- Afterwards -
A Half-Life Role-Playing Game
May 1, 2011
9:43 PM
Somewhere in Western Ireland
The Combine didn't even bother to put a Citadel in the English Isles. Buggers. They hit London with a shockwave from orbit, the same weapons they used on New York, Tokyo, and other metropolis. One moment it was thriving with peaceful citizens. People getting taking a morning jog or getting ready for school. Then a noise so loud it shattered glass and deafened people in their basements. Next, a solid wall of air, smashing the city to the ground.
Nothing but rubble. You couldn't even call it a junkyard.
Once London was out, the Combine didn't see the place as much of a threat. They moved on to other human cities. After the Seven Hour War, when any metropolitan area with more than 15 million citizens had been reduced to crumbling buildings and shattered roads, the English Isles became the hub for the new rebellion. The Combine responded with bioweaponry to weed out their elusive enemies and nuked the place with headcrabs. Soon after, the English Rebellion didn't have time to deal with the Combine, the headcrabs tore them down just as the shockwave tore down their beloved city of London.
Ireland stood, seperated by a thin channel of water from the infestation. Despite the Bullsquid Invasion, in which these aquatic vermin stole the Emerald Coasts from the humans, it has stood untouched. The Irish still had to deal with the daily portal storms that brought more xenofauna and xenoflora to torment the survivors, but as of late the portal storms come rarely. Dublin was sacked in 2007, burnt to the ground, but native plague drove the Combine from creating an outpost there. The plague, Xenian in origin, wreaked havoc on Combine and native Terran fauna and flora. The Irish were the lucky ones, they hid low and out of sight, always in the midst of rumors of rebellion, to take back the Isles.
But, they were seperated from each other, and the Irish have fell to the hazards of the Xenofauna and the xeniplague. However, its still the safest place in Europe.
Its your best location to revolt against the Combine.
Lately, the Combine has begun construction/reconstruction on a new outpost close to the fallen town of Roscommon, titled Post-201, alias Newvigil. Their first building, an immense multi-leveled warehouse converted into a prison, has taken the first phase of Combine occupation: take all humanity as prisoners. Combine patrols now search amongst the Irish countryside for pockets of human life, executing half on the spot and taking the rest for hard labor in Post-201. The declaration that any human volunteer will be able to gain citizenry in Post-201 is attractive, and the Irish refugees have begun streaming in. But in reality, it is a cruel deal. Families are broken as children are taken by the Combine for 'adaptation trials'. Anyone carrying a small symptom of the Irish Xeniplague is thrown into the ovens for cremation. Those left behind are given poor, delapidated apartments and oppressive, 16-hour jobs in the fence-farms to produce food. Those that grow too tired or refuse to show up for work are given hard labor in construction until they die because of exhaustion.
And still propaganda proposes that it is an up-and-coming city to live in.
This new Combine outpost has drawn the Irish vagabonds closer together, and those that have stayed in the wilds have begun to take action, to free Ireland from their enemies.
***
This is an Role-Playing Game.
If you want to play, write up a character to join a small force of adventurers who will begin in Ireland to free the Emerald Isles from Combine tyranny, and then from there, who knows? This is set exactly one year before the arrival of Gordan Freemen. Things are cooling down, the portal storms have nearly stopped, but the Combine is still more powerful than ever. Some have been able to survive, more have been herded into the Combine cities for long-term execution, waiting out their lifespans till death.
You may choose to play a Vortigaunt, who have also come to live in Half-Life Ireland or a human-Combine who has somehow been able to free himself from the bonds of the Combine to fight for the humans. However, I assume that most of the characters will be human (whether you wish to be Irish, American, English, or some other nationality).
You may be a former soldier, or a villager who has been forced to learn martial skills to survive. You don't have to have any martial skill, but try to include abilities that can benefit the team. A scientist will be just as applicable as a soldier. You are given a lot of leeway on what character you can have, but try not to make them too weak or too strong. A little less strong than Gordon Freeman, but stronger than a typical Rebel that you fight with in Half-Life 2.
Please write up a character, with a physical description, a paragraph or two of your history, what your abilities are (what weapons can you use? Are you good with a sniper rifle? Can you create home-made bombs? Are you very good at problem-solving? Can you hack into Combine networks?). Also, try to include your motivations, so I know what your characters wants to do, both short-term and long-term, and why.
Your character sheet should look like this:
Name:
Race:
Age:
Occupation (former/current):
Physical Description:
History:
Abilities/Skills:
Motivations:
Other than name, race, age, and occupation, each category should have at least one paragraph. If you want to include a paragraph about your occupation, please do so as well.
This is going to be an awesome Role-Playing Game, and I encourage anyone who likes roleplaying or creative writing to join up. We'll have a lot of fun.
- Darkest90
P.S. If anyone has questions, please respond below.
