Dragon Age: Origins

I usually get about 20/30 second long loads but I've heard that if you play over an hour that due to a memory leak your load times become extremely long, so I usually restart the game every hour.
 
this game shines

So does dogshit.

It's a disappointment from the loins of truly great predecessors. It lacks all of the originality, polish, class, intrigue and beauty of games gone by, while adding nothing new.
 
I really would love an RPG to come along and make an carrying bag have unlimited items slots in it. I'm really sick of micromanaging my gear when I could be swinging my sword around. Its just wasting valuable time and if were going to make it "real" i couldn't hold 80 items in real life so why not make the adventure more enjoyable. hell they could reduce the cost of items when sold even if it meant i can just pick up everything and have at it! maybe there will be a mod for this someday
 
I kind of wish you could continue to play after the game ends. "Walk the Earth" and what not.

Few Bioware games do this, unfortunately. I wish Bioware would come up with some original ideas instead of reusing everything with a different setting and combat system.
 
so how long has everyone played for so far?? I'm only 6 hrs in but I know I'm hooked. Come Tuesday when I have off I'll pump more hours into this game
 
Something like 33 hours on the first run through. I don't think I'll play through the entire game a second time - might check out the other origin stories, though.
 
You mean you went to the circle of magi and got all the mages and lyrium to go into the fade to fight the demon? Or you went and fought the demon right away in the castle, which they specifically told you would kill the kid?
At redcliffe, had the option of using the blood mage to enter the fade and rescue the kid. In the process the Ar's wife sacrifices her life. At the very end you meet a Desire Demon, and she gives you an option (As a mage) to learn blood magic.
 
Ahh, well, I can see why Allistair would still be pissed.

I've got 54 hours on the game, says steam. I did restart once, but i'd say there was only 15 hours put into that one.

Haha, "only 15 hours." This game give me hope for the industry.
 
Ahh, well, I can see why Allistair would still be pissed.

I've got 54 hours on the game, says steam. I did restart once, but i'd say there was only 15 hours put into that one.

Haha, "only 15 hours." This game give me hope for the industry.

I wish I could say I'd only played 54 hours so far. Though I did restart a few times and one of those was just after the Mages Tower, (crazy I know)...
 
Only been playing this for a few hours, but so far I'm really enjoying it. The amount of dialogue is somewhat overwhelming, but the story is well done and engaging, so it's not a problem. The combat is fun as well.

Playing a Mage right now, looking to spec in Blood Mage.

Any suggestions for spell lines?
 
The entire healing line, glyph line, force field/crushing prison line, spirit healer line (not the the last one though), both walking bombs, arcane/ice/lightning bolts for your single target damage... those are what I liked. I also had the darkness line but that was never really anything spectacular. I had chain lightning on Morrigan, and that wasn't bad. Arcane warrior and shapeshifter both suck ass... and I'm not sure about the blood line.

The way combat works, with hordes of enemies just running around all over the place, cone and area spells that friendly fire have pretty limited use, so just pick up a couple of those at most. Same goes for spells with a cast time...
 
Forget what letters said :p. Just get the healing line except for the last rejuvenation spell, specialize in spirit healing and get that entire line. Then just get everything you can to paralyze people, including paralyze, mass paralyze, petrify, cone of cold blizzard, and I think theres one or two others.

Paralyzing spells are the most powerful ones in this game, because they can allow you to stop the strongest enemy you're fighting while you take out the others, or you can paralyze an entire group of people and just bash at them while taking no damage from anyone but the ranged dudes who were out of the radius of the spell. Also, freezing them or petrifying them allows them to be shattered, which is a one hit kill.
 
I love the Hex spells. The affliction hex is great for softening up multiple targets & the misdirection and Death Hexs are great for weakening big bads and allowing your team to crush them easily (they need criticals to cause normal damage, where as every hit you make counts as a critical ;) ). That Gylph of Paralysis is a must have as well, good for buying you time so you can bring your team to bear, as well as in combo with the above or Cone of Cold.
 
If you like paralysis, cast glyph of paralysis and then glyph of repulsion, which is a combo resulting in an explosion of paralysis. It hits friendlies too, though so be careful... I called it my poor man's time stop.

The good hexes cost way too much mana and cause way too much hate to be useful. You cast misdirection hex and your tank will be lucky to keep that bitch from attacking you for the duration of the fight.

Too many points wasted to get petrify... mass paralyze has a cast time and has two other useless spells in the line... cold line beyond the first spell sucks... last spell in spirit healer line is an awesome way to waste your entire mana pool doing absolutely jack shit... I used the respec mod so I've tried pretty much everything. :p
 
The good hexes cost way too much mana and cause way too much hate to be useful. You cast misdirection hex and your tank will be lucky to keep that bitch from attacking you for the duration of the fight.

