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  1. noldevin

    Greatest Experimental Rock Music

    I'm going to have to add another vote to tool. Unless its a ripoff *cough*doom3themesong=lateralus/eulogy*cough* there just isnt anything that sounds like it. The fact that they have a relatively large audience with no publicity is proof :)
  2. noldevin

    Audioslave: Revelations

    Ha wow Tiimmyy, good find. That is strange. Foreshadowing or just cheap re-use of obscure lyrics?
  3. noldevin

    prop_physics light wierd and fall out of position

    You have to build the cubemaps in the game only after you compile the map. You only have to do this once per compile, so after that you wont need to do it anymore. Its only because hammer doesnt have the proper 3d engine to build reflection maps.
  4. noldevin

    Video Tutorials

    Although I am fairly decent at modeling I can still use all the help I can find, so I would say this is definately a good idea.
  5. noldevin

    NPC_Gunship

    Another way to make it seem as if the gunship is exploding could be to parent env_explosion entities to the gunship and set them to go off when it hits a certain path point or after a certain amount of time.
  6. noldevin

    First Person Camera Animation

    You can stop the ladder sounds, but that would require either altering the code to not play a sound or have an option to, or by removing the actual sound file, which would of course effect ALL ladders.
  7. noldevin

    Strange blobs on the gravity gun when making a multiplayer mod

    It sounds like the blobs problem is caused by an incorrect filename for a red glow sprite used by the gravity gun. This is the line to pay attention to: Precache of sprites/redglow1 ambigious (no extension specified) The other errors appear to be caused by missing hud components and files for...
  8. noldevin

    Mawmen Animals

    I want to see a headcrabbed grizzley bear. That would really be a formidable enemy.
  9. noldevin

    Aylx's fate revealed?

    Somehow i can't see Gman fighting gordon, HL series "boss fights" are usually huge creatures that need to be defeated tactically, gman is human sized and has a suitcase... no real weapons. Unless of course he is really in disguise and reveals himself as a combine advisor or something else more...
  10. noldevin

    Animals in Hl2 universe..

    I think it would be pretty amazing to see a pack of wolves take down a few antlions in the woods in ep 2.
  11. noldevin

    Help Offered: SDK Programming Position

    Savage Defiance could use you, we have a coder who can do weapons, but thats about all he can do. We need someone who can implement more major features that would require more experience such as your own. Check out the site at http://sdsource.ahl2mod.net
  12. noldevin

    Is Gearbox canon?

    I know this is slightly off subject, but what about those glowing orbs flying all over the place in OpFor? Are those some other form of life, or just... glowing orbs?
  13. noldevin

    The most irritating enemy!

    I absolutely hate Antlions. They just keep coming and fly at you and they have no real strategy to kill them or make them more fun to battle, you just have to keep blowing them away one after the other. In ep1 they REALLY pissed me off trying to turn those hold-wheels to open gates, one whack...
  14. noldevin

    Low-poly fight club model

    The last three fingers can be skinned as they usually wont need to move seperately ;)
  15. noldevin

    Submachine gun model

    Looks great, although from the looks of the clip it should be firing rifle rounds, not 9mm or .45 which would class it as an SMG.
  16. noldevin

    Texture/Skin artist needed

    Hello everyone, We are looking for dedicated or freelance texture artists to UV map and skin weapons and objects models and make flat textures. Work will be done for the Savage Defiance mod (http://sdsource.ahl2mod.net) - There will be no strict deadlines, as long as work is actually getting...
  17. noldevin

    Semi beginner 3D modeler/texture artist looking for project(s)

    Hello, my mod could use a spare modeler but what we really need is a texture artist. If you can texture weapons made in XSI check out http://sdsource.ahl2mod.net and drop me a line at [email protected]
  18. noldevin

    Green Ammo Crates: A Bad Idea?

    I say they should stay, maybe be a little thinner spread, and have some sort of limit. And for god's sake, a padlock to break off with your pistol or crowbar.
  19. noldevin

    Project: NPC/Player Arena

    use a func_door and set its slide direction, speed, distance, etc. by default itll open on touch, you can set tags to be by using it or by trigger only.
  20. noldevin

    Info On Stick Figure Deathmatch

    only thing i wanna know is how a stick figure is gonna hold a non stick figure weapon... otherwise i think its a great idea :D
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