Episode 3 Suggestion Thread Wants/Don't want

I'll go fetch the rope...
 
Heck, you never know, TF2 might also be tied into HL2....

I just want an advisor to approach gordon and alyx, preparing to suck out Alyx's brains only then to be shot by a rocket, followed by 'TIME TO INFORM YOUR NEXT OF KIN!!!' :D that would be awesome
 
I want to see Dr. Breen's character arc further expanded in Ep. 3.He doesn't necessarily need to be live and in the flesh,but I want to find out a)the real meaning behind his comments about Gordon's contract "being open to the highest bidder" and b)whether or not the Combine Advisor in the Citadel in Ep. 1 was Breen in a host body.
Breen's probably the best character in the series...he's one of the best video game characters of all time.....not because of some superpower or some cool gun,but because his voice and his mannerism are consistently subtle and nuanced.Listening to Breen speak is like listening to a real human speak.
He's witty, articulate,and he has an amicable personality that contrasts wonderfully with his sinister actions.Listening to the Breencasts and seeing the man live and in the flesh,it's genuinely surprising that one of the most evil characters in the game sounds as if he's a sophisticated intellectual who'd like nothing more than to sit down and resolve disputes in an agreeable manner.The only first hand glimpse we get into his evil side is when he has to physically restrain himself from hitting Alyx in the face.This kind of nonstandard character development is exceptional for a video game character,especially a video game villain..He's the villaint of the piece,but there really isn't a palpable sense of evil that extends from his personality.There is no evil,maniacal,cackling laughter and very little braggadocio;in place of that is nervous laughter,dripping sarcasm,dry humour,and admonitions that sound both logical and entirely well intentioned.This is the kind of nuance that's generally missing from most video game antagonists. Throughout Ep. 1 you can tell that Valve intentionally focused on the ambiguity of his fate,so I look forward to some proper closure for this guy's story arc in Ep. 3.
 
Want:
Portals
Super gravity gun!
Combat Androids
Hacking (apart a certain AI)
More Alyx :naughty:
Telekinetic duels with Advisers.
Lots and lots of achievements.
Smarter Combine AI.
A sword.
Anomalies, artifacts and mutants :p (go STALKER!)
Invisible enemies

Don't want:
Darth Vader
More types of zombie
More headcrabs
 
It would be actually. Especially if you used Kupoartist's idea of painting them visible using paint cans.
 
Play HL2 SMOD CSS SCI FI. You will meet invisible enemies :D
 
Generic gamers and reviewers would complain right away. Even some of you.

Its just so predictable.
 
Want:
-More aliens. Since we're in the artic now, this would be a perfect time to go back to HL1 style gameplay with Bullsquids, Houndeyes, Gargatuas and my personal favorite, (and the one I want to see the most) the Ichthyosaur. At least for a portion of the game, until the Combine bust the party.

-Portal Gun sequence

-Tau Cannon

-I really want to see an Advisor getting his ass handed to him, then being able to inspect his guts (kind of like the strider at near the end of EP2)

-More info on who exactly the G-Man is

-A good ending

-Snow!


Do not want:

-Turret Defense Sequence (don't mind a defense sequence, but taking care of turrets annoys me)

-A vehicule scene

-A bad cliffhanger ending
 
I want those sweps !

Got em, but I think there about off...

They dont do damage holes in walls, atleast mine dont...
And, im pretty convinced they dont kill things...link please, just to check if its the same pack...
 
So now we have all played Episode 2 what do you want or don't want in Episode 3 think of this as your wish list.

Wants
More story (obvious)
More G-man
More Alyx less of Alyx's clothing:D
Massive Blizzard Harsh Environment
Vehicals snowmobile perhaps
Tougher physic puzzles

Don't Want
Antlions
Big Zombie levels
Telling important things before the game is released don't tell me an important character is going to die

100% agreement
 
What I Want
(Now with Pictures! :D)

Teh Flying Crab Synth,

fcsynthre3.png

and Teh Spider Synth
ssynthyb2.png
 
I want a abominable snow man in Episode Three. Wouldn't that be awesome?
 
