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I don't understand how this applies to this scenario. Will I be able to pirate it through Steam?
there's a new multiplayer operation metro trailer out, too.
nothing new to see, but the guys at DICE have obviously got together and made a series of mildly-choreographed videos that show the action off to be coherent and startling, with rockets whizzing by just missing people and infantry following tanks through smoke, when in reality no one fires a rocket to miss for dramatic effect, and being logical by following a tank for cover is unheard of in online player. reminds me of those videos they made for BC2 which had enemies convieniently popping up in places to blow up cover, or squad mates getting gunned down just in front of you to revive. still cool though, i guess.
I highly doubt the developers would want their trailers to consist of footage containing people tea bagging each other or having a single shot of a recon sniper being sat underneath a park bench for 15 minutes.
Knut, it really seems like you're forcing yourself to not enjoy any piece of news or media about this game.
yesssss but you're kind of missing my point, it's selling the game as something orchestrated by how DICE employees play, perhaps slightly scripted and choreographed, when in reality it's not quite so like watching a war film or helmet cam footage: it actually is people tea bagging each other and people camping under park benches. or at least, the mass majority of it is going to be played that way.
don't get me wrong, i can see why they advertise it this way and it makes perfect sense to, it's just a shame people are going to get suckered into it when in reality it's going to play like the rest of the battlefield games. but hey, that's online multiplayer.
Also, I really don't understand all these "this is BC3 not BF3!!!" comments.
Also, I really don't understand all these "this is BC3 not BF3!!!" comments. Did we not agree, years ago, that Battlefield's infantry combat is pretty shitty? Are we not aware that Operation Métro is an infantry-centric Rush map, being shown for the purposes of showing off infantry combat that's been further improved since Bad Company?
watching all of the alpha footage...
What other big changes can there even be if it's a Battlefield game?Well, you'd have to admit it looks an awful lot like Bad Company 2. The only big change is the urban setting.
But that doesn't mean it should try to be like BC2's combat. Why not go for an original angle?Also, I really don't understand all these "this is BC3 not BF3!!!" comments. Did we not agree, years ago, that Battlefield's infantry combat is pretty shitty?
Huh!?! Why is a faster pace more fitting for a Battlefield game? Maybe it's just me, but I thought the bigger maps, and more tactical approach to combat with squads and a commander, and assets in the map that you had to use wisely and not get spammed by noobs such as static weapons and vehicles, lent itself to slower combat. Of all the things I wanted to see in the next Battlefield game's combat, it wasn't super fast paced running around and proning/standing up every 2 seconds, with no ****ing recoil. That's arcade-style stuff that I really don't see how any of you guys could think fits with Battlefield.Visually it looks like BC2 a lot, but the gameplay seems to be different... less recoil, higher damage, and significantly faster pace it looks to me. The pace looks closer to BF2 than BC2.
Sounds like you want ARMA 3.But that doesn't mean it should try to be like BC2's combat. Why not go for an original angle?
Huh!?! Why is a faster pace more fitting for a Battlefield game? Maybe it's just me, but I thought the bigger maps, and more tactical approach to combat with squads and a commander, and assets in the map that you had to use wisely and not get spammed by noobs such as static weapons and vehicles, lent itself to slower combat. Of all the things I wanted to see in the next Battlefield game's combat, it wasn't super fast paced running around and proning/standing up every 2 seconds, with no ****ing recoil. That's arcade-style stuff that I really don't see how any of you guys could think fits with Battlefield.
I think the combat should have an emphasis on cover and stability. Running around dodging bullets should destroy your ability to aim, as well as sap up a lot of stamina. Looking at the videos this guy is sprinting everywhere no problem, and still able to aim a perfect shot a second later. Makes it feel like deathmatch. You could have awesome prolonged street battles in this game if cover and stability were keys to staying alive and getting kills. It also makes things like grenades and smoke more effective. Because it's closer to what real life combat is like. And I'm not saying the game should be like arma. Arma is way further down the line in terms of realism. I'm asking for some resemblance to believable combat.
