Wanted Bob
Companion Cube
- Joined
- Oct 17, 2006
- Messages
- 5,212
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It really doesnt bother me all that much. Prone may be useful if I was a recon, but as it stands crouch is just fine.
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Yeah that is weird. The game works fine as it is right now. Although I would really like to have a crouch toggle. Getting sore fingers from pressing control all the time.
His argument was that "Even though it may be easier to destroy the crates on this one map from the beta, this isn't true for all maps." He even provided examples from original BC maps to support his argument; you never commented on them. Sure, with maps that allow for an easy win with barraging the crate from a safe distance people would choose the slow but assured path to victory -- but when a crate cannot be attacked from afar (ex. it resides in a formidable structure), it isn't a feasible solution to keep firing your tank at it like a ninny. You can either go in and capture it or, if you are lucky enough to have made it in there with some C4, 'splode the thing to hell. In the case where destroying the crate quickly is not possible, capturing is the alternative.
Here, i will explain it as simple as i can for you two. Since you appear to be suffering from ADD and a poor reading comprehension.
Capturing it=Alarm, Risky, Requires Time, Skill and Effort
Destroying it=No risk, skill or effort involved. Blow it up in the matter of seconds and move on.
I don't care about the layouts of the other maps. It doesn't change a damn thing.
There's no such thing as a formidable structure in this game. Everything can be destroyed.
You don't even have to touch the crate. Blow up the building and collapse it onto the objective.
Clear enough for you?
Yeah, throw another tantrum. That should do it.
Could you be any more belligerent?
Personally, I have been in only only game where the attackers have blown up all the crates via tanks or explosives. Granted, if many people catch on it could become a bigger problem, but tanks arent that hard to counter once you realize their strategy (especially since it takes much longer to blow up the crate, than for the charge to count down).
Here, i will explain it as simple as i can for you two. Since you appear to be suffering from ADD and a poor reading comprehension.
Capturing it=Alarm, Risky, Requires Time, Skill and Effort
Destroying it=No risk, skill or effort involved. Blow it up in the matter of seconds and move on.
I don't care about the layouts of the other maps. It doesn't change a damn thing.
There's no such thing as a formidable structure in this game. Everything can be destroyed.
You don't even have to touch the crate. Blow up the building and collapse it onto the objective.
Clear enough for you?
If I remember correctly, it didn't take "a matter of seconds" to blow up a crate in BC. So unless crates are suddenly more vulnerable in BC2 and I haven't noticed, they aren't as easy as you say they are to destroy; and because they take more time to destroy, they cost you more tickets. A capture, if feasible, takes less time and therefore spends less tickets. No game I've played in BC2 had us taking out an M-COM station in less than one minute... so either every game you've played in has been with a good team/against a shit team, or you're exaggerating.
It only takes 6 sticks of C4 (will change in retail) to take out an MCOM. One soldier is capable of taking down an Mcom in less than 5 seconds.
http://www.youtube.com/watch?v=UizRcJxAMhUChile opened his big mouth to say:
UAV + C4 + Flying right next to Apache and having friend detonate = priceless
That first UAV vid is awesome. Gonna try that for sure.
http://www.youtube.com/watch?v=UizRcJxAMhU
Keep in mind bugs will be fixed in the beta. Thanks to flamehuas.com for the funny video's.
The current state being a beta...ya let's hope so
game's a bit of an embarrassment in its current state
The current state being a beta...
The current state being a beta...
I'm not allowed to say anything specifically due to NDA agreements with Combat Testing, but as you may know it's a dedicated beta testing company which uses a really tight reporting system. Everything is done with regimental precision with reports, confirmations, feedback, test fixes and closing reports.you got it, good job!
all I'm saying is they have A LOT to fix between now and when it ships
They're not going to change anything in BETA/DEMO, it's too soon to release. Expect a buggy first release, and then it'll get patched in the coming weeks/months.
I was thinking the same thing but they should keep it. The snow puts off a lot of glare and it looks realistic that way.Is anything being done to fix the fact that it looks like a Michael Bay movie with a blur/bloom addiction?
You can turn bloom off easily by going to 'YourDocument\BFBC2Beta\settings.ini' then changing the setting for bloom to 'false'.