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  1. E

    New Steam Games Ready for Pre-Purchase!

    This might sound obvious, but how would I actually go about preloading without first paying in the new UI?
  2. E

    For reference: Network Games

    Makes sense. You have to be on the a class C subnet in the private IP range.
  3. E

    How Do .dem Files Work In HL1?

    No, the latest version is the version on Steam, which is 1.1.2.0, I think. www.steampowered.com
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    Do i have to have half life 2 on my pc to play aftermath

    The HL engine is based on the Quake, not Quake 2 engine, but it has many substantial differences. Anyways, they apparently changed the map format, or something. To get Blueshift into Steam, they had to put a switch into the engine that would use the different map format when Blueshift is running.
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    Do i have to have half life 2 on my pc to play aftermath

    Aftermath would just load the HL2 caches as a starting off point, so even if you didn't have HL2 installed when you installed Aftermath, you'd probably end up with most of it anyway...
  6. E

    Team Fortress 2

    I kinda hope that Valve never actually tell us anything, until one day, we open Steam, and it says "Team Fortress 2 now available for pre-purchase and preloading" and then previews start popping up all over. That'd be cool.
  7. E

    Day of Defeat: Source Update

    I was reading an article about those effects last night. Apparently, depth of field and motion blur don't run in real time on today's cards. In that trailer, each frame took about 2 seconds to render, apparently. The colour correction and film grain stuff is real-time, though.
  8. E

    Valve Unveils 64-Bit Source™ Technology

    Lost Coast got a video stress test added.
  9. E

    New Iron Grip media

    Hydrogen isn't just flammable, it's explosive.
  10. E

    Weekly Steam News (10/12/05)

    Go find the demo, play it through to the end, then tell me if there's no way you'd buy it. Gameplay, as ever, is more important than graphics. But the graphics are pretty, in their unashamedly retro way.
  11. E

    First publisher to use Steam.

    Yeh, Steam really seems to be picking up... well... steam. The number of third parties that have announced products to be released over Steam recently is just astonishing, and it'll only continue. This can only be a good thing - the more people who are selling over Steam, the more profit the...
  12. E

    VectorNormalize(vector *v)

    Divides all the components of the vector by the magnitude of the vector, so the vector becomes of unit length, if I remember correctly.
  13. E

    Didn't valve say:

    Indeed. I would say it wasn't that far off now.
  14. E

    Bit of a Newb Question

    It says on the auction they're sealed boxes, so if that's true that's probably ok... But you still have to be careful.
  15. E

    Texture problems

    I get that occasionally, I've got a 9800. I think it's just the card running a bit too hot and corrupting, but I can't back that up with facts.
  16. E

    Water bug!

    Yeh, they have to use cheap water in that section because the water depth changes.
  17. E

    Steam Client Update Released

    Then read it. It's really not scary at all. You're not signing your life away.
  18. E

    Steam Client Update Released

    I feel sad for the day when fixing a crash bug isn't a good thing. Also, steam://connect/ has been a long time coming - most people have had to fudge it up until now.
  19. E

    Trying to connect to a CS:S Server [VB6]

    Wow that's strange. I wrote the C# one, I had no idea that'd been posted up there.
  20. E

    will Visual Studio 2005 Professional Editioin , be able to compile

    It should compile, only problem is VS2005 has the strictest C++ compiler from Microsoft yet, which is a very good thing, but it means there's less leeway for sloppy code, so you'l probably have to fix a few errors before the base SDK will compile.
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