Anyone else feel sick?

so i wonder if we can sue valve for making us sick, i really wanna play this when i get home but im worried ill get sick, i hate getting sick it sucks ass, i really didnt feel like in the stomach sick i felt like i had a hammer being pounded on my head sick, it was horrible, but a few asprin put gabes mistake in its place. why would they release a game they knew would make people sick? i mean we have 8 pages of posts on people being sick, and if you search the forum to find more posts,
Google Search

i dont understand why they would do that.
 
This game doesn't make me sick, It makes me feel great!

I mean, most guys normally don't have multiple orgasms, but this game...
 
bring down the console.
sv_cheats 1.
fov 90.

no more sickness for you.
 
Sure. I've got porn withdrawal sickness. The games so good I'm not on my normal schedule... :naughty:
 
I too have been suffering from the Curse of Half-life 2 - funnily enough, I also suffered the same symptoms (though not as bad) when playing Half-Life 1. I use an LCD so refresh rates are not an issue.

Anyway, Footsteps' tip about changing the Field of Vision seems to have helped me. I have set the FOV to 100 and was able to complete airboat canal section without any more crippling headaches and intense nausea.

So many thanks - it had got so bad I couldn't play. Now back to those pesky combine soldiers...

by the way, his tip was:
bring up the console
type: sv_cheats 1
fov 100 [you can type any number here. apparently default is 75]
 
no motion sickness here :p

/me I FEEEEEEEL GRRRRRREEEAAAAAAAT! :thumbs:

/me wonders of the regulars remember that reference :E
 
yeah I'm gonna try the fov_90 thing, though it's all a bit sickening... I have never had a game do this to me before, and even last night when I was posting here I hadn't felt it, but then I started playing, from the mines after Ravenholm right through to the entrance of Nova Prospekt. Between the buggy with the constant fov changes, and the sandtraps part where I spent a lot of time spinning on the spot to pick stuff up and put it down behind me, I nearly ended up puking by the time I quit...

Though when I think about it, I am running at a fairly low FPS, since my computer is only a 1.6Ghz p4 with a geforce ti4800se...
 
I just wanted to let everyone know that I tried the FOV 100 thing, and it helped quite a bit.. I still get dizzy, but only about half as what it was before, so I suggest you guys try it. It doesn't take any quality out of the game or anything.
 
Wow..I feel pretty bad for all of you who get motion sickness. Not only from games but in general. It sucks to not being able to enjoy a nice car/boat/plane/whatever ride.

Can you take some motion sickness pills to ease it?

The only time I puked while playing was when I got totally plastered with my brother. Then we played UT2004 and I decided to go for a smoke. Ohh man, was it a mistake! It had nothing to do with motion sickness but I have this stupid association of memories of that night with UT2004.
I am a good boy now, I want to remember HL2 in a positive way.
 
i have this problem, very serious in fact. i had it with half life one, doom 1 and two, and duke nukem 3d. however, this is the first game to cause it since half life one. i beleive it is the nature of the character movement, the speed particularly that causes it. i cannot play for a span of more than 15 minutes at a time, without taking a 3-4 hour break to avoid getting sick. i cant even WATCH my roomate play for longer than 15 mins.

I get paid tomorrow, and am planning on picking up some motion sickness pills at the drug store.

has anyone else tried this with video game motion sickness? if so, have you been successful?
 
Combine17 said:
Wow..I feel pretty bad for all of you who get motion sickness. Not only from games but in general. It sucks to not being able to enjoy a nice car/boat/plane/whatever ride.

Can you take some motion sickness pills to ease it?

The only time I puked while playing was when I got totally plastered with my brother. Then we played UT2004 and I decided to go for a smoke. Ohh man, was it a mistake! It had nothing to do with motion sickness but I have this stupid association of memories of that night with UT2004.
I am a good boy now, I want to remember HL2 in a positive way.

I genreally dont suffer from motion sickness except when trying to read in the car or something but certianly not on planes/boats etc. This is the first time iv experienced it in a game and i play A LOT of games, got a degree in it...
 
PatPwnt said:
Why is the default fov NOT 90?! I'd like to know.

Well, the lower the FOV, the higher the framerate. HL2 has some very large, detailed areas where gamers with weaker systems will suffer. Lowering the FOV makes those areas more manageable in those cases. So valve probably did it as a last minute measure to squeeze more performance out of the game.

It also looks more realistic at 75. When I set it to 90, I get a tiny bit of the fish eye lens effect (objects are wider on the sides of the screen than in the center) and I can't immerse myself in the game as much. So I play at the default FOV.
 
How I ended my motion sickness

I've been playing FPS games for years, and haven't had motion sickness since watching someone play Doom 1. Thus, I was shocked when, after 40 minutes of playing HL2, my head was aching.

