Bad Company 2 Multiplayer Beta

6xC4 sticks = blown mcom. There is absolutely zero need to arm them.
 
This is basically what its like to play with Pesmerga. Its p. god damn fun.

jh304h.jpg

Goddamn :LOL:

What is pesh's soldier ID anyways?
 
Strongly dislike the liberal use of neon colors, relatively unintuitive and clunky interface and clumsy unresponsive infantry combat. Not quite sure what they are going for with the art style at all, either. It is fun to blow shit up, however.

Oh, also, the bloom and blur is so over the top I hardly know where I am half the time. I'd seriously have to be stoned to enjoy this in a public server for more than a few minutes.
 
All things which can be changed before or after retail with relative ease. The interface works that's all it has to do although it's a step backwards from previous ones. As for infantry combat there is still some terrible server lag that needs fixing. Interpolation is really bad.

Interesting bug I'd like someone to confirm. Try to change teams before the round ends and get the "you switched to many times message" the round ends with this message on screen. The game now craps itself and doesn't go to the score screen.
 
I'll keep the pre-order until the last minute to see if they actually listen to community feedback, but I honestly think it's just not my thing. I was hoping the series would make things less generally clunky--how can they complete with the Steamworks and level-up system and nearly flawless interface implementation Infinity Ward pulls off?

I know, I know it's supposed to be something entirely different, but it just doesn't nail the effort/reward loop with even half the oomph I'd expect after a few romps in MW2. I appreciate dedicated servers, but the most important thing is that the actual game doesn't play like some bizarre Fisher-Price version of Battlefield with a half-assed rank-up system that requires half-minute lag sessions to update you on your stats.

I'll bide my time until BF3, the aesthetic and game play (save for a few cool splosions and squad play moments), seem totally unrefined for a game releasing in a month.
 
Getting really annoyed by this game, aiming is very hard, I suck at the game and my K/D ratio is 0.40 D:

Well anyway, I'd like to play with some people from here, so if anyone wants to, my soldier name is Dinnesch.
 
Crates can also be repaired by engies. Worked well on some points in the PS3 beta as you could shield yourself easily from all the rocket/tank fire.
 
It's been pretty fun thus far, I particularly enjoyed shooting a chopper out of the air with my lowly private class RPG, felt good man. Only real noticeable bugs/gameplay hindrances I've encountered are the movement controls can some times be very unresponsive and weapon damage/hit detection still needs a lot of tweaking; some times I'll unload an AK mag into the head of someone at point blank range and they'll manage to survive and pop me in the face with their knife.

I'll definitely be purchasing when it goes gold though.
 
Crates can also be repaired by engies. Worked well on some points in the PS3 beta as you could shield yourself easily from all the rocket/tank fire.
What crates? I did not know this.
 
the ****ing gold crates, guys. let's not get anymore stupid up in here.

What of "Regardless of the way you do it" don't you understand? Whether it be from a far or up close with C4. Blowing it up requires less effort than capturing. People always chose the easy way out.
How hard is that to comprehend?

Why capture it when you can achieve the same goal by barraging the damn thing from a safe distance.

you started with this, and i've tried to counter your dumb ''i've played one map and don't like this, therefore i hope it's removed even though i'm pig ignorant to what it might be like within the other 9 or so maps'' argument and i've gone on a few times now how original BC maps had many counters to this attacking method. i also went on to say rather bluntly that if you're having problems with people getting into your perimeter and planting C4 then man the **** up and get better at the game already. if people have managed to fight their way through you teams defenses then they can do whatever the **** they want.

no matter how many times i have to tell you that you do not know what every map is going to be like, you are still defiant in slating the way crates are destructible is a bad thing based upon your one experience in one single level. you do know that the idea of a demo is to gain interest, right? there are maps in the original BC that are well solid to get to the end of, and some that are ridiculously easy. maybe this map is the latter for you.

your argument would stand if you had played the rest of the game and came to the conclusion that all of the maps can be easily won from afar, but right now it's split down the middle - your experience of the one map, or mine of the entire original BC. i don't even want to get into a ''i'm right, you're wrong'' situation, i'm just saying that that's how it is. i trust that in the final collection of maps, a lot of the crates will be tougher to destroy from a far.
 
