Um, those are just detail textures.
NOT new models, NOT new textures. Just added material-based detail textures with a high scale value to most .vmts. Go go notepad skillz.
Why valve didn't include detail textures in the original media is beyond me. Unreal 1 had them for goodness sake. Oh...
You're setting yourself up for disappointment. I'm not saying you're wrong, but I'll believe in better AI when I see it. We all know about the combine-door-kicking scripting fiasco.
I haven't played cs in months, but I'd say one of my best moments was playing de_desertfight, and I had about 30 health and was the last one on the T team.
I picked off one of the two remaining ct's and made my way to the bombsite. I planted and sat waiting for the last ct to arrive. The map...
OCybrManO is right on every front. Source is basically quake1 with higher texture resolution capacity and skeletal animation. The reason source can't support large areas is because valve would have to rewrite the engine to do that, which is the last thing they want to do. (In fact they're...
Personally I think it sounds fantastic. I've never browsed the GMod boards for any length of time, but the idea of a ban-enforced grammar standard sounds like heaven.
MS also wants to break into the console market - a well established ground. Taking a hit is a part of the price, and it's paid off. You can rest assured that MS will continue to expand it's console division, and eventually make pure profit on its consoles.