Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
- Reaction score
- 140
I'm not saying its complex in such a way they are unable to handle it. People are smart and they can figure stuff out and have done for years. Its more complex in terms of the amount of things that are now pored into games and how much work they would need to produce.
Back in the day when mods where big they had to deal with some basic art production, some new code and a few levels. Now there is all the 3d sound to deal with, physics, destriction and more which adds MASSIVES of code and then there is the TONS and TONS of art work. Like I said before games like this take years to produce with hundreds of people working on them. The man hours put into the production of a game like this is insane to say the least.
What I'm really getting at is modding has become harder just because there is so much more involved, there is just too much work for a team of 10-20 people working a few hours in an evening to produce a great quality mod in a decent time frame.
The SDK of some description should be released, and people will try to mod it and I'm sure some mods will come out but its debatable as to weather they will meet the quality of past mods. The best results would come from mapping, if they released a fully comprehensive mapper which included a **** ton of ready made assets.
-------------
I managed to play this for the first time this morning, a quick hour of pwnage and It was frigging awesome. Though I came across one problem. I've mashed my mouse sensitivity riiight down as this is how I like to play but it has not put it down for the Veichels, So the tank turret moves a zillion MPH and I cant aim for shit. Can you change this at all??
What do you mean back in the day when mods were big? Mods are STILL big. Basic art production, some new code and a few levels? Talk about EXTRAVAGENT art production, shitloads of new code and new levels. 3D sound isn't something that the mod developers typically have to work with. That shit isn't made to be 3D, it's the engine that handles it. Sorry but have you PLAYED or SEEN any mods in recent years? They're all over the place and they're incredibly professional. Let me tell you also, they do not have the armies of people working on them that the full games do either. Why? Because they don't require them despite what you think.
Of course modding is harder, because you're dealing with somewhat more complex games, but that point is completely nullified by the fact that these people are incredibly talented. Does it give them issues? Sure why not, do they cope with it and still produce fantastic shit? Hell yes. This notion that modders just don't have the resources or capabilities to cope with modern games is bullshit. These modern games aren't all that more complex than their predecessors. How do you get off saying there is "too much work" when modders do it all the time, still today? Modding isn't some lost art, it's a current evolution.
I seriously don't ****ing get what you guys are going on about. How is battlefield any different, other than the fact that they've made it really hard to produce mods? I don't understand how you're drawing the line at this latest generation of games and saying, "nope, they can't handle this... too much work, too much art... they just can't produce." That's ridiculous.
I think you guys need to actually learn about what you're talking about... learn about the kind of shit modders are producing today.