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Originally posted by El_Chi
You wouldn't like to, maybe, post a proper link anyone?
(Althouygh PLEASE not to sign-up-and-give-us-money-or-download-at-0.6kb Gamespy etc. The BitTorrent version perhaps?)
Originally posted by zdub
yea they actually move with momentum...i wonder if you hit them hard like that into a window or something if they would go through it...i can see that in M player. grenade hits the floor blows up sending some poor guy through a window across the street or something to that effect
They idi in DoD a pretty good animation of a flying body after a granade explosion though.Originally posted by zdub
yea they actually move with momentum...i wonder if you hit them hard like that into a window or something if they would go through it...i can see that in M player. grenade hits the floor blows up sending some poor guy through a window across the street or something to that effect
Originally posted by zdub
yea they actually move with momentum...i wonder if you hit them hard like that into a window or something if they would go through it...i can see that in M player. grenade hits the floor blows up sending some poor guy through a window across the street or something to that effect
Originally posted by BWMASTER
Man I just hope ragdolls react the same for every player in the MP server.
If I shoot a guy with my flame gun and he falls down in the pit I want others to see it too, not him not falling.
Does anyone know how UT2k Handles ragdolls? Is it client side or server side?
It is so cool shooting someone with the shock-rifle and watching them fly fly away.
Originally posted by BWMASTER
Or like in the tunnels video he may not fall at all.
In the old tunnels video from gamespy the soldier fell down in the pit...
Originally posted by ReZeroX
that pretty much answers the question. ragdoll physics will be handeled client side. if the demo recorded 2 different movements, then that means ragdoll will be different for every person on a server. i was kinda dissappointed when the soldier didnt fall down the pit in the high quality version, that would have been so cool.
Originally posted by Lifthz
Tunnels owns all. The Strider video might take over, maybe.
Originally posted by SpuD
Did anyone else notice the front of the scope changes to match the enviroment when he moves the gun around? looks pretty cool