barbarbarbarbar
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Meh , anyway , ill wait for a week for the Spy/Sniper craze to wear off.Then ill start playing.The scout update ******ry made me FFFFUUU-
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The cigarette in his hand looks different.
Big wall o'text
The cigarette in his hand looks different.
You know, Pi, you can be as sarcastic as you like, but I truly dare you to actually try and refute my big wall o'text. Please, make an actual argument against what I'm saying rather than "Let me quote Darkside and give him the sass without actually addressing anything he brought up."
Because if there's one thing I actually do know, it's Team Fortress. And if there's two things I feel I'm qualified to speak out on about Team Fortress it's soldier and spy. I've devoted TEN YEARS to playing the spy. I've learned, done, taught, and forgotten more about the spy class than most people will ever know. I've contributed to the spy community, teaching people the ways of being a better backstabber.
So please, try and give me an actual argument against why the Ambassador would benefit the spy more than the tranquilizer gun. Please, tell me a situation in which the Ambassador would be more of a boon to teamwork than the tranquilizer gun. Tell me how the tranquilizer gun would be a bad idea, or why Valve shouldn't listen to me, or why I'm just prattling on about things I apparently know nothing about--or, at least, that I know less than Valve about.
Simply because one creates a game does not mean that they know what is best. This is a foolish statement. Game developers are not infallible; they're still capable of making mistakes. This is one such mistake.
I've already rifled off a letter to Robin Walker; hopefully he can shed some light on why the TF2 team decided to take this route.
you said:Because if there's one thing I actually do know, it's Team Fortress. And if there's two things I feel I'm qualified to speak out on about Team Fortress it's soldier and spy. I've devoted TEN YEARS to playing the spy.
Rant against the Ambassador
If you didn't care you wouldn't bother to say anything in the first place. Why bother, then? Just to say, "Har har I sure got Darkside55 by being sarcastic and then telling him he's low-hanging fruit and not even worth my time debating?"No, because I don't care.
Doubt it'd be as effective as you'd think. It'd still be quite a situational weapon, and it'd retain its slow rate of travel. Movement speed in TF2 isn't so hampered that you'd be unable to dodge a slow-moving projectile. Plus, unlike a stun, the enemy could still fire at you even if you DID manage to tranquilize them...and if you're alone, you're only going to be using the tranq gun to get away. In a team, though, the weapon would increase in usefulness and that would, again, help foster teamwork.Eejit said:I think a tranq gun would be overpowered in TF2. In TFC all classes were more maneuverable, largely through mechanisms a tranq gun couldn't effect. In TF2 only demoman, soldier and to some extent spy retain such abilities.
Point being a spy using tranq gun well would be far, far more effective in TF2 than in TFC. Too effective I suspect.
No, because the enemy can still shoot you when you're tranq'ed. You're not so slow that you can't turn around before you get backstabbed. Especially in the case of splash damage classes like soldier and demoman, or the pyro, it's not going to work. Anybody with a shotgun, it's not going to work. Even melee-to-melee, you've only got a slightly better chance.Hunter-Killer said:Imagine it, you shoot someone with the tranc, they slow down or stop then bam, your right behind them with a knife in their back before they even had a chance to think about turning round, it just wouldn't work and be painfully overpowered.
Then why even play spy, bro? If you don't have the mindset of playing a spy why play a class geared to people who want to play a certain way? I'm a spy; I like sneaking and disrupting the enemy. That's MY fun. I think it would be fun if I could slow the enemy down and help my team; that's MY fun.Jintor said:Seriously. I don't care about how good TF was back in the day. I'm having fun now. I want to continuing having fun.
If you didn't care you wouldn't bother to say anything in the first place. Why bother, then? Just to say, "Har har I sure got Darkside55 by being sarcastic and then telling him he's low-hanging fruit and not even worth my time debating?"
