changing the icon. It goes deeper than that.
Ok monkey boy, here's a thread i bookmarked a while back:razorblade kiss said:Any thing possibly related to TF2 and I jump all over it like a rabid monkey.
I don't know where he found all this out, but my guess is it's pretty old..http://ve3dboards.ign.com/In_Other_News___/b10562/13393373/?10
but TF2 character classes (!!! woohoo)
Commando, Defender, Escort, Infiltrator, Medic, Pyro, Recon, Sapper, Sniper, Support
[ed] it appears a commander class will still exist, a battle manager if you will
vehicles
Flatbed (truck?), Mortar (maybe just a stationary gun engineers can create), Battering Ram, Motorcycle, Siege Tower, Tank, Wagon
[ed]other misc...
grenades listed
anti personnel, limpet mine, object sapper (anti tank?), rocket grenade
Gas Blob... probably for the pyro, i cant tell if its for a napalm type weapon which you can spray then light later or if it sprays already lit, or if its just the name for the object of the normal flame thrower
other "weapons"
harpoon, EMP generator, sentry gun, teleport stations, stub shooter?, chargable plasma, mortar, infiltrator class may include a 'predator' type of camoflauge, manned missle launcher, manned shield, weldable doors