Huh!?! Why is a faster pace more fitting for a Battlefield game? Maybe it's just me, but I thought the bigger maps, and more tactical approach to combat with squads and a commander, and assets in the map that you had to use wisely and not get spammed by noobs such as static weapons and vehicles, lent itself to slower combat. Of all the things I wanted to see in the next Battlefield game's combat, it wasn't super fast paced running around and proning/standing up every 2 seconds, with no ****ing recoil. That's arcade-style stuff that I really don't see how any of you guys could think fits with Battlefield.
I think the combat should have an emphasis on cover and stability. Running around dodging bullets should destroy your ability to aim, as well as sap up a lot of stamina. Looking at the videos this guy is sprinting everywhere no problem, and still able to aim a perfect shot a second later. Makes it feel like deathmatch. You could have awesome prolonged street battles in this game if cover and stability were keys to staying alive and getting kills. It also makes things like grenades and smoke more effective. Because it's closer to what real life combat is like. And I'm not saying the game should be like arma. Arma is way further down the line in terms of realism. I'm asking for some resemblance to believable combat.
Fine, say whatever you want. Pre-beta or whatever. If it makes you feel any better, while they were referring to all media a while back as "pre-alpha", they are now saying just "alpha". And what else do they call the build which is ONLY 32 player Operation Metro rush mode, with limited weapon/kit customization options? Presumably the beta will be a bit larger, I'm guessing it'll have one 64 player conquest map. Beta doesn't come out for a month at least. I'm just calling it what it's officially referred to as, since I always gotta be writing news and tweeting about it and whatnot.That's it. I've had it with this subforum. If you're saying it now too, then I need to get outta here before I blow my brains out.
You sound like you are just whining because you have nothing better to do than whine. Once again we run into the issue that you have extremely high expectations with a pretty nebulous idea of what you actually want to see. I was saying the pace seemed more like BF2 than BC2, because BF2 is a moderate speed game and BC2 is relatively slow for the most part. Luckily you have ARMA3 and RO2 for all of your hand-signal, insane learning curve hyperrealistic combat simulation desires.But that doesn't mean it should try to be like BC2's combat. Why not go for an original angle?
Huh!?! Why is a faster pace more fitting for a Battlefield game? Maybe it's just me, but I thought the bigger maps, and more tactical approach to combat with squads and a commander, and assets in the map that you had to use wisely and not get spammed by noobs such as static weapons and vehicles, lent itself to slower combat. Of all the things I wanted to see in the next Battlefield game's combat, it wasn't super fast paced running around and proning/standing up every 2 seconds, with no ****ing recoil. That's arcade-style stuff that I really don't see how any of you guys could think fits with Battlefield.
I think the combat should have an emphasis on cover and stability. Running around dodging bullets should destroy your ability to aim, as well as sap up a lot of stamina. Looking at the videos this guy is sprinting everywhere no problem, and still able to aim a perfect shot a second later. Makes it feel like deathmatch. You could have awesome prolonged street battles in this game if cover and stability were keys to staying alive and getting kills. It also makes things like grenades and smoke more effective. Because it's closer to what real life combat is like. And I'm not saying the game should be like arma. Arma is way further down the line in terms of realism. I'm asking for some resemblance to believable combat.
Did you even read what I said? What I'm proposing is much closer to simply an improved version of fitting Battlefield combat, and not close to Arma at all.Sounds like you want ARMA 3.
What is your problem? Seriously. Is nobody allowed to discuss this game? This is like my first post in a while about this game and you're instantly calling me a whiner. When I ****ing proposed an idea that OTHER PEOPLE IN THIS THREAD ACTUALLY LIKED. And all you can come up with as a response to my ideas is this:You sound like you are just whining because you have nothing better to do than whine.