What's to worry about? Unless they get criticals they do no damage to your Mage and it means they are all the closer for Cone of Cold or glyph of Paralysis, plus put a Death Hex on them as well and let the rogues slice em and dice em in no time ;)
 
Too many points wasted to get petrify... mass paralyze has a cast time and has two other useless spells in the line... cold line beyond the first spell sucks... last spell in spirit healer line is an awesome way to waste your entire mana pool doing absolutely jack shit... I used the respec mod so I've tried pretty much everything. :p

What?!

Rock armor is handy in a pinch if you need your mage to stay alive and they happen to be getting attacked in melee, stone fist does lots of damage with high chance of knockdown plus the chance to shatter, earthquake I havent really used, and then petrify is great. One out of four isnt a big waste.

Wintersgrasp is good, frost weapons is alright, cone of cold is god damn amazing, and blizzard can save your ass when you're fighting a large group and you want to not be bothered by groups of archers. Just cast blizzard over everyone and if they try to move they might slip and fall, or they might even just get frozen, which you can then shatter them with stonefist from a distance.

The last spell in spirit healer is a slow drain that you don't use when you're in combat. Use it to quickly heal your party after a fight so you dont have to just wait around for everyone to heal naturally, and it also removes any wounds your other party members have, without having to use injury kits or camping. Not that the mana drain is even that bad considering you only use it for a few seconds, and is easily counteracted by using a spell like death siphon which replenishes your mana using the corpses of your enemies.

Shit, I could probably play the whole game with just my two mages at this point. Hardly anyone ever even gets to attack me before they're paralyzed somehow.
 
I noticed that having no healing spells really sucks, so I downloaded the respec mod and got some.

But I've noticed while I really enjoy the story and presentation of DA, I don't like having to control more than one character. I don't care about the other people. I don't want to give them items because I never know when they're going to be stripped away.

I'm pretty sure it's not a fault of the game, but more of me not liking that style of game play. Too bad, really.
 
Luckily I didn't open my retail version, returned it so I can get it with this deal.
 
Steam made me just buy the Special Edition DA:O.

I haven't really payed much attention to this game though, so it'll be nice going into something without all the hype etc like I've done with most recent games (past... 5 years or more I've only bought games I've researched thoroughly).
 
Steam made me just buy the Special Edition DA: O.

I haven't really payed much attention to this game though, so it'll be nice going into something without all the hype etc like I've done with most recent games (past... 5 years or more I've only bought games I've researched thoroughly).

Read the manual beforehand:-

http://cdn.steampowered.com/Manuals/17450/DRAGNORpcMAN(US).pdf?t=1257810949

Also do the flash game here whilst it's downloading for extra goodies:-

www.dragonagejourneys.com
 
For those of you who have played more than one origin, which do you think is the best? How big a qualitive difference does it actually make?

Also, do I still get to be a huge asshole in the rest of the game as a dwarf noble? :D
 
Human Noble warrior, City Elf, either Dwarf are good. Mage and Dalish Elf aren't so great.
 
I loved mage. It was longer than human noble, and actually had a CHOICE, where human noble was just 'I'm here. OH GOD WHAT IS THIS OH JEEZ'.
 
You dont lose your items if you lose the character.
You do Krynn :(. I was doing the Dalish Elf origin and gave my friends some stuff that I bought and found (like a Crossbow). After origins, I didn't have them anymore :(
 
Just finished my first campaign as human noble. I really liked it. Great game. I'll probably do it again sometime, so many things and choices not taken. I liked how the choices presented weren't all black and white, but more gray, not really knowing the outcome was intressting.
 
You do Krynn :(. I was doing the Dalish Elf origin and gave my friends some stuff that I bought and found (like a Crossbow). After origins, I didn't have them anymore :(

Really? Stuff I gave to my party in the mages guild quest showed up in my inventory after they left...
 
Huge what the F*CK moment when I
tried to kil Flemeth.
And I actually thought I could do it :(

Also, played for 20 hours, 9% done. God damn.
 
Just got Shale. Man, wtf? Dude's overpowered, but it's awesome :E
 
I didnt use Shale ultimately. He seemed to always get knocked down at every oportunity, and his attacks were average. By the time I got him Allistair could take almost as many hits as shale, plus couldn't get knocked down, and had lots of useful abilities to divert attacks away from my weaker characters.
 
Huge what the F*CK moment when I
tried to kil Flemeth.
And I actually thought I could do it :(

Also, played for 20 hours, 9% done. God damn.

Yeah I tried doing that after the Mages tower and learnt my lesson. I think I'll give it another go once my ppls are levelled up a lot more. :rolleyes:

As for team, playwise I've stuck with Morrigan, Alistair & Leliana aside from swapping out Wynne for Leliana for the mages tower part. Being a rogue myself it would probably make more sense to go with another fighter, but I find 2 rogues useful, esp given Leliana is excellent with a bow, where as I'm just plain (deliciously) evil with dual weapons and sneaking. :naughty:

On my next playthrough (either mage or fighter) I'm thinking I'll probably go with Sten & Zev in my team, however I'm not sure there is much point to Shale or the Dog tbh.
 
Sten is awesome and loves
kittens and cookies.
 
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