Getting really annoyed by this game, aiming is very hard, I suck at the game and my K/D ratio is 0.40 D:

Well anyway, I'd like to play with some people from here, so if anyone wants to, my soldier name is Dinnesch.

High five man, my ratio is about the same! I'll add you next time I'm on, but I dont think my friend system is working...
 
@knut: to be fair, they're never referred to as gold crates in BC2. Most people here haven't played the first.

Anyway, I don't have a problem with the crates taking damage from afar - if a tank is hammering the thing from distance it's really up to the defending team to take it down. But the C4 method is way overpowered. Even with a great defense, if you're up against a good attacking team it's not unreasonable that they're going to have a few plant attempts. But when a single recon guy can blow up the crate in about the same time as it takes to arm the explosives it just seems stupid. Latest tactic I saw was covering the UAV with C4 and flying it down to B, most of the time the UAV will survive the flight and take down the crate instantly. And with no FF on the vehicles you can fly it back and load the thing up with C4 again. I just read on the beta forums that the C4 does far less damage to the crates on 360 demo, but I haven't tested it out myself yet. Needs to be changed though.

Edit - http://www.youtube.com/watch?v=G_rXGDJeEzs
 
the ****ing gold crates, guys. let's not get anymore stupid up in here.





you started with this, and i've tried to counter your dumb ''i've played one map and don't like this, therefore i hope it's removed even though i'm pig ignorant to what it might be like within the other 9 or so maps'' argument and i've gone on a few times now how original BC maps had many counters to this attacking method. i also went on to say rather bluntly that if you're having problems with people getting into your perimeter and planting C4 then man the **** up and get better at the game already. if people have managed to fight their way through you teams defenses then they can do whatever the **** they want.

no matter how many times i have to tell you that you do not know what every map is going to be like, you are still defiant in slating the way crates are destructible is a bad thing based upon your one experience in one single level. you do know that the idea of a demo is to gain interest, right? there are maps in the original BC that are well solid to get to the end of, and some that are ridiculously easy. maybe this map is the latter for you.

your argument would stand if you had played the rest of the game and came to the conclusion that all of the maps can be easily won from afar, but right now it's split down the middle - your experience of the one map, or mine of the entire original BC. i don't even want to get into a ''i'm right, you're wrong'' situation, i'm just saying that that's how it is. i trust that in the final collection of maps, a lot of the crates will be tougher to destroy from a far.


I disagree with you, so you attack me?
Yeah, that'll win you the argument.

My point still stands because the mechanisms of this game mode are flawed.
It requires no ****ing skill to destroy the crates. None whatsoever. Rounds only last a couple of minutes since everybody has figured out that you can destroy the crates to win the round. Attackers always have the upper hand. How the **** is this balanced?
You think that i am the only one that opposes this stupidity? Go check the official forums out then.
 
I disagree with you, so you attack me?
Yeah, that'll win you the argument.

My point still stands because the mechanisms of this game mode are flawed.
It requires no ****ing skill to destroy the crates. None whatsoever. Rounds only last a couple of minutes since everybody has figured out that you can destroy the crates to win the round. Attackers always have the upper hand. How the **** is this balanced?
You think that i am the only one that opposes this stupidity? Go check the official forums out then.

NNNNNGHGHGHGHGHFG

are you even reading what i'm saying? i'll sum it up to you in a dumbed down sentence and then i'm done with this.

you are complaining about a mechanic that works FINE in BC, and are asking for it's removal before you have even played the rest of the goddamn game.

it's really not that difficult. come back with some more whining come march the 6th or whenever it's released for you, after you've played all the maps and found that they can all be beaten by firing rockets from hilltops. going by what BC did, this was not the case.

i mean holy ****ing shit yeah complain about it in the demo, but do not go against the entire thing like it HAS to be removed RIGHT THIS SECUNNNDDDD FUUUCCCCK MANNN before you've seen it used in the rest of the game. that's all i'm saying.
 
