Those areas could probably be done using fewer polygons without much of a noticable difference, but the count is pretty reasonable already. Those areas are right in the player's face anyway, so a few extra polygons to round those areas is warranted, in my opinion.
I can't speak for the others, but when I say that, I mean that the model could be done with the very same amount of detail for fewer polygons. Using that many polygons is no problem as long as the most is made out of each one. I see too many models around here with hundreds and hundreds of...
Booleans aren't all that bad as long as you know how to clean up your mesh afterwards. It just takes some welding, cleaning up, and edge turning, and all will be well. However, I am not advocating the use of booleans. Personally, I like to do all of my mesh building by hand, so I try to stay...
Looks great to me. Polygon distribution is nice and even, the parts closest to the player are rounded and detailed more, and it looks very accurate to me. The polycount is pretty reasonable for the amount of detail also. I couldn't really see it until I saw the wire, but this is a very nice...
This model has the same problems that I'm always going on about in all of my crits. You're putting your polygons in the wrong places, and leaving the important areas bland and poorly done. Unless the stock is going to be folded in, there is absolutely no reason for those holes or all of those...
Not necessarily. As far as I know, there are several different types of scopes that are designed to fit on top of the carrying handle. I can't find a picture at the moment, but to my knowledge they do exist.
It looks pretty decent, but it has some problems. I feel the body cylinders are important enough to warrant them being that round, but perhaps it's a little overdone. However, its polygon distribution is a little wacky. The body is so smooth while the handles, sights, and trigger guard suffer...
In general, any mod with the same old weapons and counter-terrorists/SWAT/police in "realistic, team-based tactical combat" is close enough to a CS clone to me. I don't want to play a part in derailing this thread so I'll just leave it at that.
The weapons look pretty good to me. They're a...
Such hostility. :rolleyes:
I agree that they could be better, but there is never any reason to call someone else's work crap. Reguardless, they all need some TLC. Spend some more time thinking about what parts need rounded and smoothed and what parts don't. Think about what it's going to...
Yes, 1900 is pretty tame for weapons these days, but that doesn't mean that particular model should be that high. That pistol (in its current state) could be done with 500 polygons, easy.
How about that wireframe shot so we can help point out problem areas?
Most of the others won't work at the moment, so I'll just comment on the SMG. First off, those are some pretty big bullets to be coming out of an SMG. I think it would look better if it was a little thinner. Unless, of course, the bullets are in two vertical stacks. I think it would be better to...
I think the shroud would look better with another row of edges to make it a little more rounded at the bottom. The shape looks right to me, but being so blocky is throwing it off a little. I would also do something about the handle, it doesn't look very good at all. Here's a quick helper image...
Can we get a wireframe and polycount when you finish with it? I'm having a hard time seeing some things with the shape of the slide and body, so we might be able to give better criticism if you do. The one thing I can point out is the unnesessary tube for the barrel. Unless the player is going...
I am having a very difficult time seeing 3000 polygons in that wireframe shot. Are you sure you don't have a hidden sphere tucked away in the scene somewhere? Anyway, I agree with what the others have said about optimization so I guess there isn't much left to be said. However, there is one...
They look great to me from what I can see of them. Maybe I'll be able to give some criticizm with some better and higher quality renders.
Why ruin a perfectly good thread by bringing your drama into it? Grow up.
Maybe it's just me, but this is pathetically trivial. :upstare:
Without good moderation, any forum will turn into a cesspool of idiots. If you are upset that your post was modified or deleted, get over it. I enjoy having a heavily moderated forum where we can discuss and criticize models...
Looks great to me. Since you haven't optimized it yet I can't comment on the polycount, but I can say that the wheels could really use modeled rims. I suppose texturing them on would look better than skimping and making them low poly, but maybe you'll have more polygons to spare after some...