it basically compiles model SMDs into MDLs. but to do this you need a QC file. it also compiles texture TGAs into VTFs.
but you really need a little knowledge/understanding about compiling SMDs and QCs etc.
if you need more help then i suggest reading my tutorial over on hl2world titled...
no my programme is very much more for models than textures - all it does with textures is compile them with the option of opening the VMTs for editing.
the reason i havent gone into textures as much is because there is the VTEX GUI utility for this. i havent used it so i dont know how much it...
ok thats a steam/sourcesdk error.
exit steam, run it again, open sourcesdk and that should fix it.
if not you can download this attachment ZIP and extract the DLL into "sourcesdk\bin"
good question, iv not actually tried to compile player models with it. but it would work except it wouldnt copy the compiled files to the correct folders to "overwrite" the original player model and to use ingame.
but thanks for bringing this to mind, i will include it in a later version.
clarky003 - well i found one bug which is that the programme has to be on C strangely enough, i dont know why this is and i am going to need to change it. if you have a C drive then put then extract the programme on it.
Retrocide - well read above. it isnt supposed to matter but it seems...
nope. use cannonfodder's HL2 SMD Exporter for 3ds max:
http://www.chaosincarnate.net/cannonfodder/cftools.php
and then you need to compile the SMD files to HL2 MDL files.
to do this you can either use my programme, which automates the process, or you can "do it by hand". read the modeling...
not quite sure how this will work for XSI but it might be possible.
decompile a v_model gun, import it to max, export it to some format which XSI can import and import it in XSI.
you could try it. else get it into max and work out the units. then use the same units in XSI because they are...
hm, that could be why.
download this zip file COMDLG32, extract it and copy the files into "WINDOWS\system32"
try that and if it doesnt work, post and il have to think up a solution
im interested, what kind of school has a modelling programme?
im guessing your from the states and probably go to a private school and does your school like teach this kinda stuff?
not directly but its still possible.
use cannonfodder's HL2 MDL Decompiler to decompile the HL2 models.
use cannonfodder's HL2 SMD Importer for 3ds max to import the models.
in max im not sure if you can export to LWO or OBJ but you could export to one of the formats Milkshape can import...
6000 is too much. thats a bit too high for eveb player models.
it should be about 3000 for a weapon. but since yours is 2 handguns you could probs get away with a bit over
iv finally got round to doing this with hl2 but am having various troubles with cannonfodder's decompiler and importer or exporter.
i am, however, planning on writing a tutorial on this but you will need to wait until i get it done first :)
there is one way i know which works, and that is...