NNNNNGHGHGHGHGHFG

are you even reading what i'm saying? i'll sum it up to you in a dumbed down sentence and then i'm done with this.

you are complaining about a mechanic that works FINE in BC, and are asking for it's removal before you have even played the rest of the goddamn game.

it's really not that difficult. come back with some more whining come march the 6th or whenever it's released for you, after you've played all the maps and found that they can all be beaten by firing rockets from hilltops. going by what BC did, this was not the case.

i mean holy ****ing shit yeah complain about it in the demo, but do not go against the entire thing like it HAS to be removed RIGHT THIS SECUNNNDDDD FUUUCCCCK MANNN before you've seen it used in the rest of the game. that's all i'm saying.


Yeah, throw another tantrum. That should do it.
Could you be any more belligerent?
 
NNNNNGHGHGHGHGHFG

are you even reading what i'm saying? i'll sum it up to you in a dumbed down sentence and then i'm done with this.

you are complaining about a mechanic that works FINE in BC, and are asking for it's removal before you have even played the rest of the goddamn game.

it's really not that difficult. come back with some more whining come march the 6th or whenever it's released for you, after you've played all the maps and found that they can all be beaten by firing rockets from hilltops. going by what BC did, this was not the case.

i mean holy ****ing shit yeah complain about it in the demo, but do not go against the entire thing like it HAS to be removed RIGHT THIS SECUNNNDDDD FUUUCCCCK MANNN before you've seen it used in the rest of the game. that's all i'm saying.

Demo? I thought it was a beta test. Where balance feedback is welcome, rather than waiting till after release.
 
Demo? I thought it was a beta test. Where balance feedback is welcome, rather than waiting till after release.

Apparently people fail to see the big 'BETA' logo in the top right hand corner of their screen and as such feel the need to act like pompous ****s at all times. I got raged at by some rank 10 German earlier because I was driving 'his' tank around, when it was the first time I'd actually driven one to test it out. Fantastic.
 
twwix, i don't get where the tantrum was there. you're obviously not getting my point so i simplified my already simple point down a notch, added a bit of exaggerated whining in to the mix to mirror you and summed up my feelings towards your original point at the end.

either get up on it and try to go against why judging something by a demo is stupid and stop pussyfooting around or wait it out and play the final game. whether you say it here or not, at some point in march you are almost certainly going to say ''JUST FIRE A ROCKET AT THE ****ING THING'' or you, yourself, fire a rocket at a crate and win the round.

Demo? I thought it was a beta test. Where balance feedback is welcome, rather than waiting till after release.

beta test... two months before launch. haha, good one.

no but seriously, the BC first release was labelled beta too and nothing changed, and destroying crates from afar - or basically, with other weapons - was in the original and worked just fine. c'mon guys please read my posts this is getting real tiresome now seriously.

if it is removed then i'm going to real upset, and a little worried that the PC community, often cited as the non-dumbed down community by idiots and assholes alike - managed to take a open playstyle mechanic, fail at doing anything about the people attacking their crates and then get it removed.
 
twwix, i don't get where the tantrum was there. you're obviously not getting my point so i simplified my already simple point down a notch, added a bit of exaggerated whining in to the mix to mirror you and summed up my feelings towards your original point at the end.

either get up on it and try to go against why judging something by a demo is stupid and stop pussyfooting around or wait it out and play the final game. whether you say it here or not, at some point in march you are almost certainly going to say ''JUST FIRE A ROCKET AT THE ****ING THING'' or you, yourself, fire a rocket at a crate and win the round.



beta test... two months before launch. haha, good one.

no but seriously, the BC first release was labelled beta too and nothing changed, and destroying crates from afar - or basically, with other weapons - was in the original and worked just fine. c'mon guys please read my posts this is getting real tiresome now seriously.

if it is removed then i'm going to real upset, and a little worried that the PC community, often cited as the non-dumbed down community by idiots and assholes alike - managed to take a open playstyle mechanic, fail at doing anything about the people attacking their crates and then get it removed.


The only thing that you are "mirroring" is your bottled up, "Daddy didn't hug me when i was young" induced rage buried deep within you.