You quote me as if you have something to discuss with me on this discussion forum, but then you can't be arsed and fall right back to, "I'm sure Valve knows more than you about Team Fortress because they made it."
When it comes to programming, designing, the actual making of and updating the game, sure. But not always what might be in the best interest of the people playing the game, you see. They're still just people coming up with ideas that THEY think would be beneficial to the player. But unless you're actually playing a certain class religiously you might not know what that is. So instead of going for something that could make the spy more useful they went for an upgrade of his current weapon with a considerably slower RoF. And I'm not going to call them lazy for doing so like some people might, I just think it was a case of "We don't know what to do for spy. Have a bigger gun."
The tranq gun MIGHT help that happen. Certainly if the enemy was slowed maybe you would be able to get another backstab in your chain.Jintor said:I like sneaking around, disguising as people, getting chains of backstabs, taking out that oh-so-confident medic and stab'n'sappin' the engie. Does the Ambassador stop me doing that? Would having a tranq gun help that happen?
Enjoy your sap and stab. (Do you really stab then sap?)
Yes, and if you were the "all mighty veteran Spy" you trying to make out then I think you would too. Why run the risk of the Engy coming over and smacking you round the face and destroying your sapper when you can get rid of him first. I have seen “Sap & Stab” go wrong a lot more times than “Stab & Sap”.(Do you really stab then sap?)
Only a “slightly better chance” Do you actually play the Spy or are you just ranting for the sake of it? If you tranq’ed someone from behind and they slowed down I can guarantee that 9 out of 10 times you would kill them unless they were the Pyro, Scout or maybe Medic because naturally they are faster than the Spy. When you play the Spy (and I assume you do from your ranting) you will know that sometimes you end up chasing people trying to catch up, I can tell you for a fact that if you were to have a tranc gun it would be far too easy to catch up and kill all of them, even if they were to turn round it still gives the Spy far too much advantage. The tranc would be over powered and that’s why we aren’t going to see it. We are not playing TFC so stop relating to it, and if you love it so much then go play that version!No, because the enemy can still shoot you when you're tranq'ed. You're not so slow that you can't turn around before you get backstabbed. Especially in the case of splash damage classes like soldier and demoman, or the pyro, it's not going to work. Anybody with a shotgun, it's not going to work. Even melee-to-melee, you've only got a slightly better chance.
As I said earlier, if you and a spy teammate worked together one of you could sap a sentry and the other could tranq the engy. So yes, the tranq gun could also help THAT happen.
Right now most spies don't even sap to help the team, they just do it to screw with engineers and get points for themselves. Backstabs don't really help the team aside from putting an enemy out of commission for ten seconds.
Maybe. On the other hand there is some talk that between the Sandman, Rockets, Airblast, Stickies, Natascha and Sentries we already have too many things that can affect player movement... there might have been less support for a tranq gun than you think.Truth is, HAD this update been the tranquilizer gun, you'd all be creaming your pants over how awesome it would be
I really disagree, decent Snipers can pin down multiple paths and really hamper a team. Most maps don't have that many paths to the objective, losing one or two to a good Sniper can really limit a teams flanking options. I've found it's not uncommon for a team wanting a Spy just to limit Snipers or for Spies to be criticized for not taking out Snipers first before moving on to whatever.Snipers have rarely ever affected one side or another to make a difference in the equation. Same goes for heavies.
Absolutely. When I'm on my own it's my preferred way to get deal with a Eng + Sentry, sapping first just alerts the Eng to your presents. Sapping takes so long if you are killed or forced to run away and the Eng lives you've accomplished nothing at least if you screwup stab+sap the Eng won't be around to repair his stuff when your teammates come around.(Do you really stab then sap?)
**** yeah, hit q to quick weapon switch to sapper.
Yeah, I know the process of it. That Daedalus guy put out that vid in 2007 when the game came out. Personally I don't dig it. It works fine when the conditions are right, I'm not saying anything against it, I'm just rather surprised you'd rely on it. Everything's got to be lined up just right. Personally I'd rather sap then stab.Yes, and if you were the "all mighty veteran Spy" you trying to make out then I think you would too.
