Search results

  1. M

    Avid modeling competition

    Meh, there probably will be hardly any pros with the XSI mod tool cuz its not been out long.... and I would try but I can't animate for shite
  2. M

    Fall Of Saigon (HL2) - recruiting team members

    Borken Arrow was a wel known Vietnam term used by ground units to call in air support, and fits our mod because players will be able to call in AI airstrikes and napalm attacks.
  3. M

    Fall Of Saigon (HL2) - recruiting team members

    Sorry to bump again but we are desperate for a website designer. They don't even need to write the code or anything, we just need someone to make the design and layout and we would be very grateful :) There's is a lot going on in other departments but we are just lacking a nice site, so...
  4. M

    XSI boolean problems

    Okay, here is the problem so you can see clearly: If I don't use boolean, what else do I do?
  5. M

    Weapon Modling Program.

    http://www.softimage.com/products/Mod/v4/ fantastic program and fairly easy to use. I recommend you do desty's colt 1911 tut. http://halflife2.filefront.com/file/Colt_1911_XSI_Video_Tutorial_Part_1_Setup_And_Outline;33597
  6. M

    XSI boolean problems

    Anyone know how to boolean things in XSI without there being loads more edges added and the hard edges removed?
  7. M

    New mod: TO:Source

    Why don't you join forces with the TO: Crossfire team? http://www.to-crossfire.net/
  8. M

    3D Modeler - Looking to Join Quality MOD

    from his site, im guessing he joined Iron Grip.....
  9. M

    Anyone need help on a mod?

    Check your PMs :)
  10. M

    .max importer for xsi

    No, I mean .max, the mod tool already comes complete with .3ds importer.
  11. M

    .max importer for xsi

    Anyone know a good one? I can't find one anywhere and it's driving me crazy!
  12. M

    Can someone make this?

    how about you do it yourself?
  13. M

    Good idea i have

    yer, but I think the next version of moddb may have a portfolio system as well. you should suggest it to them...
  14. M

    My first atempt at character modeling.

    @DieHard: seriously you are a cokk. that looks great for a first char model and twaats like you are just putting him down. nice one :|
  15. M

    Character Modeller Looking to...Model

    what's a bump? :p
  16. M

    polygon problem

    so tricount = double polycount? EDIT: Doesn't matter now, I found out that the part I posted actually has a polycount of 490! and the whole model is only 1267 :D Thanks for the help guys, you rock :)
  17. M

    polygon problem

    Lol oh thats good news, now I just need to find out whats the difference!! :S
  18. M

    polygon problem

    Lol how do I find out the polycount then? EDIT: In XSI
  19. M

    polygon problem

    I have isolated only a few parts, there are others including lights etc, so ignore those numbers. I think I have only included details which stick out and will be noticiable if in the skin.
Back
Top