I would take the polygons from the indent on the handle and use them for the slide grip ridges. They'll be much more noticable in game than the handle. I don't have time to really point out everything that I can see, but I will list a few points you might want to look at.
The trigger has an...
It looks pretty good, but I think that all of the problem is in your technique. If you would take the time and use either primitives or face by face techniques, you would get a better model. Splines are a quick and dirty way to get the shape you want. They get the job done, but it's almost...
Perhaps he posted it to get some C&C before he continued? Anyway, it looks OK to me, but we'll need a wireframe to do any decent critiques.
As for the seams, he probably just hasn't welded them yet. Since he's working on it he probably has the other side referenced.
You shouldn't need to get defensive. It's not like we're cutting down the model, we're just looking at it from an objective point of view and offering what we can see so you can make it better. I thought that was the entire point of this forum.
:rolleyes:
Looks like someone doesn't handle criticism very well. A couple of people offer some assistance in what they see and you get extremely defensive. I guess we just wouldn't understand since we're all obviously not modelers. :rolleyes:
Maybe I just took it the wrong way, but that sounded very...
Very nice work. The model has a good sense of form and flow, but I do have something to point out. The first thing I noticed was how unusually small the hands looked. It looks to me like the fingers are too short. The only other thing bugging me is the polycount. I don't see 7500 triangles in...
I agree. If that was the look he was going for, then he pulled it off perfectly. I was simply stating that to me it looks like it could stand a little something in that open area and on the back side. However, all of the weapons I've seen from Grey for NeoTokyo have the same style, so I suppose...
Of course you don't need to use them, I said that myself in a different thread. However, it looks like it's about 800 polygons. That isn't to say that it's not a good model, because it is, it's that it has sharp edges and few details in the areas that need them the most.
The models look pretty good to me, if a little basic. The rifle design itself looks good, but it is very plain. The SMG looks very nice, but it looks very low poly for a weapon going into HL2.
As for the concepts, one word sums up what I think about them. Wow. They have a great sense of form...
The biggest problem is in the anatomy. The mesh construction is pretty good, but it has some problems. With organic models, you should keep and eye on your edge flow. Watch your edge loops and use the loops to help the flow and form of the mesh.
Rather than trying to explain it in words, I'll...
It looks very good to me, but it has a few minor problems. The polygon distribution looks pretty good, except the front of the magazine has several rounding segments while the handle only has two. Aside from that, the only things that I can see that need tweaking are the sights and the top of...
The first two models look good to me. The first sniper rifle has some nice mesh work, and the Walther looks good too (except for the texture). The Tec-9, however, has a few serious problems with the body and magazine area.
Here's a small image outlining the shape of the body...
The Ruger is the best of the bunch, but it looks a little over-smoothed and the entire lower area looks too thin. However, I've never seen the weapon before so it may very well be like that. Also, the barrel doesn't need that hole in it. Save your polygons and put them elsewhere.
The AK has a...
I agree, that skin is definitely not using a 1024 to its full potential. It's an average looking skin, but it's workable. I don't really have much else to say since I'm not an experienced texture artist, but I can point out a few things that stand out to me. The first thing I noticed was the...
Looks pretty good so far, but how about a shaded wireframe shot? I see a few problem areas, but I can't really make out of alot of things. The only parts that really stand out to me are the arms and shoulders. They look like they need some work. Proportions look pretty good, but the arms look...