Maybe on the last cap of Lazytown. Anywhere else snipers are dumpy. Cart maps? Dumpy. 2fort-style maps? Dumpy. That one castle map that I can't recall the name of? Dumpy.If your snipers aren't helping turn the tide of battle then you have some shit-ass snipers. AREA. DENIAL.
I think you're overestimating how much of a reduction the tranq could give. And add soldier, demoman, and of course spy to the list of classes that would still be able to fight against you if you were tranq'd in the back. Especially soldier or demo, more than the others. If I'm tranq'd as a soldier I'm going to blast backwards over the spy's head and kill him.Only a “slightly better chance” Do you actually play the Spy or are you just ranting for the sake of it? If you tranq’ed someone from behind and they slowed down I can guarantee that 9 out of 10 times you would kill them unless they were the Pyro, Scout or maybe Medic because naturally they are faster than the Spy. When you play the Spy (and I assume you do from your ranting) you will know that sometimes you end up chasing people trying to catch up, I can tell you for a fact that if you were to have a tranc gun it would be far too easy to catch up and kill all of them, even if they were to turn round it still gives the Spy far too much advantage. The tranc would be over powered and that’s why we aren’t going to see it. We are not playing TFC so stop relating to it, and if you love it so much then go play that version!
I'm a spy; I like sneaking and disrupting the enemy. That's MY fun. I think it would be fun if I could slow the enemy down and help my team; that's MY fun.
darkside needs to calm down, or is he a highly profitable game developer?
darkside
calm down
Uh...but that's what the spy does. Sapping engineers' buildings is disrupting the enemy. Sneaking up on defenders and taking them out is disrupting the enemy. What do you mean it doesn't work like that? That's what the spy does!But it doesn't work like that. It never did. That isn't working in conjunction with other classes or the game itself; it's injecting as much pure annoyance as you can into a single class and sitting back and letting that play out. That is not Good Game Design.
Well, I did say killing medics actually is credit to team, most of the time.Darkside, I'm curious as to what you consider actually helping the team. As far as I'm concerned chaining a bunch of kills in a row, especially when one is a fully charged medic, is a great help to the team as everyone else has to now deal with a couple less enemies, and one less invunerable enemy.
Cloak, wait, decloak, ambush with ambassador, cloak during cooldown, repeat.
Lots of spies use the revolver already. It works, no arguments there, but yeah, there are 'better' ways to play the spy.being able to actually do some damage at a distance other than two inches from the enemy's arse seems like it could be pretty benificial to the team. Maybe it's not what Spies are "supposed" to do but I've gotten the odd kill from shooting into an confruntation between my team and the enemy, from a safe distance, before cloaking again and heading further into the enemy base.
Not so! If you get on a good pub, one with regular members and a good rotation, you can pull off ballsy shit working as a team. Granted that MAJORITY of the pub experience is just people hopping on and doing their own thing, coinciding with the team's goals when it suits them, but you'd be surprised at how it can work on a good pub.Also, trying to actually spy on the enemy and communicate with your team as to what the enemy are doing is often pretty useless in a public server, and at least two of the people you've been arguing with (myself and Jintor) don't really care about clan at all. The Cloak and Dagger should be good for doing that though.
Depends on the conditions, but I'm already thinking of a few spots in maps where you could just stand, cloak, and fire and be relatively safe.That sounds like a bad idea. It would draw much more attention than just stabbing and likely get you killed. I would much rather stab if I cloak and wait.
God damn it you gave him a big ****ing revolver that does heavy damage and has a long cooldown. What kind of message are you sending here?
GOD DAMN IT
You could've really had it, Valve. You started by bringing back feign death, which was the master spy's boon. The next day you drop Meet the Spy, and it was good. You had every chance to keep the ball rolling, bringing out amazing spy stuff...then you do this.
