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This is basically what its like to play with Pesmerga. Its p. god damn fun.
We've been playing on 360. Should probably mention that's a random shot from somewhere.Goddamn
What is pesh's soldier ID anyways?
What crates? I did not know this.Crates can also be repaired by engies. Worked well on some points in the PS3 beta as you could shield yourself easily from all the rocket/tank fire.
What crates? I did not know this.
What of "Regardless of the way you do it" don't you understand? Whether it be from a far or up close with C4. Blowing it up requires less effort than capturing. People always chose the easy way out.
How hard is that to comprehend?
Why capture it when you can achieve the same goal by barraging the damn thing from a safe distance.
Getting really annoyed by this game, aiming is very hard, I suck at the game and my K/D ratio is 0.40 D:
Well anyway, I'd like to play with some people from here, so if anyone wants to, my soldier name is Dinnesch.
the ****ing gold crates, guys. let's not get anymore stupid up in here.
you started with this, and i've tried to counter your dumb ''i've played one map and don't like this, therefore i hope it's removed even though i'm pig ignorant to what it might be like within the other 9 or so maps'' argument and i've gone on a few times now how original BC maps had many counters to this attacking method. i also went on to say rather bluntly that if you're having problems with people getting into your perimeter and planting C4 then man the **** up and get better at the game already. if people have managed to fight their way through you teams defenses then they can do whatever the **** they want.
no matter how many times i have to tell you that you do not know what every map is going to be like, you are still defiant in slating the way crates are destructible is a bad thing based upon your one experience in one single level. you do know that the idea of a demo is to gain interest, right? there are maps in the original BC that are well solid to get to the end of, and some that are ridiculously easy. maybe this map is the latter for you.
your argument would stand if you had played the rest of the game and came to the conclusion that all of the maps can be easily won from afar, but right now it's split down the middle - your experience of the one map, or mine of the entire original BC. i don't even want to get into a ''i'm right, you're wrong'' situation, i'm just saying that that's how it is. i trust that in the final collection of maps, a lot of the crates will be tougher to destroy from a far.
I disagree with you, so you attack me?
Yeah, that'll win you the argument.
My point still stands because the mechanisms of this game mode are flawed.
It requires no ****ing skill to destroy the crates. None whatsoever. Rounds only last a couple of minutes since everybody has figured out that you can destroy the crates to win the round. Attackers always have the upper hand. How the **** is this balanced?
You think that i am the only one that opposes this stupidity? Go check the official forums out then.
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are you even reading what i'm saying? i'll sum it up to you in a dumbed down sentence and then i'm done with this.
you are complaining about a mechanic that works FINE in BC, and are asking for it's removal before you have even played the rest of the goddamn game.
it's really not that difficult. come back with some more whining come march the 6th or whenever it's released for you, after you've played all the maps and found that they can all be beaten by firing rockets from hilltops. going by what BC did, this was not the case.
i mean holy ****ing shit yeah complain about it in the demo, but do not go against the entire thing like it HAS to be removed RIGHT THIS SECUNNNDDDD FUUUCCCCK MANNN before you've seen it used in the rest of the game. that's all i'm saying.
NNNNNGHGHGHGHGHFG
are you even reading what i'm saying? i'll sum it up to you in a dumbed down sentence and then i'm done with this.
you are complaining about a mechanic that works FINE in BC, and are asking for it's removal before you have even played the rest of the goddamn game.
it's really not that difficult. come back with some more whining come march the 6th or whenever it's released for you, after you've played all the maps and found that they can all be beaten by firing rockets from hilltops. going by what BC did, this was not the case.
i mean holy ****ing shit yeah complain about it in the demo, but do not go against the entire thing like it HAS to be removed RIGHT THIS SECUNNNDDDD FUUUCCCCK MANNN before you've seen it used in the rest of the game. that's all i'm saying.
Demo? I thought it was a beta test. Where balance feedback is welcome, rather than waiting till after release.
Demo? I thought it was a beta test. Where balance feedback is welcome, rather than waiting till after release.
twwix, i don't get where the tantrum was there. you're obviously not getting my point so i simplified my already simple point down a notch, added a bit of exaggerated whining in to the mix to mirror you and summed up my feelings towards your original point at the end.
either get up on it and try to go against why judging something by a demo is stupid and stop pussyfooting around or wait it out and play the final game. whether you say it here or not, at some point in march you are almost certainly going to say ''JUST FIRE A ROCKET AT THE ****ING THING'' or you, yourself, fire a rocket at a crate and win the round.
beta test... two months before launch. haha, good one.
no but seriously, the BC first release was labelled beta too and nothing changed, and destroying crates from afar - or basically, with other weapons - was in the original and worked just fine. c'mon guys please read my posts this is getting real tiresome now seriously.
if it is removed then i'm going to real upset, and a little worried that the PC community, often cited as the non-dumbed down community by idiots and assholes alike - managed to take a open playstyle mechanic, fail at doing anything about the people attacking their crates and then get it removed.
no but seriously, the BC first release was labelled beta too and nothing changed, and destroying crates from afar - or basically, with other weapons - was in the original and worked just fine. c'mon guys please read my posts this is getting real tiresome now seriously.
if it is removed then i'm going to real upset, and a little worried that the PC community, often cited as the non-dumbed down community by idiots and assholes alike - managed to take a open playstyle mechanic, fail at doing anything about the people attacking their crates and then get it removed.
It is a beta. Regardless of what the release date may be. Everybody acknowledges that, except you. Things get changed during beta. Drastic changes may be introduced to the game. Whether you like it or not.
I didn't play much BC1, only rented it - but how can you justify the C4 thing? There's no question it's way overpowered. It's all very well saying 'learn 2 defend lol' but it completely ****s with the mechanics of the game. The defenders role changes from stopping the enemy from planting, and then having 30 seconds to defuse the explosives - to having to stop ANY enemies from coming within five feet of the crate, period. And if the attackers are just loading up UAVs and ATVs with C4, that aint easy.
Crates can also be repaired by engies. Worked well on some points in the PS3 beta as you could shield yourself easily from all the rocket/tank fire.
What crates? I did not know this.
repairing crates is a good call, i'd like to see that implemented.
@knut: to be fair, they're never referred to as gold crates in BC2. Most people here haven't played the first.
Anyway, I don't have a problem with the crates taking damage from afar - if a tank is hammering the thing from distance it's really up to the defending team to take it down. But the C4 method is way overpowered. Even with a great defense, if you're up against a good attacking team it's not unreasonable that they're going to have a few plant attempts. But when a single recon guy can blow up the crate in about the same time as it takes to arm the explosives it just seems stupid. Latest tactic I saw was covering the UAV with C4 and flying it down to B, most of the time the UAV will survive the flight and take down the crate instantly. And with no FF on the vehicles you can fly it back and load the thing up with C4 again. I just read on the beta forums that the C4 does far less damage to the crates on 360 demo, but I haven't tested it out myself yet. Needs to be changed though.
Edit - http://www.youtube.com/watch?v=G_rXGDJeEzs
Slightly unrelated, but in BF1942 I loved loading a jeep full of explosive charges and going suicide bomber on enemy tanks.
Just watched the hl2.net vs bf2 video again....god I miss the old days.
I disagree with you, so you attack me?
Yeah, that'll win you the argument.
My point still stands because the mechanisms of this game mode are flawed.
It requires no ****ing skill to destroy the crates. None whatsoever. Rounds only last a couple of minutes since everybody has figured out that you can destroy the crates to win the round. Attackers always have the upper hand. How the **** is this balanced?
It's amazing how many people are complaining and saying they will not buy the game because prone isn't there.