Bad Company 2 Multiplayer Beta

It really doesnt bother me all that much. Prone may be useful if I was a recon, but as it stands crouch is just fine.
 
Yeah that is weird. The game works fine as it is right now. Although I would really like to have a crouch toggle. Getting sore fingers from pressing control all the time.

I agree. Well, not the sore fingers but a toggle wouldn't hurt. I've never really played a game that had the toggle there, so I'm pretty much as accustomed as anything can be to holding crouch down. Then again, I don't enjoy run toggles either.
 
His argument was that "Even though it may be easier to destroy the crates on this one map from the beta, this isn't true for all maps." He even provided examples from original BC maps to support his argument; you never commented on them. Sure, with maps that allow for an easy win with barraging the crate from a safe distance people would choose the slow but assured path to victory -- but when a crate cannot be attacked from afar (ex. it resides in a formidable structure), it isn't a feasible solution to keep firing your tank at it like a ninny. You can either go in and capture it or, if you are lucky enough to have made it in there with some C4, 'splode the thing to hell. In the case where destroying the crate quickly is not possible, capturing is the alternative.


Here, i will explain it as simple as i can for you two. Since you appear to be suffering from ADD and a poor reading comprehension.

Capturing it=Alarm, Risky, Requires Time, Skill and Effort

Destroying it=No risk, skill or effort involved. Blow it up in the matter of seconds and move on.

I don't care about the layouts of the other maps. It doesn't change a damn thing.
There's no such thing as a formidable structure in this game. Everything can be destroyed.
You don't even have to touch the crate. Blow up the building and collapse it onto the objective.

Clear enough for you?
 
you don't care about them 'coz you don't know 'em

see you on the field in march
 
Here, i will explain it as simple as i can for you two. Since you appear to be suffering from ADD and a poor reading comprehension.

Capturing it=Alarm, Risky, Requires Time, Skill and Effort

Destroying it=No risk, skill or effort involved. Blow it up in the matter of seconds and move on.

I don't care about the layouts of the other maps. It doesn't change a damn thing.
There's no such thing as a formidable structure in this game. Everything can be destroyed.
You don't even have to touch the crate. Blow up the building and collapse it onto the objective.

Clear enough for you?

:imu:

Yeah, throw another tantrum. That should do it.
Could you be any more belligerent?
 
i liked the part where twwix tried to explain to us what happens when a charge is set

whats a bad company
 
I'm inclined to agree with TwwIX. There ought to be some benefit for capturing a crate instead of blowing it up. Or just have the whole C4 thing disallowed.

I have been in games where teammates destroy our own points. It is aggravating.
 
Personally, I have been in only only game where the attackers have blown up all the crates via tanks or explosives. Granted, if many people catch on it could become a bigger problem, but tanks arent that hard to counter once you realize their strategy (especially since it takes much longer to blow up the crate, than for the charge to count down).
 
guys i think the real question was glaring at us right in the face from the get go - twwix is just a really bad defender

jesus christ twwix what are you doing
 
Personally, I have been in only only game where the attackers have blown up all the crates via tanks or explosives. Granted, if many people catch on it could become a bigger problem, but tanks arent that hard to counter once you realize their strategy (especially since it takes much longer to blow up the crate, than for the charge to count down).

The only issue I have with that is they sit way up in spawn with a couple people close by to repair, and far enough away so the mortar doesn't kill them. That is some good teamwork but oh so annoying for the Defenders. I've only had that happen a handful of times, though.
 
is there still a laser designator in the game to call in guided missiles? that took care of tanks in no time at all in BC
 
Here, i will explain it as simple as i can for you two. Since you appear to be suffering from ADD and a poor reading comprehension.

Capturing it=Alarm, Risky, Requires Time, Skill and Effort

Destroying it=No risk, skill or effort involved. Blow it up in the matter of seconds and move on.

I don't care about the layouts of the other maps. It doesn't change a damn thing.
There's no such thing as a formidable structure in this game. Everything can be destroyed.
You don't even have to touch the crate. Blow up the building and collapse it onto the objective.

Clear enough for you?

If I remember correctly, it didn't take "a matter of seconds" to blow up a crate in BC. So unless crates are suddenly more vulnerable in BC2 and I haven't noticed, they aren't as easy as you say they are to destroy; and because they take more time to destroy, they cost you more tickets. A capture, if feasible, takes less time and therefore spends less tickets. No game I've played in BC2 had us taking out an M-COM station in less than one minute... so either every game you've played in has been with a good team/against a shit team, or you're exaggerating.
 
If I remember correctly, it didn't take "a matter of seconds" to blow up a crate in BC. So unless crates are suddenly more vulnerable in BC2 and I haven't noticed, they aren't as easy as you say they are to destroy; and because they take more time to destroy, they cost you more tickets. A capture, if feasible, takes less time and therefore spends less tickets. No game I've played in BC2 had us taking out an M-COM station in less than one minute... so either every game you've played in has been with a good team/against a shit team, or you're exaggerating.


