Bad Company 2 Multiplayer Beta

Anyone know where to get keys? The one I had "is in use".
 
There's one little thing irking me. How come the shotgun 'ironsights' is only a zoom (or so I've seen on gameplay vids)? Agh.

Holy shit it doesn't matter because the shotgun is the worst ****ing thing ever.

I can understand wanting to nerf the shotgun, because they are often overpowered in Multiplayer games, but you have to get really, really close and fire at least two straight on shots to get a kill. It is also extremely slow.
 
Hasn't Battlefield always been about retards?

50 retards on a hill sniping, missing 99.9% of the shots, and one guy trying to cap flags.

Surprisingly PS3 beta had MUCH less retards. Never heard anyone whining about the missing prone on ps3 beta, on the pc theres like 5 guys on every server crying that they won't buy the game because of no prone. Of course thats a good thing to hear every time, means less campers and possibly more team players, although I'm pretty sure in the end Dice will add the prone back and even up the sniper dmg, so these cp's can actually hit something.

Before I thought that the HoN scene was the most retarded scene in any game, I think BC2 pc is slowly taking the crown :p
 
Holy shit it doesn't matter because the shotgun is the worst ****ing thing ever.

I can understand wanting to nerf the shotgun, because they are often overpowered in Multiplayer games, but you have to get really, really close and fire at least two straight on shots to get a kill. It is also extremely slow.

This. Seriously.


Also, I can't seem to add nor accept friend invites. At best, it does nothing, and at worst, it crashes the game. WTF?
 
Um, can anyone send/link me to a key? Somehow I completely missed all this. ;(
 
anyone interested in some team play in a NA server add me:

C0RR4D0
 
Had some good fun with Pitz, Digi and The Brick last night. This game is awesome when playing with buddies.

BTW Brick, do you have the videos you capped loaded up yet?
 
Ok I'm starting to get sick of this game.
  1. The first part is incredibly hard.
  2. Your teamates are retarded 99% of the time.
  3. Your teamates don't know how to play the game. They don't listen to the radio that "we have to protect this shit guys!" or ever how to plant/defuse C4.
  4. Teamates don't know how to fly.

My biggest hate is the damn mountain top and 90% of your team up there as a sniper and 1 Medic getting heal points with a Assault guy too giving out ammo points. Their stats will be wiped and there is a level cap. Still they stat whore and it's pissing me off! :( I think the only good thing that a team has a major advantage though is the mortar strike. Some people have whored the sniper so much they get that unlock and it does help. I noticed today in the UAV that people are starting to camp the helipad now like it's a carnival ride. Too bad the UAV can see you though!

This. Typical fare for BF tbh.
 
A10 attacks are just part of the map aren't they? Don't they fly in once you've lost the second area?
 
A10 attacks are just part of the map aren't they? Don't they fly in once you've lost the second area?

Yeah, I just figured that out just now. You also hear some radio chatter like 'A10's covering your retreat'.
 

size)

Most interesting game. I pretty much kept the advance forces up with long distance tank fire.



Also - server browser suddenly works for me. Friends still don't.
 
Despite all the retards, I've seen some awesome 4 man squad cooperation.


Also, are mics automatically enabled? Haven't heard a single person yet.
 
Alright, I'm definitely going to buy the game. I just can't handle it, with you guys describing it so vividly, and it coming off as so awesome.
 
Game just keeps getting better and better :)

Playing medic on offense is so much fun, switching between keeping everyone alive with medkits, reviving dead folks and when not doing that, shooting at the enemy because the medic also doubles as a light machinegunner. Do you guys think the medic may be overpowered a bit? With the defib, I can revive a dead teammate every few seconds, which is crazy good on offense in the Rush gamemode because it also refunds your respawn tickets. I think that when people get good at medic, and start looking at flatline icons on the minimap for people to revive, that you can create an immortal team. Perhaps the cooldown for the debig should be increased to like 10 seconds?
 

It's kind of hard to get a key when you've died.

Still cannot connect to any server. I'm thinking it's a dumb university port thing. They're pretty big Nazis around here.
 
Came across this really bad glitch on this one server today that kept happening. Basically it would keep moving me left or right without control :(

Needless to say, I died a lot because of it.

Also, there is a tank glitch where it forcefully spins your tank around in a circle.
 
Came across this really bad glitch on this one server today that kept happening. Basically it would keep moving me left or right without control :(

Needless to say, I died a lot because of it.

Also, there is a tank glitch where it forcefully spins your tank around in a circle.

I've had that a few times. Fixed it by letting go of any controls, pressing the direction I was moving then it would stop me moving in that direction, so I could continue doing what I was doing.
 
That usually only happens to me when I'm moving, then go to type at the same time. It thinks I'm still going that way. Like was said, tapping that button again stops it.

This used to happen to me in CS also.
 
Yeah, i noticed it and it's quite annoying. Don't type straight away if you're using WASD.
I got myself killed several times because i used a W while typing and i walked straight into fire.
 
I just realized many of my complaints can be fixed by the defenders actually having a death penalty. When you die as a defender, you spawn at the same rate as the attackers. The effect that is created is something you would see on a TF2 instant respawn server.
 
The thing is, hool10, attackers can spawn on any squadmate. It's suggested in BC2 to "hold a strong frontline by spawning on your squadmates."

This balances the fact respawn times are the same for both attackers and defenders. Attackers are penalized for throwing their lives away, defenders are penalized for not being thorough.
 
It's funny how easy it is to win as attackers just nobody realises how easy it is and camps all day. I've easily won more than 3/4 of the time on Attackers.
 