I figured out what was causing it for me. Having anti-aliasing turned off was causing the textures on thin, reflective, vertical and horizontal objects (such as thin steam pipes, bars on fences, etc.) to crawl like crazy whenever I turned the mouse. I think that instead of the light and reflection moving up and down when I turned my view, all the textures were moving up and down, giving me a huge headache.

I turned on anti-aliasing, and that glued the textures in place. Now, no more texture crawling, no more headaches. I played for a couple hours and loved it. Just something as simple as 2x AA fixed the problem. Though Valve should definately fix the problem in the Source engine for those who's cards cannot support AA in HL2.

Btw, I am running an ATI 9800 XT 128MB with Catalyst 4.11.
 
There was a thread somewhere that said that Source fixes refresh rate at 60 MHZ, and that explains the sickness. there was also a tip as how to fix it at 75MHZ or higher. O program from Google search would made the trick.
 
here is a possible cure to fix refresh rate at 75 or higher, posted on GURU3D forums by Marine2001:

Well I actually use ATI RefreshFix 0.9.9.7 from "http://www.radeon2***/refreshfix_eng.html" and it works just fine...

For Nvidia Users i can recommend NVRefreshTool from "www.nvrt.com"
It also worked fine with my last gfx...
 
It has nothing to do with the graphics settings, or AA, or water reflections, or bump mapping. It's related to FOV / FOR. Which are known as Frame of View or Frame of Reference. The games zoom level is constantly set to a level higher than most other FPS's. If you play counter strike you will notice the difference.

I have two computers. One I was running CSS, and another was running HL2. The zoom in HL2 was much greater than CSS. If you use the aug in CSS and zoom in and then run around the map for 30 minutes you will get that same nauziated feeling. Why the game is zoomed more I dont know, it must have been a developmental decision. I'm sure theres a config entry that can be used to zoom the game out a tad, but I do not recall what it is. I used to do it back in cs. But the aching, and nausia feelings tie into the fact that your focusing on an area that is closer to you than it should be.
 
footsteps said:
Has anyone tried my fov thingy? I'm telling you guys, my friend feels dizzy when playing any shooter with a fov lower than 100. Since hl2 is the only shooter I know with such a low default fov (75), that could explain the 'hl2curse' you guys were joking about.

sv_cheats 1
fov 90

You may have to load the map again before it works.

Exactly.

Thank you my friend!

Everyone change your fov
 
Hmm, there has been different solutions to fix this "making me sick" problem;

- Refresh rate higher (with parameter -refresh 85 for example, or you could play in a window so that it doesn't change the refresh rate - at least I think it won't (-window parameter or in the game's video config). Or you could use some program that locks the refresh rate within the game.

- Antialiasing turned on (explained few posts above).

- Playing in a well lit surroundings so it doesn't strain your eyes quite so much.

- Changing the games field of view (fov). The default in Half-Life 2 is 75 whereas Counter-Strike: Source and Half-Life 1 uses 90. Commands to change the fov in HL2: type sv_cheats 1 in the console, then fov 90 (and restart)

- Don't play 24+ hours in a row without eating or drinking :cheese:
 
I dunno how this relates to the making people feel sick, but technically, fov 75 is much more accurate than fov 90. Ultimately it will depend on your monitor siize and how much of your view your monitor takes up. But for me atleast, my monitor only actually represents about 30 degrees of my field of view. For it to be 90 degrees I would have to press my nose up pretty close. This is the reason that you see stretching near the edge of the screen in fov 90 games. If you move your face up so the screen actually represents 90 degrees of your field of view you will find that the stretched parts look normal.

If you want to check it, just find something with a 90 degree angle, like a sheeet of computer paper. Hold it to your eye so that the corner is almost stabing your eye, then look at the far corners of the paper. The paper is taking up 90 degrees of your fov. How does this compare to your computer monitor when you look at it form a normal distance?

Technically to get a true 3d view at fov 90 you would have to measure your monitor width, then close one eye and hold the other eye at the middle of the screen, half the width of your monitor away.
 
Dan said:
I dunno how this relates to the making people feel sick, but technically, fov 75 is much more accurate than fov 90. Ultimately it will depend on your monitor siize and how much of your view your monitor takes up. But for me atleast, my monitor only actually represents about 30 degrees of my field of view. For it to be 90 degrees I would have to press my nose up pretty close. This is the reason that you see stretching near the edge of the screen in fov 90 games. If you move your face up so the screen actually represents 90 degrees of your field of view you will find that the stretched parts look normal.

If you want to check it, just find something with a 90 degree angle, like a sheeet of computer paper. Hold it to your eye so that the corner is almost stabing your eye, then look at the far corners of the paper. The paper is taking up 90 degrees of your fov. How does this compare to your computer monitor when you look at it form a normal distance?

Technically to get a true 3d view at fov 90 you would have to measure your monitor width, then close one eye and hold the other eye at the middle of the screen, half the width of your monitor away.