It is a beta. Regardless of what the release date may be. Everybody acknowledges that, except you. Things get changed during beta. Drastic changes may be introduced to the game. Whether you like it or not.
 
no but seriously, the BC first release was labelled beta too and nothing changed, and destroying crates from afar - or basically, with other weapons - was in the original and worked just fine. c'mon guys please read my posts this is getting real tiresome now seriously.

if it is removed then i'm going to real upset, and a little worried that the PC community, often cited as the non-dumbed down community by idiots and assholes alike - managed to take a open playstyle mechanic, fail at doing anything about the people attacking their crates and then get it removed.

I didn't play much BC1, only rented it - but how can you justify the C4 thing? There's no question it's way overpowered. It's all very well saying 'learn 2 defend lol' but it completely ****s with the mechanics of the game. The defenders role changes from stopping the enemy from planting, and then having 30 seconds to defuse the explosives - to having to stop ANY enemies from coming within five feet of the crate, period. And if the attackers are just loading up UAVs and ATVs with C4, that aint easy.
 
It is a beta. Regardless of what the release date may be. Everybody acknowledges that, except you. Things get changed during beta. Drastic changes may be introduced to the game. Whether you like it or not.

alright, you believe it's a beta. beta, demo... it doesn't matter, taking out crates with other weapons isn't going to go, or at least i hope not. i'm all for things being tweaked - sure, why not, if they're going to actually use this open water test as a true beta then that's cool, but considering betas rarely have much effect when they're this close to release i don't have much hope for it myself, but i'm happy to be wrong there. you try to run with a different argument now that it's been presented to you in the thread because your original point has worn ridiculously thin. ''everybody'', being two people who have noted that it says beta on the screen or whatever, don't seem to be acknowledging the same problem as you, so let's just cut this argument down the middle right now and get back to the original point between you and me, shall we? i don't even want to be right per se, i just want you to open your mind a little and wait for the final game before you go off believing it's a bad mechanic. maybe i'm bias because i've played so, so, so many good games of BC that have both involved armed charges or destroying things with c4 or rockets. maybe you'll get that in march too, hopefully.

however, it's not something that's going to go. YOU want it to go because the one map you've played - one, of how many? - might seem a little easy. just hear me out here when i say again that the original had crates that couldn't or couldn't easily be destroyed from afar, or were tough to get near to whether you had C4 or seconds to spare for arming it anyway.

I didn't play much BC1, only rented it - but how can you justify the C4 thing? There's no question it's way overpowered. It's all very well saying 'learn 2 defend lol' but it completely ****s with the mechanics of the game. The defenders role changes from stopping the enemy from planting, and then having 30 seconds to defuse the explosives - to having to stop ANY enemies from coming within five feet of the crate, period. And if the attackers are just loading up UAVs and ATVs with C4, that aint easy.

it took more C4 than a spec-op had in the original BC to destroy a crate on your own, much like it took more underslung grenades and i THINK, even with thrown grenades, to take out one on your own. with help from teammates it's a different story, but yeah i'm going to go with the defence thing myself. it's never been a problem for me.

if the C4 is that bad in BC2, then maybe that'll get toned down. if something is plain overpowered then sure, fix it, but to eliminate a mechanic that can be utilized in many different ways, or even not at all depending on the map and the players playing it, esp. one that has proved to have worked in all of BC1's online lifetime... no, **** that.

EDIT: twwix, if you want to continue this, PM me. i don't really care if we do or don't, but i think we're done derailing this thread :thumbs:
 
Crates can also be repaired by engies. Worked well on some points in the PS3 beta as you could shield yourself easily from all the rocket/tank fire.

I knew I could repair on the PS3 beta, but not PC....it's been removed. I've sat there repairing it forever, it never moved....I wonder if it's a conscious thing they left out.
 
What crates? I did not know this.

The crates/intel that offence haveto arm and blow up to win the stage.

And they can't be repaired, no? Hmm, quite liked the ability to repair as it was a good defence against tanks blasting it from far away.
 
repairing crates is a good call, i'd like to see that implemented.
 
yeah, that's what confuses me. i hope it's going to make the final cut, but then i haven't seen it used in action yet, i can only imagine it's quite a useful tool.
 
Oh god, People would always shoot it with their tanks, so I'd shoot a rocket or two, scare them back a bit, then quickly repair it. They would never be able to take it down with the tank.

