dscowboy
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Originally posted by Beazil
In my understanding, a mod is a game that uses the same code as the retail it is based on (not to be confused with licensing an engine).
But it IS licensing an engine. The only reason free mods don't have to pay licensing fees is because they don't charge for the game. If the CS developers had tried to publish CS on their own (without Valve), they certainly would've had to pay Valve a licensing fee.
You can divide a game into three main components: Engine, gamecode, and art. Counter-Strike uses new gamecode (gameplay rules) and new art (models, animations, levels, etc), on top of the existing HL engine. Similarly, Elite Force uses new gamecode and art on top of the existing Q3 engine. Fundamentally, the only difference is that CS1 was created by unpaid developers working for free, and Elite Force was created by a development studio working for salaries.
The CS and DoD teams work for Valve now. They are no longer 'non-professionals', they are like any of Valve's other developers.
Originally posted by Beazil
The publisher will only be increasing their customer loyalty by doing this, and this fact by itself makes business sense.
But you could say exactly the same thing for the WC3 expansion. It would increase WC3 sales, so why not give it away for free? Clearly Blizzard made the right decision by not giving it away for free, because it's sales are going to fund Blizzard for about the next 5000 years.
Originally posted by Beazil
Separate products do not require me to another product in order for them to work. They may be based on licensed technology from an estabished engine, but they are stand alone. This is what makes them different from a mod or expansion.
As you know, you can buy CS or DoD as standalone in the store today. Why wouldn't CS2 and DoD2 be standalone?
Originally posted by Beazil
I feel that once you purchase a game you should be able to play it whenever you want, as often as you want without having to shell out fees to play it.
If you buy HL2, you'll be able to play HL2 for the rest of your life. Valve should've called the 'subscription option' a 'renting option'. You pay ten bucks and you can rent all Valve games for a month.