FOV in FPS's isnt measured by the amount of output you see from left to right. It's how zoomed in the camera is that you look out of.
 
zoom and fov are the same thing. When you zoom in the monitor stays the same dimension but the field of view narrows immensely. The result is that really small stuff far away suddenly take up a lot more screen real estate.

edit sorry i may have misread that, but I don't see what you mean by output from left to right? What I'm talking about is if you took a protractor and actually measured how many degrees your screen takes up measuring from the location of your eyes
 
razorblade kiss said:
It has nothing to do with the graphics settings, or AA, or water reflections, or bump mapping. It's related to FOV / FOR. Which are known as Frame of View or Frame of Reference. The games zoom level is constantly set to a level higher than most other FPS's. If you play counter strike you will notice the difference.
QUOTE]

Once again for the people who dont read through the threads before posting:

"Humans have a 180-degree forward-facing field of view"
http://encyclopedia.thefreedictiona...m/Field+of+view

Correct me if im wrong but as far as im aware FOV stands for Field Of View, perhaps thats the same thing?

Google doesnt seem to be helping me out with this one :D
 
Damn, I get this too... first game I've ever experienced this with. And hopefully the last, I think it might be because I'm sitting too close to the screen and I got a 22", I'm going to try and back up a bit, see if that helps.

Just got a bit of nausea and I only played for like an hour, prison levels now. But I played for like five hours straight the other day and didn't notice anything, weird.
 
Yep, i have been playing FPSs for a long time and never have i encountered motion sickness before except in Half-Life 2. Whenever i play more then two hours in the Water Hazard level on that airboat, i start to feel queazy and all around sick. Definitely has to do with all the jumps, bumps, twists and turns that that level forces you into and apparantly, i cannot stand it for long :hmph:. Although i am fine once that level is over, the effects of the airboat level seem to carry over for hours. Motion sickness occurs when your eyes and your ears disagree whether you are moving or not, so i have to give it to Valve for fooling my eyes and ears.
 
Don't know if this has been suggested yet but try covering one eye while your playing (eye patches work best for obvious reasons).
 
i think this is the first game that normal people actually play more than 1 hour, i mean normally u play a game for.. 30 minutes? but i always play games for like 3 hours and im used to it, no sickness at all... but i can see what ur saying in hl2.. all that cold weather, the smell of rotting zombies.. the realistic atmosphere of death.. :)
 
"Humans have a 180-degree forward-facing field of view"

but remember that this is all in the frame of a computer game which is on your screen. A fov 180 degree game would just look ****ed up unless you somehow managed to have an infinitely large computer screen, or you were sitting so that you eyes are actually touching the screen.

The point im trying to make is that even with fov 90 you get some stretching around the edges because realistically, your screen only represents about 30 degrees of your field of view (although fov 30 might look more realistic, it would suck because you'd essentially be playing with tunnel vision.
 
I've gotten a cold since playing HL2, but I don't know if that is the real cause :D

Blast that crowbar swinging.
 
ok for all of you that don't know its not ur refresh rate as long as ur monitor is above 70hz (17") there will be no flicker and a 19" should be 80hz or above and i know for a fact that the default FOV in almost every game is 90. so u guys saying the HL2's FOV is 70 or 75 will do the trick of making you sick (its giving u a false reprensation of distance thus its confusing ur sences) i have gotten sick from call of duty and HalfLife2. and since HalfLife default FOV is 90 i have never gotten sick from it and believe it or not i have over 10000 hours of HL gameplay (still a wicked game)
 
I don't get motion sickness, but I do find I get a headache after playing HL2 for a while. The fighting it just so intense sometimes, it's almost like you're there and it gets pretty stressful. LOL.
 
That's pretty weird someone brought this up. I've had a cronic headache since I started playing HL2 on Tuesday. I beat it (on hard by the way, cause I'm so 1337!) on Friday, and I've felt fine all weekend.

The thing is, I've been a huge FPSer since Wolf3D, and played all the most fast paced FPSs. I've had my drivers set to force 85Hz for years, and played for hours on end. I've never gotten physically sick off a game before.
 
ok... so i've beat half life 2 in my college dorm room and i had no motion sickness problems. I bring my computer home for thanksgiving break and i start to play half life 2 and i get motion sickness. wtf? well... i tried to see what was the difference and it seems that the screen is a little bit higher than it was on my other desk, so that may be the problem. Another thing is that i was playing the game in my room which was a lot darker than my college room, so that could be another thing.
 
i got sick too, but only cause drank too much booze before playing.

but serioulsy, hl2 didn't make me sick but cs: source did. not sick, but really dizzy. i had to lay down but my head was still spinning even when i would close my eyes. maybe it's some kind of temporary vertigo?
 
I have gotten this really bad in HL2 -- though I don't think I've experienced this in any other game. What's strange is that I do NOT get this in CS:S.
 
Funny

Doods. Thats funny.I wouldnt wish it on you but it sure sounds funny. :thumbs:
 
Well, I used to be like that in the past... but i've managed to overcome it. thank god!
 
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