That fact that you can destroy the crates to win is ****ing ridiculous. Why even bother building in a capture mechanic then? Goes against the whole point of the game mode.
 
That fact that you can destroy the crates to win is ****ing ridiculous. Why even bother building in a capture mechanic then? Goes against the whole point of the game mode.

I feel like they would change that before final release.
 
I feel like they would change that before final release.

nope, it worked just fine in BC.

believe me, guys, but this demo will be the only time you come across a rinse repeat strategy of people blowing up things from afar that you notice if just because it's the same map over and over. some maps in BC1 were known for what spot to sit in to get a rocket directly on target, others played out as infantry close quater combat maps where charges would be set. on some maps it seems i'm the only person who has realized that we can take out such and such crate from a vantage points yet everyone else is going for charges. it's pretty open, really.

come release there's going to be alot of angry ''why the **** did he plant the charge in the last 3 tickets of the game'' posts, and it's then that you'll be thankful that the game has a much more varied play style because of crates being destructible by all means.

maybe it's because i played BC1 for so long that i'm accustomed to joining matches where we will always plant charges and other games where the game will be fought by range, but i'm glad they are both in. i'm also pretty bias to say that taking out these people who are attacking from across the map is pretty easy and predictable, but that all depends on how good you are with a sniper, calling in precise mortars or simply looking for where a contrail appears in the fogging (is the game still using a lot of fogging/blur? BC had a fair amount, on some maps at least) and putting a RPG in that direction.
 
That fact that you can destroy the crates to win is ****ing ridiculous. Why even bother building in a capture mechanic then? Goes against the whole point of the game mode.

It's quite simple. Capturing the crate is a much faster way to cap the objective if you can actually reach the crate. If it's impossible due to the campers or just a really good defence, you just need to land enough hits on the crate to destroy it, even though it takes longer to destroy. It's basically another chance for the attackers to win, and a way to balance the gameplay.
 
It's quite simple. Capturing the crate is a much faster way to cap the objective if you can actually reach the crate. If it's impossible due to the campers or just a really good defence, you just need to land enough hits on the crate to destroy it, even though it takes longer to destroy. It's basically another chance for the attackers to win, and a way to balance the gameplay.



It's hardly balanced nor does it make any sense to me. Why capture it when you can achieve the same goal by barraging the damn thing from a safe distance. They should have just simply made it a "Destroy" objective and removed the ability to capture it entirely.
 
It's hardly balanced nor does it make any sense to me. Why capture it when you can achieve the same goal by barraging the damn thing from a safe distance. They should have just simply made it a "Destroy" objective and removed the ability to capture it entirely.

you are judging a mechanic in a game based around playing one of maybe ten (or so) maps. sure, in some maps you can destroy them from afar, but if BC1 is anything to go by, this isn't always the case.

all y'all going into this game blindsiding everything BC1 did just fine is astonishing.
 
you are judging a mechanic in a game based around playing one of maybe ten (or so) maps. sure, in some maps you can destroy them from afar, but if BC1 is anything to go by, this isn't always the case.

all y'all going into this game blindsiding everything BC1 did just fine is astonishing.

My point is that it's easier to destroy the damn thing than to cap it. Regardless of the way you do it. Not to mention that it is less riskier too.
Capping it requires effort and time. Why bother doing that when you can blow it up without much of a hassle in the matter of seconds?
 
My point is that it's easier to destroy the damn thing than to cap it. Regardless of the way you do it. Not to mention that it is less riskier too.
Capping it requires effort and time. Why bother doing that when you can blow it up without much of a hassle in the matter of seconds?

doy, you are missing my point. completely, and it's because you are going into this assuming it HAS to be the way by the basis of you've played one map and in those particular games you've had people destroy them from range. it's proven in BC1 that this isn't always the way things go. in the original, some crates were in buildings that were several layers thick (concrete bunkers) and could not be touched from any regular angles, one map even had a crate inside a proper bunker down a flight of stairs that HAD to be attacked at close quaters. another had a crate that could be taken from afar, but it was fortified in a thick, dense forest so if people did want to take it from afar, they had to do a little hedge trimming first. this is actually the map i was talking about where NO ONE does that, and instead goes for the charge rush. another had two crates within a building that had no destructable elements whatsoever, and i could go on and on but it's four in the morning and i haven't played BC since coming to uni last year.

ranged attacks are not always how the game plays, and i gurantee that it will be the same in the rest of the maps. some, sure, but not all, and even so... every new server refresh brings forth a whole new bunch of people and it's not for sure they all know the little tricks to get a rocket from A to B - from my year or so of playing BC1 solid, it was very random, and i'll say it again that there is nothing more frustrating then having to see a guy on our team, when we are 2/3 tickets left till losing, approach a really damaged crate and try to arm the charge. guess what happens next? two guys on the other side of the map who don't know what's hanging in the balance die, the tickets reach zero, the charge still has 15 seconds to go and it's game over.

trust me, you won't be complaining about blowing them up with weapons then.

i really hope that you aren't changing your argument from ''sucks that they can be destroyed by weapons from campers'' to ''sucks they can be destroyed by weapons in general'', because if you're having problems from people who are destroying the crates up close by using C4, landmines or grenades then man, you gotta get better at defending. i'll let people off from letting rockets slip by from some hilltop - it can be hard to pinpoint the bastard when he's popping up and down, i know - but anything else is fair game, esp. in war.
 
What of "Regardless of the way you do it" don't you understand? Whether it be from a far or up close with C4. Blowing it up requires less effort than capturing. People always chose the easy way out.
How hard is that to comprehend?
 
This is basically what its like to play with Pesmerga. Its p. god damn fun.

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