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Forsaken
Not really:The reason for the fall in stock prices is obvious: the market crash of 2008, and the subsequent recession. I can hardly see how mismanagement is to blame. Game sales are down across the board.
Arf, read the link. Spiritual Successor, although it's a hack phrase, =/ 'update'. Yeah, they borrowed a lot, but I'm not sure you could argue that Bioshock wasn't its own world.
BioShock takes place in a mysterious genetic laboratory. Other than that the complex is strewn with corpses (also for reasons unknown), nothing is clear to you. From what you can tell, the laboratory complex is apparently a holdover from World War II--you'll see remnants of the war as well as peeling paint throughout the complex. Something apparently happened back then that caused the complex to be abandoned by whoever was using it. In fact, the complex has only recently come back into use by the scientists circa the early 21st century, and advanced, top-secret contraptions used for arcane biotechnology experiments have been hastily bolted into the rotting walls of the complex.
You'll explore the complex from a first-person perspective, similar to System Shock 2 or Deus Ex, and you'll find it inhabited by three primary "castes" of creatures, which Irrational is currently referring to as "drones," "predators," and "soldiers"--creatures that might once have been human. We were shown a few concept images of creatures that were part human, part monster. Exactly how these creatures came to be this way isn't clear, but Irrational has suggested that some of them are actually fused with human anatomy: human lungs are grafted onto their bodies to breathe, and the human arm dangling off to the side can still hold and fire a gun.
Maybe you should read more than just the first two paragraphs of the link:
However, EA, like the rest of the industry, is going to need to do something either really innovative or really underhanded to make a profit.
edit:
That's the thing I really don't get though. What incredible amount of praise? There's been bucketloads of valid criticism of these titles, some honest, middling reviews. Few people have made the claim that these games are excellent. At best they've been 'highly significant'.
Bioshock is a dumbed down spiritual successor of SS2 intended for wider markets. Do you disagree?
System Shock 2 had a hive minded alien race created by a rouge artificial intelligence. Bioshock had a moustached non-villain spouting Ayn Rand. Yes, it wasn't as big or clever as it thought it was, but there's a degree of rose-tinting you need in order to see System Shock 2 pulling less punches, or to suggest that it was somehow exempt from being criticised for the cliches it left sore-arsed at the service station.Bioshock is a dumbed down spiritual successor of SS2 intended for wider markets. Do you disagree?
I'm going to content myself with the one playthrough of Shock 1, but I bow to those who have completed the difficulty level 3 version of the game. The one with the wacky time-limit.Honestly, it was, System Shock 1 was far more open-ended(and thus unforgiving because it was easy to **** up with wasting too much ammo etc and going to the wrong section at the wrong time) than SS2 was.
System Shock 2 was a dumbed down sequel to SS1 intended for wider markets.
System Shock 2 was a dumbed down sequel to SS1 intended for wider markets.
Honestly, it was, System Shock 1 was far more open-ended(and thus unforgiving because it was easy to **** up with wasting too much ammo etc and going to the wrong section at the wrong time) than SS2 was.
Descent
is
a
great game
It's no secret gamer back then were way more hardcore than now. I'm not ashamed at all.
And you have to acknowledge that alot of early games had difficult parts just for the sake of not being too monotone. Making problems logical is what really matters.
I'm willing to accept a certain level of simplification...and todays games are a bit too much for my taste. If you like them, enjoy.
You've won, since i almost don't play games anymore. I've done maybe 3 of 4 commercial games in the past 5 years.
System Shock 2 was a dumbed down sequel to SS1 intended for wider markets.
Honestly, it was, System Shock 1 was far more open-ended(and thus unforgiving because it was easy to **** up with wasting too much ammo etc and going to the wrong section at the wrong time) than SS2 was.
AND THIS IS WHY WE NEED PEOPLE TO INVEST IN THE NEW INTERPLAY GOD DAMN IT.
Also for a Sacrifice sequel. Oh god, that game was like a ball of pure orgasm revolving around my senses.
Those same Madden's and Need for Speeds which they pump out every year are what gives them the financial security to produce risky games. If a normal company went out on a limb on innovation over everything else, they would probably go out of business, because good and innovative games don't always sell well.That's what you get for trying to build a monopoly. Quantity over quality is bound to bite you back in the ass sooner or later. They have become a fast food chain of video game developers. They have taken over several game franchises and dumbed their games down considerably. We have seen some improvements from them over the last 2-3 years. Games such as Dead Space, Mirror's Edge and Burnout Paradise. Quality games which i was shocked to see come from a EA studio. That still doesn't change the fact that the rest of their games still follow the same cookie cutter design of the past. They should put their money toward more ambitious and riskier projects instead of pumping out the same Madden's and Need for Speed's every ****ing year.
Don't hate them for putting out cash cows ... it's giving them the security to give us games like the Mass Effect trilogy and Dead Space.
Those same Madden's and Need for Speeds which they pump out every year are what gives them the financial security to produce risky games. If a normal company went out on a limb on innovation over everything else, they would probably go out of business, because good and innovative games don't always sell well.
Don't hate them for putting out cash cows ... it's giving them the security to give us games like the Mass Effect trilogy and Dead Space.
wikipedia said:On January 9, 2006, GameSpot reported that Electronic Arts had renewed its trademark protection on the System Shock name,[61] leading to speculation that System Shock 3 might be under development.[62] Three days later, Computer and Video Games reported a reliable source had come forward and confirmed the title's production. Electronic Arts UK made no comment when confronted with the information.[63] PC Gamer UK expanded these rumors further, stating the team behind The Godfather was charged with its creation. Link
Why? Because they're pretty goddamn different games. No, really, they are very different.
Of course he doesn't. If he hasn't yet completed it, he doesn't know half of how crap the last third is.zombieturtle01 doesn't know any shit about ss2.
Dead Space is like System Shock 2 in the same way that Project Snowblind is like Deus Ex. The similarities are possibly relics of a stage when it was an expansion of that IP.
zombieturtle01 doesn't know any shit about ss2.
EA is in the wrong business, with the wrong cost structure and the wrong team, but somehow they seem to think that it is going to be a smooth, two-year transition from packaged goods to digital. Think again," wrote Lasky on his blog.
"EA's sports business has been hamstrung by vastly increased licensing costs and failure to transition to a subscription/variable pricing model. This has substantially reduced the profitability of a business that EA used to rely on to fund other, riskier bets."
"It's been a very ugly scene, indeed. From Spore, to Dead Space, to Mirror's Edge, to Need for Speed: Undercover, it's been one expensive commercial disappointment for EA Games after another.
"Not to mention the shut-down of Pandemic, half of the justification for EA's $850m acquisition of BioWare-Pandemic. And don't think that Dante's Inferno, or Knights of the Old Republic, is going to make it all better. It's a bankrupt strategy
"Don't believe this is the end of the bleeding," added Lasky, who noted that the company could be ripe for takeover, even going so far as to drag up the long-rumoured Disney acquisition talk.
"With EA's enterprise value down below $4 billion, it's remarkable that nobody has stepped in to put them out of their misery with an acquisition. Certainly, Disney has been looking at them since I was at the house of the mouse back in the early nineties. And there are Chinese companies, like TenCent, that could easily swallow EA whole."
He added: "It's equally amazing that the board continues to support the existing management team through this debacle."