maybe could you use a dummy object that is constrained somehow to then propel your objects, the object itself would be invisible but still physically modeled. That is the object you use with the thruster, and theoretically anything you put in the firing tube would then be sent flying by the...
Hmm, I like your work a lot very nice looking, but first you've strayed away from most of what appealed to me with SoM, namely the gorgeous water color work, and then there is the foxability factor of the mod. So while the different look does reduce the chance of work being lost, there is still...
http://www.halflife2.net/forums/showthread.php?t=61317
Not sure how to put a weapon inside the crate itself but if you tell the dropship to LandLeaveCrate I'd guess it would leave the crate. As far as dropping it, don't know if there is a way to get the crate to be dropped. Just a random...
Some More:
Is there a way to script NPC allies to grab a weapon, or to just give them a weapon through entity I/O ?
Is there a way to set up weapons so that the player can't grab them but NPC's can ? (besides putting player clip around the area where they are).
To make temporary...
If you can't use custom textures I'd be willing to bet you that you can't use custom models or even altered models. You can try changing the skin on the model sometimes there will be different skins. Otherwise I suggest you make your hole but using the cutting tool and displacement maps.
Each model has encoded into it a certain type that it's supposed to be used with, some models aren't meant to be used as prop_physics objects, you can try prop_physics_override I believe that often fixes the issues.
hmm, I'd probably try using a brush and displacement map with a scrolling texture, or a model with a scrolling texture. Some kind of mist or steam particle system at the base, maybe try to do some fog, depends on how the particle system looks.
Ok a few noob questions:
First how would I list multiple entities in a key value ?
Second is there something besides a scripted sequence that will absolutely force an NPC to a position ?
Third is there a way to force models that don't work with prop_static to work with it ?
Fourth is...
Well since there's a request let me explain how I got mine working.
I do admit some things I mention here may not be needed but I take a if it ain't broke don't fix it attitude. Also I've not tried dropping striders or APC's only soldiers. To start off with you need to make your dropship...
Making cups of tea, or expelling cups of tea. I'm surprised vis is taking so long, my understanding is that rad should be taking up most of the time. Ah well what do I know I've only be running it with vis on fast and rad off (still doing testing at this point with orange maps).
Not to hijack the thread but, why is it that people are completely unable to make their own IP ? Here how about this, I'll personally develop a new IP with logo for anyone! I have no problems if you want to mention things are "an homage to", or "draws inpsiration from", I think I'd even let...
It's under $100 for a student version, hell half the student stores won't even ask for your damn ID just walk in there and buy it! As far as VS 6 did you even look at the first page of threads on this board ? There are two threads I found in seconds with mention of VC++ 6, one with it in the...
Stay away from any State of Emergency references, and avoid any particular incident being your focus. There are a few issues with it in general, namely that very rarely do the rioters win, and of course there is the issue of the police not trying to kill anyone. I don't see how the gameplay can...
You need to set an NPC combine key value for ready to rappel:yes then when you want them to rappel send them a begin rappel command they will drop down until they hit the ground. The other way I suppose is to use scripted sequences.
Edit: Well guess I took too long to post
Well I've managed to get a dropship working, except for the fact that I had hoped to deploy npc_metropolice using it, unfortunately the result is not what I had in mind. It deploys them, but they seem to fall through the floor instantly. Not quite sure why this would happen, but I was hoping to...
Any face you want to be a skybox select it in texture mode and set it to the skybox texture, it should be blue with grid lines and skybox on it. To change the skybox itself go into Map>Map Properties and change the Skybox Texture Name value to whatever skybox texture you want to use. As far as...
Easiest is a relative term for every single person. If you have experience in any of the main fields of mod work modeling, mapping or coding, it's probably best to focus on what you know. I think if you want to learn how to mod, HL2 is a fairly difficult engine to learn it with. You might want...