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Ennui said:We all get wonky doors, it's a problem with the map.
Please stop calling this cyberpunk. It's got a cyberpunk setting but I'm afraid that despite their amazing work, they've completely missed something that makes it feel cyberpunk. This game has very little atmosphere and cyberpunk is all about atmosphere.
Sir Dingus said:Im not entirely sure why there is all this "paying for the game" rumor. The devs have said it themselves on the forum, that as long as this game was a halflife2 mod *note - NOT a standalone product* it would be completely free\
Fuzzy-Team Dystopia said:Any plans past the demo release are at this stage still under negotiation / discussion with Valve. A lot rides on how well the demo does. If Dystopia's demo is a huge hit (which we obviously hope it will be), with help from Valve we will investigate the possibility of turning Dystopia into a stand alone game.
Please understand that we can't go into depth regarding these possibilities. Not only because licensing options are covered by a strict Non-Disclosure Agreement, but any such options are completely hypothetical at this stage.
I can honestly state however; we have no intention of charging for Dystopia unless it's a stand alone product. If so, it still wouldn't be anywhere near as expensive as a normal retail game.
Our work on Dystopia has never been driven by the desire to make money. The entire team is donating their time, skills and effort purely because we all want to make a kick arse game.
I don't know if I would tell you this, because you might explode in joynessboglito said:Either way I'm very excited by this and would gladly pay to play it if it gets even better than it currently is.
TheAmazingRando said:Agreed! It would be crazy. *jabs Samon with katana*
Then my thermo + Ion whipes you off the earth.Pulse said:Cloak + EMP Grenades + Katana = Winning combination
umm yeah lets base a whole community off one comment! :cheers:SimonomiS said:Some guy from the DL_ clan told me to "suck his nuts" because I asked them to balance the teams.
Great start Dystopia community.
=Coy0te= said:umm yeah lets base a whole community off one comment! :cheers:
SimonomiS said:Some guy from the DL_ clan told me to "suck his nuts" because I asked them to balance the teams.
Great start Dystopia community.
QTF ololobam23 said:I hate idiots.
Someone QFT me.
Somefool said:I only have 1 complaint about this mod, the spawn time is a little too long. I had my entire team die, and the respawn timer would shoot up to 30 seconds left. I think it should cap at 15 seconds.
CookieCuttah said:I think it should still be less. 30 seconds of completly clear hallways can make a huge difference. Fast.
Any plans past the demo release are at this stage still under negotiation / discussion with Valve. A lot rides on how well the demo does. If Dystopia's demo is a huge hit (which we obviously hope it will be), with help from Valve we will investigate the possibility of turning Dystopia into a stand alone game.
Please understand that we can't go into depth regarding these possibilities. Not only because licensing options are covered by a strict Non-Disclosure Agreement, but any such options are completely hypothetical at this stage.
I can honestly state however; we have no intention of charging for Dystopia unless it's a stand alone product. If so, it still wouldn't be anywhere near as expensive as a normal retail game.
Our work on Dystopia has never been driven by the desire to make money. The entire team is donating their time, skills and effort purely because we all want to make a kick arse game.