Why do you do this, Valve? For a game that's supposed to be based on teamwork and well-defined roles, it seems as though you really don't give a shit about that at all. It's like you don't really know what the spy does, or how he's supposed to be played, or how you could make him further credit to team.
Let me sum up what a spy does: disruption. A good spy disrupts the enemy. Spy is the monkey wrench in the enemy's gears that mucks up all their well-laid plans. Spy's the guy who sneaks his way in, takes out a sentry here, stabs a guard there, cloaks in a corner and gets on the mic and reports what the enemy is doing. That's the spy.
The spy is not Samuel L. Jackson in The Long Kiss Goodnight, storming into enemy territory with a big fuckin' revolver. The spy isn't "Lol my gun is hueg and keel u in one boolet." The spy is not a substitute sniper, the spy is not a long-range damage dealer, the spy is not supposed to be a six-shot-superhero AND YOU ARE ENCOURAGING NEWB PLAY WITH THESE STUPID FRIGGIN' UNLOCKS! Do you not even care what the roles of the classes are anymore? Do you not care about teaching players to support their team in beneficial ways?
God damn it you gave him a big fucking revolver that does heavy damage and has a long cooldown. What kind of message are you sending here? "This is the spy. Look at him be stealthy and rely on gadgetry and close-quarters combat to support his team. HERE HAVE A BIG GUN THAT WILL MAKE LOUD NOISES, PUT YOU IN HARM'S WAY, AND ENCOURAGES IDIOTS TO EQUIP IT, RUN INTO BASE, AND START UNLOADING, ALERTING EVERYONE TO YOUR PRESENCE. Please enjoy the spy class."
God damn you, Valve. Spy was the class of the gentleman long before you gave him slightly effeminate mannerisms, a French accent, and stuck a cigarette in his mouth. And what've you done? What've you done? You've given in to the casual side and given him a big, damage-dealing weapon. A weapon to appease the masses and go against what it truly meant to be a spy.
The tranquilizer gun...was the only thing that would have worked. I said it time and again. Amidst everyone else saying they wanted a gun like this, or a silenced pistol, or some other bullshit...no one listened. No one. Valve least of all. Maybe I should have sent them an e-mail or something. Maybe I should've made a thread somewhere they might've seen it better, like the Steam forums. I don't know. It's too late now.
You people who don't even know what it was like to be spy before...to stab under the moonlight of Cydonia...to feign death on the lights of Canalzone...to flit from shadow to shadow in Totalwar...to watch a man drown in the underwater tunnels of 2fort as he struggled against the poison in his veins, the lethargy slowing his movements as the water slowly filled his lungs and deprived his brain of oxygen, causing him to die quietly and never having reached your base, or return to his own...are you people happy now? He's got a big fucking revolver instead of the silent, usually-nonlethal tranquilizer gun he should have.
Instead of slowing enemies down so that he can escape, spies will now attempt to turn and fight, hoping that their superbullets will kill their pursuers. Instead of being in a state of constant stealth, they'll discharge a shot from a loud, high-damage revolver if they think they might be able to score a kill. Instead of serving the team by coordinating an offensive attack whereby the spy waits, offense rushes in, takes briefcase, spy decloaks and slows enemy defense with the tranq gun, he's going to be "DUHR HUHR AMBASSADOR." Instead of slowing enemy offense while playing defensive spy, same thing.
And instead of showing a measure of finesse, subtlety, and goddamn-I-can't-believe-he's-not-wearing-a-monocle level of class, BIG FRIGGIN' REVOLVER.
God damn you Valve. God damn people who don't know what the spy is about. God damn you all. GOD DAMN YOU ALL.
He's played it so many times he knows every strategy, every outcome, every possible permutation of play. He can play it in his head.If you like Team Fortress Classic, play it.