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special-ed said:Then wats your problem with Adrian!?
Why aren't you just anti-race x then?Samon said:Race X :flame: :flame:
Direwolf said:Why aren't you just anti-race x then?
Direwolf said:Why aren't you just anti-race x then?
lol, yeah right. Perhaps if you crouch-walked everywhere, left the buggy and airboat behind and noclipped for half an hour on each map to see what was out of the limits of the world. 15 hours are barely needed to see everything without getting stupid (like... I dunno. Climbing in the enclosed area near the petrol station on Highway 17, or running down the closed off side of the train on the bridge). Or are we talking about a special playthrough time for the terminally crap at FPS games? Even if that was a moderately realistic estimate of a "see everything worth seeing" playthrough, Valve wouldn't use that number as an estimate.Raziel-Jcd said:Half-Life 2 was avg 23-26 hours long. Thats if you searched and found everything
yeah about 15 id saySamon said:Half life 2 was about 15 hours average, no more than that. About 8 if you zoom through.
it will be available via Steam and may appear in retail boxes as well
Raziel-Jcd said:Well i only died about 6 times the whole game. Went and read all the pics on the walls fould a shit load of hidden items, was pretty much never under 90 health 90 armore. Checked everything, i didnt noclip i didnt do any of that. Maybe experiment sometimes but thats it. I did do some weird stuff tho, like be very careful, explore the maps, check for some tricks etc. Took me give or take about 20 hours to beat. I could easily take more tho. Like perfect health, gather as many items together. Find weird ways to kill enemies, stuff like that. Makes the game a lot more interesting. Like setting up traps for the combine to run into etc. Trust me if you do it whenever you can your gameplay time will reach 25+ hours. Going through the game blazing with the rocket launcher is fun ya but i prefer my way.
Indeed, and it's not like there isn't time for some experimentation in that time, doing much of the combat style that Raziel suggests... it's just some of the exploration you can do is a little pointless, like stacking crates to get onto a ledge with nothing on it. With the issue being the length of Aftermath though, it seems to me talking about making everything last for as long as possible will be rather redundant: it'll probably take place exclusively within City 17, which was the place with less scope to waste time in...Samon said:I enjoy playing like that if i can but unravelling the storyline is usually my priority and pushes me into going faster.
Exactly... I kept seeing missed opportunities when I did bother to explore: like on the bridge, you can run on the outside of the pillars, but there isn't anything there...Noobulon said:They could make Aftermath last longer by putting stuff in for the hardcore explorers.
ie, actually put something on the ledge that only few would bother to investigate.
kupoartist said:Indeed, and it's not like there isn't time for some experimentation in that time, doing much of the combat style that Raziel suggests... it's just some of the exploration you can do is a little pointless, like stacking crates to get onto a ledge with nothing on it. With the issue being the length of Aftermath though, it seems to me talking about making everything last for as long as possible will be rather redundant: it'll probably take place exclusively within City 17, which was the place with less scope to waste time in...
MikeL15 said:Do you know what Im pissed about? Im pissed that movies only last and average of 2 hours long. Thats way too short. They need to make them atleast like 6 hours. Who cares if it would take them forever to make and by the time comes came out, everyone has forgot about it?
Get my point?
From after the Resonance Cascade to the last battle of the game, Half-Life 1 was 83 .bsps, (Plus 6 .bsps for the tram ride, 6 .bsps for before the cascade, 7 .bsps for the Hazard Course and the last .bsp with the Gman for a total of 103 maps total)ZeeM said:w00t? 33% of halflife2? hl2 was already short 33% is nothing :flame:
and don`t tell me its an expansion cause opposing force was an expansion too and it was long enough
I won`t pay more than 20$ for this thing :frown:
UndeadScottsman said:From after the Resonance Cascade to the last battle of the game, Half-Life 1 was 83 .bsps, (Plus 6 .bsps for the tram ride, 6 .bsps for before the cascade, 7 .bsps for the Hazard Course and the last .bsp with the Gman for a total of 103 maps total)
Op4, from when you wake up to the fight with the Geneworm, is 36 .bsps, (Plus 1 for the Osprey ride/crash, 5 for bootcamp and 1 for the final meeting, for a total of 43)
36/83=43.37%
43/103=41.75%
Op4 also initially retailed for 40 bucks. (Most expensive expansion EVER. )
MikeL15 said:Do you know what Im pissed about? Im pissed that movies only last and average of 2 hours long. Thats way too short. They need to make them atleast like 6 hours. Who cares if it would take them forever to make and by the time comes came out, everyone has forgot about it?
Get my point?
Are you serious? Christ, if movies were that long it could get so tedious - it'd have to be an incredibly enthralling film to justify that length.MikeL15 said:Do you know what Im pissed about? Im pissed that movies only last and average of 2 hours long. Thats way too short. They need to make them atleast like 6 hours. Who cares if it would take them forever to make and by the time comes came out, everyone has forgot about it?
Get my point?
# of .bsp's doesn't neccassarily coorespond to lenght, true, however it does give a rough estimate; and Op4 wasn't anywhere near 65% as long as Half-Life. 40-45% as long sounds about right to me, MAYBE 50%. It was a 40 dollar expansion though.ZeeM said:It doesn`t have to do with how many bsps there were
Maps are broken into several pieces to make the game less memory demanding.
I believe op4 was at least 65% of hl1
Blue-Shift doesn't count since A. It was never intended to be a full expansion and B. The powers that be included Op4 and the high def pack in order to balance out the price.while blueshiFt was like 30% (or less?) :hmph:
Katamari Damacy; which coincidently retailed for 20 bucks. The Doom3 expansion wasn't much longer and it costed 15 bucks more.Its normal for a movie to last around 2 hours :hmph:
When was the last time you saw a game that lasts 3-4 hours? (except of blue shift of course)
damnitDigiQ8 said:w00t
Lost Coast next month