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I do. I did, but it just takes me to my account.
are you saying that we are going to play as a mute?
Why didn't Bioware just stick to using the Unreal Engine instead of making their own half-assed engine.
From what I'm reading on BioWare forums, the matter is purely technical. Dragon Age is very long, the characters have a lot of lines, and to voice the main character for every gender/race combination, the length of the game and the number of lines should have been reduced. Totally understandable. Thank god they decided to stay for a long, rich game.
Maybe it will use the NWN2 method where you do get closeups of your character during some conversations and depending on what camera angle you use during gameplay.
Dragon Age received a positive review from Game Informer, which gave it 9/10, as well as a positive review from PC Gamer UK, awarding it 94%, calling it the "RPG of the decade''.
kotor 1 and 2? Elder scrolls Oblivion, the witcher I'm sure there are others
But all the reviewers who have reviewed it so far take money from developers in exchange for positive reviews, so I cant trust them.
But then it is Bioware, and they've made really good RPGs before so I cant see how they'd screw this one up. But then I see videos of it again, and it looks so awful.
It looks so bad [...] I see videos of it again, and it looks so awful.
"Thus begins Dragon age, one of the most enormous and astonishing of games. It's an unashamed high-fantasy RPG, rooted in the most traditional soil, yet set in a highly original world."
"This is not a game that can be simply explained. How does it begin? It begins in six completely different ways, and each of these can be met with a wildly different approach."
"Whether you play as a human, elf or dwarf, a rogue, warrior or mage, a noble or a commoner, Dragon Age requires a smart use of your wits and weapons"
"You can approach combat in a couple of ways, depending upon your personal preferences and the difficulty to which you've set the game. In theory, setting it to easy should let you fight in real-time, where you select opponents and issue instructions from a row of tiled attacks, spells and special items familiar to any MMO player, as the fight happens."
"As you and your party level up, at levels 7 and 14 you get a point to spend on a sub-specialism that opens up new talent trees. A warrior, for instance, can choose to be a berserker or champion, among others. A mage might opt for shapeshifting., allowing her to morph into an animal during battle. A superbly useful talent for a rogue is ranger, which allows you to call an animal to join your party."
"Humans are the dominant race in Ferelden. Dominant in some extremely unpleasant ways. Until a few hundred years ago elves were the slaves of humans. In theory they have been freed, but those who live in cities remain second-class citizens, forced to live in slums, either begging or finding menial work in human houses. A small number of elves broke away to live in the Dales, these "dalish" elves are attempting to recover their lost culture. Bitter and vengeful, they kill all humans who wander into their territory. The dwarves live in the Frostback Mountains. Mages are feared and loathed by all. Your first two hours playing as a human noble will have almost nothing in common with those of a dwarf commoner or Dalish elf. While you're taught the basics of combat, and introduced to party mechanics, the rest is unique."
"Whether you play as a male or female, there are various characters with whom you can fall in love. However this isn't a genderless universe, and a gay relationship will be recognised as such."
"The ending, which is different depending upon how you've played, manages to deliver on the anticipation built up, surprising you with new twists, and creating an appropriate sense of scale."
The reviewer took 80 hours (over the course of 2 months playing it) to complete it with a first playthrough. He goes on to say:
"This is the most enormously detailed game world I've experienced, its history stretching back thousands of years, its cultures vivid, beautiful and flawed, the battles enormous, the humour superb. Roleplaying games now have a great deal to live up to."
94/100
That tipped me over the edge, Sterny. Pre-ordered.
Fear my dwarf warrior :cheers:
jimbo118 said:I think you already posted that Stern. Someone did anyway.
I would have thought you were sold on the game months ago.
The PC, PlayStation 3 and Xbox 360 versions of Dragon Age: Origins will all connect to Bioware's new "Social" website, which will collect data from player's games. The type of data gathered differs between the console and PC versions, but all will share some features. Players of any version of Dragon Age will be able to link their copy of of the game to BioWare's site. The Social site requires users to create a free account. Once the game and the site are linked, a record of the player's accomplishments in the game and the status of their ever-evolving character will appear on the Social site.
The most basic manifestation of that appears in the player's character screen
Sharing stats and updating an online avatar version of your character isn't itself a feature that would amaze avid users of something like the Halo-tracking Bungie.net. But Melo and his team have more elaborate plans than that.
"One of the things we started to look at was the way you could share your story," Melo said. "That really ties to the core of the game. The game radically challenges based on the decisions you're making along the way and the party members you have with you. We were trying to figure out how to create these water-cooler moments that people could talk about without spoiling it for people...we wanted to have a way that complements that instead of random [forum] threads."
To help players share their stories, the data-tracking will also snatch details on what the player has accomplished in the game
every reviewer is bowled over by the sheer amount of Cake they are given, to the extent that they all scream 'Best Cake ever!!!' even though its not really a quality Cake. :|