The Red Cross' objection to the use of the symbol is that it can dilute the meaning of the symbol, that is protecting a medic who is treating battlefield wounded. It's not just a "violent games are bad" thing.
Yeh, having the red cross symbol on Medpacks is something we're used to, but it doesn't make any sense. A white cross on a green background would be more appropriate as it's the first aid symbol.
No. Using Valve content in other Valve games is fine, generally speaking, but using it in another game is right out unless you have written permission from Valve.
That bit in the Spy section was just reporting the stuff from the Steampowered forum thread where people were digging through the SDK looking for TF2 references. They don't know any more than us. I say we just sit tight until Valve officially re-announces it and we can stop speculating.
You won't be able to spawn any of the E1 stuff until it comes out anyways, it'll be all encrypted. And once it's out, if you're playing GMod instead you need your head looking at.
I'm quite surprised at the number of people who want it retail. Are boxes really that important to people?
.vcd files are choreography files, not media files. Only the engine / Faceposer from the SDK can play them. To view models, you need the model viewer in the SDK.
1) From the "Get Steam Now" section of the steampowered.com website you can get the command-line tools for setting up a dedicated server.
2) Nope, no HL2 required. Servers are free to run.
3) The Source SDK gives you the C++ code to build your own mod. All the code for the game logic is in...
The blurring effect when you turn on colour correction isn't DoF, it's just a side effect.
Colour correction is a technique that will be added to future Valve games that lets them alter the displayed colour balance of the picture to produce an effect. Kinda like how everything is slightly...
Yeh, exactly. And it's not like they're lying when they announce release dates, they actually think that it'll be done by then, but then maybe a feature doesn't work well, or a level doesn't play right. It's in the best interests of everyone to push the release date back and have a fun game...
I bet that in interviews before HL2 was announced, I bet Doug gave similar responses to questions about HL2, and they had the thing in development all along. The way I see it, yes, the episodes are on going HL2 content, and that's all great, but at the end of the day, that's what they are: HL2...
No, the problem is somehow the transition zone that normally would cause you to load the next map is somehow missing, so you're stuck on the old map, which isn't built beyond that point. There's a wall there, but for optimisation reasons that wall isn't rendered because you'd never normally see...
I just loved the rocket-propelled tank. The police are stupid enough to follow you while you're firing backwards, you explode everything you hit, and the only thing the cops can do is spike-strip you. The best thing was on Vice City I actually stole a whole bunch of tanks. Just got 6 stars, got...
Steam doesn't do anything as crude as having two identical copies of the same content.
If you have HL2 installed, EP1 will use that content straight from the HL2/Source caches. Otherwise, it'll create them on disk, and then download anything EP1 needs. So if you then installed HL2...
Unless you buy off Steam, although you have to add VAT on for Europe, so $19.95 on Steam means you'd pay £13.44. Although, if they include the 10% preorder discount, it'll be £12.09. Not bad.