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  1. S

    off topic Q!

    hmm.....wrong forum
  2. S

    HL2 Compile Toolkit

    it basically compiles model SMDs into MDLs. but to do this you need a QC file. it also compiles texture TGAs into VTFs. but you really need a little knowledge/understanding about compiling SMDs and QCs etc. if you need more help then i suggest reading my tutorial over on hl2world titled...
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    HL2 Compile Toolkit

    no my programme is very much more for models than textures - all it does with textures is compile them with the option of opening the VMTs for editing. the reason i havent gone into textures as much is because there is the VTEX GUI utility for this. i havent used it so i dont know how much it...
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    HL2 Compile Toolkit

    ok thats a steam/sourcesdk error. exit steam, run it again, open sourcesdk and that should fix it. if not you can download this attachment ZIP and extract the DLL into "sourcesdk\bin"
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    HL2 Compile Toolkit

    good question, iv not actually tried to compile player models with it. but it would work except it wouldnt copy the compiled files to the correct folders to "overwrite" the original player model and to use ingame. but thanks for bringing this to mind, i will include it in a later version.
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    Making knife

    start by making the model. and well, you need a QC which is a script, but its not hard c++ coding
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    HL2 Compile Toolkit

    clarky003 - well i found one bug which is that the programme has to be on C strangely enough, i dont know why this is and i am going to need to change it. if you have a C drive then put then extract the programme on it. Retrocide - well read above. it isnt supposed to matter but it seems...
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    HL2 Compile Toolkit

    what drive is the programme on? and what drive is steam installed on?
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    Several 3DSMax/XSI questions

    nope. use cannonfodder's HL2 SMD Exporter for 3ds max: http://www.chaosincarnate.net/cannonfodder/cftools.php and then you need to compile the SMD files to HL2 MDL files. to do this you can either use my programme, which automates the process, or you can "do it by hand". read the modeling...
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    Several 3DSMax/XSI questions

    why are you trying to get it into XSI?
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    Scaling

    not quite sure how this will work for XSI but it might be possible. decompile a v_model gun, import it to max, export it to some format which XSI can import and import it in XSI. you could try it. else get it into max and work out the units. then use the same units in XSI because they are...
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    HL2 Compile Toolkit

    that work?
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    HL2 Compile Toolkit

    hm, that could be why. download this zip file COMDLG32, extract it and copy the files into "WINDOWS\system32" try that and if it doesnt work, post and il have to think up a solution
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    Scaling

    i think XSI units are also 1:1 of hl2 units
  15. S

    What now? My model's done.

    im interested, what kind of school has a modelling programme? im guessing your from the states and probably go to a private school and does your school like teach this kinda stuff?
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    HL2 Compile Toolkit

    what operating system are you running? that error means you are missing one of the windows system DLL files.
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    What now? My model's done.

    that looks pretty good for your first XSI model. have you used any other modeling apps before?
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    Lightwave Objects Converter

    not directly but its still possible. use cannonfodder's HL2 MDL Decompiler to decompile the HL2 models. use cannonfodder's HL2 SMD Importer for 3ds max to import the models. in max im not sure if you can export to LWO or OBJ but you could export to one of the formats Milkshape can import...
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    What now? My model's done.

    6000 is too much. thats a bit too high for eveb player models. it should be about 3000 for a weapon. but since yours is 2 handguns you could probs get away with a bit over
  20. S

    What now? My model's done.

    iv finally got round to doing this with hl2 but am having various troubles with cannonfodder's decompiler and importer or exporter. i am, however, planning on writing a tutorial on this but you will need to wait until i get it done first :) there is one way i know which works, and that is...
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