oh so you have no clue about animation.
well in that case you got a lotta learning to do. i would suggest looking up animating tutorials for 3ds max before even looking at hl2.
so what do you actually want to do? your title is you need help with animations so why are you talking about arm models and importing a hl2 character :S
it depends whether the decompiled model is correct or fooked up. in my case the decompiler decompiles the animation wrong. so the only way i can do it is if i make my own animations - this is the way for most people i have spoken to. just some special people dont seem to get this problem.
"rip-off" wtf?
i know there are a few ww2 games but please point me to any ww1 games. i know about The Trenches and heard of one other ww1 mod, but there isnt exactly a lot of them.
oh, that must be because i changed the $cdmaterials line to fit what it should be
but i guess you must have put the textures somewhere else. if you are wanting to replace the "smg1" in hl2 (same applies for hl2dm) then put the textures in "half-life 2\hl2\materials\weapons\v_smg1" and use my QC...
here is your QC with the rotation commands and i also fixed the "$modelname" and "$cdmaterials" lines so that it will replace the smg1 in hl2.
im not sure if iv put the rotate commands in the right place but try it and if it doesnt work tell me and il correct it.
also note, you are likely to...
i dont know much on this topic, but would the map compiling programs, which are called by the batch, give output back to the DOS window?
if so then it would be a good idea to use a batch file and make it pause at the end so that people could see what happened. my programme - HL2 Compile Toolkit...