It only takes 6 sticks of C4 (will change in retail) to take out an MCOM. One soldier is capable of taking down an Mcom in less than 5 seconds.

Hardcore is really unbalanced.

Offence, best player.
Def.jpg

Defence, again best player

Off.jpg

Chopper :D
choppah.jpg
 
It only takes 6 sticks of C4 (will change in retail) to take out an MCOM. One soldier is capable of taking down an Mcom in less than 5 seconds.

Well, then making it so vulnerable compared to the BC gold crates was a bad decision by DICE. The Destroy/Capture system was balanced enough in BC and I saw a fair amount of both in all of the online matches I have played. Hopefully this is fixed and they can give us back their perfectly fine game-mode from the first game.
 
Never let the enemy steal your tank...or this happens. Killed the driver as he repaired it and rolled the enemy team. They took down one mcom but otherwise lost horribly.

tanker.jpg

As for C4 they have mentioned on twitter of all places that the PC beta currently does not feature changes to C4 and crates/mcoms.
 
After having played some BC2 on the 360, I discovered that you need way more than 6 C4 to blow a crate up. Try 12. Or more.

Also, most buildings take way too ****ing long to demolish to make it a worthy enterprise. Unless it's already sustained heavy damage, destroying buildings is largely worthless. It's a lot easier to "capture" the crates than to totally destroy the building its in.
 
Me and a buddy have been working together as Engineers. We usually run a tank and keep it repaired. We usually come out with the most points by far, since you get about 200 points just for repairing a vehicle.

Engineer is by far my favorite class.
 
Buildings are remarkably fragile just ram something into one a few times.
 
Most buildings in the snow level are very tough to bring down. There is one or two that just need the four corners taken off, but the rest take time: more time than an enemy is likely willing to give you.
 
There are only 3 buildings you ideally want to take down and 2 of those can be taken down with 4 hits and the other takes 5. Tank hits or missiles come in handy. The fronts will get barraged anyway and you taking down a building should be a last resort. If you need to just pop a UAV hellfire in the back once or twice and whatever you're hitting should come tumbling down.
 
That first UAV vid is awesome. Gonna try that for sure.

I've been doing that to ****ers in the houses for fun. I'd enter through a blown hole and just circle around the upstairs. Someone comes up, KILL.

Good times.
 
I'm actually quite curious how they are going to fix some of these exploits; because pretty soon everyone will be doing them.

I would say attaching C4 to the front of a vehicle is just being smart actually, but on a UAV it's kind of ridiculous, same with using the UAV for roadkilling.
It's all fun until everyone and their mother starts using it, it will just become the most overpowered/ annoying thing ever.
 
It's pretty easy to blow up a UAV with any gun in the game. Just have to be aware of where it is.
 
They're not going to change anything in BETA/DEMO, it's too soon to release. Expect a buggy first release, and then it'll get patched in the coming weeks/months.
 
It took less than 1 month after the end of the PS3 beta for them to release what they changed from it. I don't know what developer you've been talking to that gave you that information.
 
you got it, good job!

all I'm saying is they have A LOT to fix between now and when it ships
I'm not allowed to say anything specifically due to NDA agreements with Combat Testing, but as you may know it's a dedicated beta testing company which uses a really tight reporting system. Everything is done with regimental precision with reports, confirmations, feedback, test fixes and closing reports.

Every issue I've seen in game, in the videos and plenty more unknown go through the system and get dealt with by DICE. I wouldn't worry, there are still 4 weeks to go.
 
I didn't know that about you, Glenn!

I hope you guys squash dem bugs. I'm a-scared of the creepy crawlies in my Bad Company 2.
 
Is anything being done to fix the fact that it looks like a Michael Bay movie with a blur/bloom addiction?
 
They're not going to change anything in BETA/DEMO, it's too soon to release. Expect a buggy first release, and then it'll get patched in the coming weeks/months.

It's the BF way.
 
Is anything being done to fix the fact that it looks like a Michael Bay movie with a blur/bloom addiction?
I was thinking the same thing but they should keep it. The snow puts off a lot of glare and it looks realistic that way.
 
I canceled my pre-order so I didn't forget later, but I'm inclined to believe you. I think some devs believe it to be a tasteful way to cover up LoD issues on mid-range machines like mine, but I aint' up on dat technical mumbo jumbo. I would, however, like to see Dice turn back towards a more gritty (yet still stylized) aesthetic. Doesn't help that I'm just bloody tired of BIG MODERN CONFLICT WARFARE GAMESZ. I say this of course with the utmost hypocrisy as I currently play Modern Warfare 2 more than anything else (hey, it helps my compulsive habits). Unlocks for unlocks for unlocks! Big flashy letters across my screen telling me I'm awesome! Yes!
 
You can turn bloom off easily by going to 'YourDocument\BFBC2Beta\settings.ini' then changing the setting for bloom to 'false'.
 
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