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  1. S

    need some help with animations

    oh so you have no clue about animation. well in that case you got a lotta learning to do. i would suggest looking up animating tutorials for 3ds max before even looking at hl2.
  2. S

    need some help with animations

    so what do you actually want to do? your title is you need help with animations so why are you talking about arm models and importing a hl2 character :S
  3. S

    Noob question

    its not clear what you want to do. do you want to use the HL2 models? or do you want to put your own models in HL2?
  4. S

    M60 Shorty

    nice but it needs to be smoothed and optimized
  5. S

    SkyLords: Bloodlines ... Open for Business

    wow, very cool webpage.
  6. S

    what is the max amount of polygons

    somewhere around 10000 i think. but yeah, a limit you shouldnt get near.
  7. S

    paint can effect

    nothing in there....so its clearly a coding thing.
  8. S

    paint can effect

    thats a very interesting question. post the QC of the hl2 paintcan, im too lazy :P.
  9. S

    weapon replacing

    it depends whether the decompiled model is correct or fooked up. in my case the decompiler decompiles the animation wrong. so the only way i can do it is if i make my own animations - this is the way for most people i have spoken to. just some special people dont seem to get this problem.
  10. S

    Yamaha XJR 1300 (WiP)

    v. nice
  11. S

    How to go from a naked model to a beautiful gun?

    yes i could believe that, but it seems you picked up XSI pretty quickly. the models r pretty decent
  12. S

    The Somme Valley News

    "rip-off" wtf? i know there are a few ww2 games but please point me to any ww1 games. i know about The Trenches and heard of one other ww1 mod, but there isnt exactly a lot of them.
  13. S

    Raging Bull -WIP-

    looks really good, but the render isnt the best so its kinda hard to see it properly.
  14. S

    mdldecompiler.exe and weapon rotation

    oh, that must be because i changed the $cdmaterials line to fit what it should be but i guess you must have put the textures somewhere else. if you are wanting to replace the "smg1" in hl2 (same applies for hl2dm) then put the textures in "half-life 2\hl2\materials\weapons\v_smg1" and use my QC...
  15. S

    mdldecompiler.exe and weapon rotation

    try this: $cd "C:\Documents and Settings\JohnnyG\Desktop\ssfiles" $modelname "weapons\v_smg1.mdl" $model "studio" "Smg1_reference.smd" $cdmaterials "weapons\V_hand\" $cdmaterials "weapons\v_smg1\" // Model uses material "v_hand_sheet.vmt" // Model uses material "texture5.vmt" // Model...
  16. S

    mdldecompiler.exe and weapon rotation

    here is your QC with the rotation commands and i also fixed the "$modelname" and "$cdmaterials" lines so that it will replace the smg1 in hl2. im not sure if iv put the rotate commands in the right place but try it and if it doesnt work tell me and il correct it. also note, you are likely to...
  17. S

    texture mapping question

    if you make it black and white there will be no colours. well, except black and white :P and i dont quite get what you mean/want to do.
  18. S

    mdldecompiler.exe and weapon rotation

    post your QC and ill change it with fixed rotation. but i suspect you'll get other problems with it anyway. weapon model decompiling has problems.
  19. S

    How does hammer compile maps?

    i dont know much on this topic, but would the map compiling programs, which are called by the batch, give output back to the DOS window? if so then it would be a good idea to use a batch file and make it pause at the end so that people could see what happened. my programme - HL2 Compile Toolkit...
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