Umm? Point me to the 'extremely high' part? Point me to the nebulous part? I think I pretty well illustrated what kind of combat I'd like to see, and even explained what key changes needed to be made to accomplish it.Once again we run into the issue that you have extremely high expectations with a pretty nebulous idea of what you actually want to see.
This is seriously getting annoying and you sound like a troll. Who the **** said anything about hyper realism and hand signals? You are being the annoying one here. You take everything I say and interpret as 'OMG ME WANT MILISM WHY IS BF3 NOT ARMA 3' when that couldn't be further from the truth.Luckily you have ARMA3 and RO2 for all of your hand-signal, insane learning curve hyperrealistic combat simulation desires.
It's not even about the realism. It's about pace. I think the slower paced combat that I described would be more fitting for BF2. And I'm not the only one:Maybe you want it to be more realistic,
I would probably like to buy this game Vegeta is describing.
You pretty much summed up BF2 for me personally there, that is how I like to think of it. I've been playing BC2 recently and it is too fast to get to grips with after playing a bit of BF2. Starting to think that I may not like BF3 as much as I thought I would :'(
BC2 is just a game trying to compete with COD really, a true Battlefield game to me is, like Veg said, very open, tactical battles with a nice slow pace.
You sound like you are just whining because you have nothing better to do than whine. Once again we run into the issue that you have extremely high expectations with a pretty nebulous idea of what you actually want to see. I was saying the pace seemed more like BF2 than BC2, because BF2 is a moderate speed game and BC2 is relatively slow for the most part. Luckily you have ARMA3 and RO2 for all of your hand-signal, insane learning curve hyperrealistic combat simulation desires.
Honestly, BF3 really is looking more and more like a modern version of BF2... obviously not rush mode, but the pacing and mechanics seem closer to BF2 than BC2. Also for everyone saying it looks like BC2 infantry combat... it LOOKS like it, but it doesn't look like it FEELS like it, if that makes sense. I've played like 300+ hours of BC2 and it's just a lot more sluggish/clunky feeling than those vids are. Gunplay also looks significantly different. Maybe you want it to be more realistic, but Battlefield games have never been realistic, what they do so well has always been to simply create an atmosphere and impression of realism with really fun gameplay... BF3 is doing great in that department from what I can tell.
edit: I think you guys are confusing setting with pace. BC2 has mostly smallish claustrophobic maps which makes the gameplay seem a lot faster than BF2 where everything was super sparse and open. However I'm pretty sure the movement speed in BC2 is slower than BF2, and in close quarters like you'd find in BC2, BF2 is equally hectic (actually more so, because it's a lot easier to spam grenades and whatnot). 1942 was slower but that was also based on a 2002 engine. I am sensing a lot of nostalgiagoggles being worn in here. Yall seem to expect BF3 to deliver nonstop 24/7 tactical sublimity, but you don't seem to remember how 75% of public BF2 games consisted of retards in your squad not listening to you or working together at all, the commander camped out somewhere sniping and ignoring his responsibilities besides occasionally using UAV or artillery to support himself as a sniper, and everyone else just running around dolphin diving and spamming ENEMY BOAT SPOTTED ENEMY BOAT SPOTTED ENEMY BOAT SPOTTED.
You sound like you are just whining because you have nothing better to do than whine.
What you're proposing has absolutely no history whatsoever in the Battlefield franchise. Battlefield has always been about arcadey combat. Making things more realistic for the sake of realism is retarded when you're trying to design a non-simulation game. Flat-out retarded. Realism is not the goal of BF3. That's why we have magical medkits and squad spawning, pooled ammo magazines, snipers without ghillie suits, and on and on.Did you even read what I said? What I'm proposing is much closer to simply an improved version of fitting Battlefield combat, and not close to Arma at all.