If only the sniper was smart enough to Mortar the tank, thus killing the engie behind it........
 
@knut: to be fair, they're never referred to as gold crates in BC2. Most people here haven't played the first.

Anyway, I don't have a problem with the crates taking damage from afar - if a tank is hammering the thing from distance it's really up to the defending team to take it down. But the C4 method is way overpowered. Even with a great defense, if you're up against a good attacking team it's not unreasonable that they're going to have a few plant attempts. But when a single recon guy can blow up the crate in about the same time as it takes to arm the explosives it just seems stupid. Latest tactic I saw was covering the UAV with C4 and flying it down to B, most of the time the UAV will survive the flight and take down the crate instantly. And with no FF on the vehicles you can fly it back and load the thing up with C4 again. I just read on the beta forums that the C4 does far less damage to the crates on 360 demo, but I haven't tested it out myself yet. Needs to be changed though.

Edit - http://www.youtube.com/watch?v=G_rXGDJeEzs

That's awesome :)

Slightly unrelated, but in BF1942 I loved loading a jeep full of explosive charges and going suicide bomber on enemy tanks. Required skill (read: luck) too as they didn't stick to the car, but they could easily fall out.
 
God, being able to repair the comm stations would be nice. It was so god damn annoying not being able to repair the gold crates in BC1 and having people f*cking mortar strike/laser designator/arty them on ****ing Oasis. Seriously, what the f*ck were DICE thinking having artillery in range of BOTH the gold crates in the first part of Oasis?
 
Just watched the hl2.net vs bf2 video again....god I miss the old days.
 
yeah dis a fun game.
but since O got the beta for free (kinda) I don' think I''b be purchasing for another 2 weeks.
 
If you're in the beta, I can't see why you'd purchase the game yet. Might as well wait and see what they end up fixing IN the beta.

Also, if it's anything like the PS3 beta, they won't fix anything until after the beta. It would be cool if they started fixing during to help streamline the changes.
 
Just watched the hl2.net vs bf2 video again....god I miss the old days.

The good ole days might be back. Just played for about two hours with Glenn and Digi (The Brick would have joined but he had a problem running the game), and it was awesome fun. We won both times while playing offense and never lost a defense game.

re: the destructibility of the charges
To make them repairable would be fine by me, but it is possible to mount a proper defense if your team decides to make an effort. It is very hard to hold the first stage and it can be a bit disheartening to see kamikaze snipers succeed just before the tickets run out. But the choke point in front of stage two of the map is quite easy to secure. Infantry has plenty of cover on the left of the gap and they can close it off entirely.


Also, I got killed two times today by collapsing buildings. :|
 
I disagree with you, so you attack me?
Yeah, that'll win you the argument.

My point still stands because the mechanisms of this game mode are flawed.
It requires no ****ing skill to destroy the crates. None whatsoever. Rounds only last a couple of minutes since everybody has figured out that you can destroy the crates to win the round. Attackers always have the upper hand. How the **** is this balanced?

His argument was that "Even though it may be easier to destroy the crates on this one map from the beta, this isn't true for all maps." He even provided examples from original BC maps to support his argument; you never commented on them. Sure, with maps that allow for an easy win with barraging the crate from a safe distance people would choose the slow but assured path to victory -- but when a crate cannot be attacked from afar (ex. it resides in a formidable structure), it isn't a feasible solution to keep firing your tank at it like a ninny. You can either go in and capture it or, if you are lucky enough to have made it in there with some C4, 'splode the thing to hell. In the case where destroying the crate quickly is not possible, capturing is the alternative.
 
If you spend any time on the bad company 2 forums *NA*, you'll understand fully why I made this picture...

bc2fu.png


It's amazing how many people are complaining and saying they will not buy the game because prone isn't there.

They compare it to BF2 and 1942 and the likes. I could have sworn this was Bad Company 2, not BattleField 3.
 
It's amazing how many people are complaining and saying they will not buy the game because prone isn't there.

Yeah that is weird. The game works fine as it is right now. Although I would really like to have a crouch toggle. Getting sore fingers from pressing control all the time.
 
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