Rico
Tank
- Joined
- Aug 20, 2003
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Valve has never said something as to not supporting scripted events.
What do you think the 'hints' are? Scripted sequences = part of AI. AI sees stuff around them and if they think they can do something 'cool' or effective they do that instead of senselessly shooting at the player. Combines knocking down doors or any such thing is done this way, they tell them "you can knock this door down" and the combine weighs the advantages of doing that or firing through a window (which they were told was not bulletproof).
Scripted events? All of them, scripting is part of AI in all games out there, HL2 is just making a leap and going further with it.
What do you think the 'hints' are? Scripted sequences = part of AI. AI sees stuff around them and if they think they can do something 'cool' or effective they do that instead of senselessly shooting at the player. Combines knocking down doors or any such thing is done this way, they tell them "you can knock this door down" and the combine weighs the advantages of doing that or firing through a window (which they were told was not bulletproof).
Scripted events? All of them, scripting is part of AI in all games out there, HL2 is just making a leap and going further with it.