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Somtimes I feel that when a game is good in an unexpected way, and develops a following, the developer seems to have no idea what made the game popular, and tries to make a sequal by adding in features from other games that they aspire to be.
I played RTCW for a long time after it came out, and at the time it was often compared to Medal of Honor: Allied Assault which was the other big WW2 game at the time. While MOHAA was aiming for mock cinematic realism (The start of CoD), RTCW was all about arcade fun. Combat came down to fast paced running and shooting, such as Circle Strafing around somone and dragging your aim to their head, or jumping down slopes into a crouch and being able to imediately headshot 2 guys, cooking grenades and instagibbing 3 people in an airvent.
I dont understand why there isnt room in this world for games that are based entirely around comfortable control schemes and twitch based gameplay, without having to conform to things such as mandatory iron-sights, or shakey cams. I mean dont get me wrong, its nice in a realistic and immersive tactical game to have those things, but fast-paced arcade games are different, they always had their own nuances and gameplay styles without having to put handicaps on you.
I guess I am just glad TF2 came along.
Lucid said:Sounds like it'll be more fun if it's got more tactical elements in it now.
He's been absorbed by the engineer. The trade off is the soldier being viable now - if the new, bigger weapons are good, that is - he was only ever picked in rtcw for the panzer. It works out as the same no. of classes. If I remember right you liked MoH, Stern? In that case you might like this weird hybrid, in a dirty kind of way.
Oh, the engine sucks. It's got that same weird feelng ET:QW has - like you're not actually shooting anything and levels have this messy, cluttered look.
LOL. Yeah, peeing on yourself to stop from burning alive was awesome in Postal 2 as well. The sound effects alone are worth the price of admission. Hopefully id will be smart and include this gameplay gem in the new Wolfenstein...but I have my doubts.my only question is can you pee on people? if not i think i'll pass.
a demo will be released sometime after release.
What we dont know is:
- When after release
- If it is a singleplayer map or multiplayer demo
- What platforms will get it
It was brought to our attention on Friday, 7/31 that a build of the Wolfenstein Multiplayer was leaked and is now being distributed illegally through breach of NDA and mirrors posted on the internet. I must warn anyone involved that Activision’s legal department is taking this matter very seriously.
Mods are going to be tremendous.After no official comments on the recent Wolfenstein MP leak, Sokal issued a statement regarding the build of the leak, stating that it was not the "final or consumer ready" version, and also announced that a SDK will be available after release, and that they will "release updates to address feedback from the competitive community."
Mods are going to be tremendous.
Wisdom.I judge all games based on syndicated ads on websites paid for by media conglomerates too, Broheim. Shit's gonna suck!
I judge all games based on syndicated ads on websites paid for by media conglomerates too, Broheim. Shit's gonna suck!
I wonder what's up with that.AHA-Lambda said:Let's put it this way. It's out in less than a week and there's still isn't one single review, that's not a good sign at all
Just from what I can tell from the small screenshots I've seen, it looks like the character models are really good, but the map models look very basic.
I'm referring to (wireframe) polygon count. Anyone care to comment on that?