A Half-Life Role-Playing Game
May 1, 2011
9:43 PM
Somewhere in Western Ireland
The Combine didn't even bother to put a Citadel in the English Isles. Buggers. They hit London with a shockwave from orbit, the same weapons they used on New York, Tokyo, and other metropolis. One moment it was thriving with peaceful citizens. People getting taking a morning jog or getting ready for school. Then a noise so loud it shattered glass and deafened people in their basements. Next, a solid wall of air, smashing the city to the ground.
Nothing but rubble. You couldn't even call it a junkyard.
Once London was out, the Combine didn't see the place as much of a threat. They moved on to other human cities. After the Seven Hour War, when any metropolitan area with more than 15 million citizens had been reduced to crumbling buildings and shattered roads, the English Isles became the hub for the new rebellion. The Combine responded with bioweaponry to weed out their elusive enemies and nuked the place with headcrabs. Soon after, the English Rebellion didn't have time to deal with the Combine, the headcrabs tore them down just as the shockwave tore down their beloved city of London.
Ireland stood, seperated by a thin channel of water from the infestation. Despite the Bullsquid Invasion, in which these aquatic vermin stole the Emerald Coasts from the humans, it has stood untouched. The Irish still had to deal with the daily portal storms that brought more xenofauna and xenoflora to torment the survivors, but as of late the portal storms come rarely. Dublin was sacked in 2007, burnt to the ground, but native plague drove the Combine from creating an outpost there. The plague, Xenian in origin, wreaked havoc on Combine and native Terran fauna and flora. The Irish were the lucky ones, they hid low and out of sight, always in the midst of rumors of rebellion, to take back the Isles.
But, they were seperated from each other, and the Irish have fell to the hazards of the Xenofauna and the xeniplague. However, its still the safest place in Europe.
Its your best location to revolt against the Combine.
Lately, the Combine has begun construction/reconstruction on a new outpost close to the fallen town of Roscommon, titled Post-201, alias Newvigil. Their first building, an immense multi-leveled warehouse converted into a prison, has taken the first phase of Combine occupation: take all humanity as prisoners. Combine patrols now search amongst the Irish countryside for pockets of human life, executing half on the spot and taking the rest for hard labor in Post-201. The declaration that any human volunteer will be able to gain citizenry in Post-201 is attractive, and the Irish refugees have begun streaming in. But in reality, it is a cruel deal. Families are broken as children are taken by the Combine for 'adaptation trials'. Anyone carrying a small symptom of the Irish Xeniplague is thrown into the ovens for cremation. Those left behind are given poor, delapidated apartments and oppressive, 16-hour jobs in the fence-farms to produce food. Those that grow too tired or refuse to show up for work are given hard labor in construction until they die because of exhaustion.
And still propaganda proposes that it is an up-and-coming city to live in.
This new Combine outpost has drawn the Irish vagabonds closer together, and those that have stayed in the wilds have begun to take action, to free Ireland from their enemies.
***
This is an Role-Playing Game.
If you want to play, write up a character to join a small force of adventurers who will begin in Ireland to free the Emerald Isles from Combine tyranny, and then from there, who knows? This is set exactly one year before the arrival of Gordan Freemen. Things are cooling down, the portal storms have nearly stopped, but the Combine is still more powerful than ever. Some have been able to survive, more have been herded into the Combine cities for long-term execution, waiting out their lifespans till death.
You may choose to play a Vortigaunt, who have also come to live in Half-Life Ireland or a human-Combine who has somehow been able to free himself from the bonds of the Combine to fight for the humans. However, I assume that most of the characters will be human (whether you wish to be Irish, American, English, or some other nationality).
You may be a former soldier, or a villager who has been forced to learn martial skills to survive. You don't have to have any martial skill, but try to include abilities that can benefit the team. A scientist will be just as applicable as a soldier. You are given a lot of leeway on what character you can have, but try not to make them too weak or too strong. A little less strong than Gordon Freeman, but stronger than a typical Rebel that you fight with in Half-Life 2.
Please write up a character, with a physical description, a paragraph or two of your history, what your abilities are (what weapons can you use? Are you good with a sniper rifle? Can you create home-made bombs? Are you very good at problem-solving? Can you hack into Combine networks?). Also, try to include your motivations, so I know what your characters wants to do, both short-term and long-term, and why.
Your character sheet should look like this:
Name:
Race:
Age:
Occupation (former/current):
Physical Description:
History:
Abilities/Skills:
Motivations:
Other than name, race, age, and occupation, each category should have at least one paragraph. If you want to include a paragraph about your occupation, please do so as well.
This is going to be an awesome Role-Playing Game, and I encourage anyone who likes roleplaying or creative writing to join up. We'll have a lot of fun.
- Darkest90
P.S. If anyone has questions, please respond below.