Valve has said that while they use XSI internally, they'll be releasing exporters for all the major 3D pacakages (Max, Maya, and XSI), so apparently you'll be able to use any one you want.
If you are using XSI, why did you decide to use it instead of one of the more widely used modeling...
My personal feeling on all matters that involve advancing technology making things more difficult has always been 'Boohoo, get over it'. No offense to anybody, but if you don't want to work hard to make your ideas a reality, then the creative fields are not for you. If you really, really think...
Frankly, I think the single best way to learn programming (if you don't have a class to take) is to find a good forum that's based around that language. That way you'll have plenty of people to draw knowledge from and ask questions when you get stuck. Combine that with a complete language...
I would imagine it's a combination of a force applied to the center of gravity and per-polygon hit detection and angular momentem. With a system like that you could achieve essectially any gravity related effect. While the center of mass is pulled down, other parts of the object (verticies)...
I think simulating the entire volume of a liquid would be wasting a lot of clock cycles. To simulate fluids all you need to do is maintain the volume of the fluid. You can do that by only simulating the surface of the fluid.
This could be done by creating several vertecies and making sure...
I think it would be better if you made a bowling mod that used Moore as the pins. I mean, he's already got the proper shape to play the part. Heck, maybe you could even have an easter egg that unlocks Rosie O'Donnel pins, and another one that unlocks Oprah pins. There are so many annoying fat...
That would be pretty weird if you were laying on the ground and you looked around and couldn't see any of your own body. Or even if you were just standing around and couldn't see any of your own body. That would sort of take you out of the emersion wouldn't it.
Anyway, I love how everybody...
Even if Source doesn't have true cloth simulation, it wouldn't be to hard to fake it. Remember the matress from the first e3 demo? It was just a ragdoll, but you could just make that matress thinner, redo the contraints of it's joints, maybe added some more joints, and gave it a new texture...
That's not ragdoll. That's just animation blending. They've said before that the NPCs are physicly simulated. Since the engine uses a skeletal animation system it's not too hard to apply a little force to a bone when it gets hit by an object. If enough force is applied to say, a leg bone, it...
I downloaded the first "playable" leak. By playable I mean, the game would start, and most of the textures and models were there. However, none of the AI worked properly and the game did not play like a game. I spent more time playing it like a sandbox. Just messing with the physics and...
No, the most aggrovating thing in the world are logic errors. Syntax errors are easy to find since you'll probably get an approximate line number from the compiler or the code will just not compile at all. Logic errors on the other hand don't neccesarily cause any error at all. Sometimes they...
Coding (or programming, as normal people call it) is no more "just a bunch of letters and numbers" than the English language is (or any language for that matter). It is a language in a true sense. You learn to use it to communicate with a computer, just like you learned to communicate with...
If you're interested in figure drawing, i suggest you pick up a "Atlas of Human Anatomy for the Artist" by Stephen Rogers Peck. It's pretty hard to beat. He covers everything from the bones to the skin. There are incredibly detailed drawings of nearly every bone and muscle in the body. He...
Tablets are better for any kind of digital art. They simply offer more precise control.
If any of you are looking for a starter tablet, I would suggest the Wacom Graphire3. You can find it for under $100 and it's definately worth the money if you like to draw.
IMO drawing digital is so...
Some of you seem to have no idea how explosions work. Setting off something like a hand gernade or and RPG rocket near a person will not vaporize them. In fact, it would only dismember them if they were hit by a lot of shrapnel (or very large pieces of it). Explosions always travel in the...
I don't think Valve would benefit from breaking away from Vivendi. Vivendi is one of the better publishers out there. They don't seem to have the tendency to push developers to rush unfinished unpolished games out the door. For example, they've allowed Blizzard to delay their games many...