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  1. S

    TopSkills statistics for DeathMatch

    Thanks. I don't remember what I had written so I guess it's okai :bounce: Anyway, here is the correct link: http://www.superhebbe.com/dm/topall.htm
  2. S

    TopSkills statistics for DeathMatch

    I don't have a fixed IP so you must use superhebbe.sytes.net or go to my homepage and press the "Play"-button.. Anyway, I have moved the link above, but I can't edit my post :( So just go to www.superhebbe.com and press the statistics button... Cheers Jan Erik
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    Will pay for your help :)

    Hi I have made a statsprogram for DM servers and there is a problem with logging... Seems that the log only updates when the map changes... So I need some help from a programmer that can make me a little lib fil that put the needed data into my C structure when I call it from my program...
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    Problem with custom textures

    Hi Try a program called 360g :) SuperHebbe www.superhebbbe.com
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    Please help.. strange things are happening :(

    It doesnt work... I remove the switch for the lights.. Still black cubemaps.... Then I removed the names for the lights and it worked.. WTF... Then I still have no shadows on entities and 50% of the entities are still black... The player models are also some black on one side.... soooo after 1...
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    Please help.. strange things are happening :(

    Hi Osilo You are right.. It was the lights... Tested the off/on an it worked :) Entities are not so black anymore, but the cubemaps are still black in alle the rooms.. To bad cause I have a switch on the generator that turns all lights off :( So I'll have to remove that switch :( :( Should be...
  7. S

    Please help.. strange things are happening :(

    Hi... I have some strange problems after compiling maps for DM... There are also 2 other mappers that has the same problems that I have... 1. For some reason some of my maps don't show shadows on entities... props_physics, dynamic... only brushes.... 2. All of my cubemaps that are inside...
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    TopSkills statistics for DeathMatch

    Hi... Check out my new stat program for DM :) http://www.superhebbe.com/ SuperHebbe
  9. S

    Ambient sound help (I have searched for weeks now)

    It's a bug , sometimes it will load custum sound/build inn sounds, sometimes not... Nothing u can do about it SuperHebbe
  10. S

    using hl2 soundscapes

    Ahhh, sorry.. just paste the text there where u have the 5 dropdowns :) Also i should make your own scripts to change volumes and add sound effects and random sounds etc... SuperHebbe
  11. S

    using hl2 soundscapes

    http://developer.valvesoftware.com/wiki/Listing_of_HL2_Soundscapes
  12. S

    dm_superhebbe_final

    ehh? but this is the way I want the map to be... I had a lot of props and stuff, but I removed it and got a lot more FPS =) SuperHebbe
  13. S

    dm_superhebbe_final

    ????????
  14. S

    dm_superhebbe_final

    Hi, The shiny floor is some floor that I found in google and then I add some bump and shine to it... I now there's a lot more I could have done on this map, but final is final.. hehe Cheers SuperHebbe
  15. S

    dm_superhebbe_final

    Hi, this is the final update on my superhebbe map... I have added custom textures and the map has a new layout and some other stuff... Try it and have fun :) Thanks a lot to iZihbO for his ideas, textures and testing... Couldn't have done it without you *susse på* ;) Map Name...
  16. S

    DM stat for servers...

    Thanx :) People that use my small server thinks is cool too and play there more often now :) But I don't think admins read this forums... So I have to post it somewhere else I belive ;) SuperHebbe
  17. S

    DM stat for servers...

    Hi! I have just made my first program on Windows :) It's a server stat program for DM-maps that will generate a MOTD.txt every 5 minutes so when there's a map change a new updated MOTD of statistic will be used :) Here is what it looks like: http://home.online.no/~jae-ola/dm/MOTD.jpg...
  18. S

    env_soundscape fading

    hi Anybody knows how to fade faster between two env_soundscapes? I wnat the other soundscape to start asap... Thanks ;) SuperHebbe
  19. S

    dynamic lighting problems

    Hi What is a pillar?? If it's an object made of prop_static it will not cast shadows.. try prop_dynamic... SuperHebbe
  20. S

    AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin

    AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin What does this mean? Got it in console with red writing Thanks SuperHebbe
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