Oh I'm sorry, but that's literally the only explanation I can come up with to make sense of how you can read my post and interpret it the way you did, and call me a whiner on top of that.Oh Vegeta, you adorably predictable bastard. It's so good how indignant and self-righteous you get about my "trolling" but can't resist trolling a little bit yourself with the little "fanboy" bit at the end
I don't see what my previous posts have anything to do with my latest post. If you want to reply to my old posts, go ahead. But don't drag your grudges back up to reply to a perfectly valid post of mine.I'm not going to multiquote you back and argue for the next three pages, so I'll just say this: every SINGLE post of yours in this thread - and that's 34 posts - is unerringly negative. Every single one (a couple of relatively off-topic ones notwithstanding).
I insist on being able to discuss the game like everyone else. And don't tell me what I'm interested in. I own BF1942, BF:V, and BF2. I had no reason to not be interested in BF3. If BF3 had turned out a little bit differently, like if it was like I described in my last post, I'd really be considering it.Now, the thread is quite old so it makes sense to have a high post count.. if you're interested. But you aren't. You've made it very clear that you aren't excited and don't care about this game and have no plans to buy it. And yet you insist on posting THIRTY FOUR TIMES about how skeptical you are.
Um, this would be a valid point if I was saying the same thing over and over. But I'm not. I did not say anything about my new ideas for what I'd like to see in the combat department before this post. How could I have? The videos showing the gameplay I'm referring to weren't released back then.You've expressed your opinion dozens of times over, it's time to leave the thread if you are just gonna continuously whine and talk about how much this game isn't what you want.
My, how convenient it must be to be able to just lump everything I've said about the game as 'bitching'! Wow! I had no idea that making valid points and talking about a game in any way that wasn't positive was bitching. I also had no idea that proposing a different combat style, and having people in the thread, fans of Battlefield agreeing with you, was also bitching!The line between discussing the game / expressing yourself and trolling is thin enough and once you get to several full pages over the past six months of you just bitching about how much this game is gonna suck and how wrong they're doing everything, I don't think it's very hard to tell which side of the line you're on.
I and others tend to disagree with you here.What you're proposing has absolutely no history whatsoever in the Battlefield franchise.
Good thing I said nothing like this.Making things more realistic for the sake of realism
I didn't say anything about 'a stability system' Where do you come up with this shit? BF2 already had a stamina system, and rightly so. It's to prevent people from sprinting around constantly. And all I meant by stability was that using up your stamina should greatly affect your ability to shoot accurately. What is so ****ing complicated and 'milsim' about this? It's a simple mechanic that would slow the pace from the current deathmatch-looking frantic fragfest. Me saying that it looks closer to real life combat was just a side note. The important thing I was trying to emphasize was the pace of it all, not to mention being more original.You simultaneously claim:
- You don't want a milsim
- But you want slower combat
- You want a stamina system
- You want a ****ing stability system that determines your accuracy in tandem with movement, stamina, stance, and god knows what else
- This stability system makes the combat better "Because it's closer to what real life combat is like."
- BF3 doesn't put emphasis on cover
How am I supposed to interpret this, exactly?
Granted, what you're saying here is true. But I'd still like to see them emphasize this ideal combat that both you and I clearly agree on by doing some of the things I mentioned.So what you guys are saying is that BF3 is ruined because they took out fatigue and the pace is a little bit faster? Clearly tactical gameplay will be impossible! Seriously, look at the videos. It takes like 2-3 shots to kill someone... and with low recoil that means it's pretty damn easy to die. Which means that cover and whatnot WILL be really important, and that you and your squad WILL be rewarded for playing slowly and deliberately and minding cover and lanes of fire and all that good stuff.
All I did was post some ideas that other people in the thread liked, and that I wanted to see the kind of combat that you just described. Why did you have to bring up my old posts in the thread? They are totally irrelevant to my post, and only serve to derail the thread with these stupid arguments. Good job.edit: Okay, go ahead and high road me, whatever. You're right Vegeta, you never whine about anything how dare I intrude upon your right to post 34 negative comments in a thread about a game you aren't going to buy. Oh wait, you don't have that right. Luckily for you I'm so sweet I'll let you keep pretending you do.