Id love more about G Man and his motives??

Flamethrower haha.....
Huge Climax which will leave F**cking Stunned
leads onto Half life 4 or 3
Epic last man standing Batttle
More Moves with the crowbar
 
I want to see weird, apeture science robot things. I kind of GlaDOS with legs. A big battle between one of these things & Dog .... were Dog gets ripped to pieces. That would be good.
 
Ok, Portal Stormzzz, you now have 9 hours to finish your film...
 
I want to see Dr. Breen's character arc further expanded in Ep. 3.He doesn't necessarily need to be live and in the flesh,but I want to find out a)the real meaning behind his comments about Gordon's contract "being open to the highest bidder" and b)whether or not the Combine Advisor in the Citadel in Ep. 1 was Breen in a host body.
Breen's probably the best character in the series...he's one of the best video game characters of all time.....not because of some superpower or some cool gun,but because his voice and his mannerism are consistently subtle and nuanced.Listening to Breen speak is like listening to a real human speak.
He's witty, articulate,and he has an amicable personality that contrasts wonderfully with his sinister actions.Listening to the Breencasts and seeing the man live and in the flesh,it's genuinely surprising that one of the most evil characters in the game sounds as if he's a sophisticated intellectual who'd like nothing more than to sit down and resolve disputes in an agreeable manner.The only first hand glimpse we get into his evil side is when he has to physically restrain himself from hitting Alyx in the face.This kind of nonstandard character development is exceptional for a video game character,especially a video game villain..He's the villaint of the piece,but there really isn't a palpable sense of evil that extends from his personality.There is no evil,maniacal,cackling laughter and very little braggadocio;in place of that is nervous laughter,dripping sarcasm,dry humour,and admonitions that sound both logical and entirely well intentioned.This is the kind of nuance that's generally missing from most video game antagonists. Throughout Ep. 1 you can tell that Valve intentionally focused on the ambiguity of his fate,so I look forward to some proper closure for this guy's story arc in Ep. 3.

Aw hell yeah.


Want:

  • More, even better music.
  • Mossman, of course.
  • Replacements for the current weapons, which are getting boring. Probably from Borealis.
  • Awesome snow effects, snow sticking to people, covering things up etc.
  • Awesome breath effects.
  • Gravity-gunnable dead headcrabs.
  • At least one new enemy - possibly Mortar Synth.
  • Make the damn Hunters shiny green, like they're supposed to be.
  • Ragdolls you can knock around with the gravity gun.

Don't want:
  • Big zombie section.
  • Antlions.
  • Satan.
  • Portal gun.
 
I want to see Dr. Breen's character arc further expanded in Ep. 3.He doesn't necessarily need to be live and in the flesh,but I want to find out a)the real meaning behind his comments about Gordon's contract "being open to the highest bidder" and b)whether or not the Combine Advisor in the Citadel in Ep. 1 was Breen in a host body.
Breen's probably the best character in the series...he's one of the best video game characters of all time.....not because of some superpower or some cool gun,but because his voice and his mannerism are consistently subtle and nuanced.Listening to Breen speak is like listening to a real human speak.
He's witty, articulate,and he has an amicable personality that contrasts wonderfully with his sinister actions.Listening to the Breencasts and seeing the man live and in the flesh,it's genuinely surprising that one of the most evil characters in the game sounds as if he's a sophisticated intellectual who'd like nothing more than to sit down and resolve disputes in an agreeable manner.The only first hand glimpse we get into his evil side is when he has to physically restrain himself from hitting Alyx in the face.This kind of nonstandard character development is exceptional for a video game character,especially a video game villain..He's the villaint of the piece,but there really isn't a palpable sense of evil that extends from his personality.There is no evil,maniacal,cackling laughter and very little braggadocio;in place of that is nervous laughter,dripping sarcasm,dry humour,and admonitions that sound both logical and entirely well intentioned.This is the kind of nuance that's generally missing from most video game antagonists. Throughout Ep. 1 you can tell that Valve intentionally focused on the ambiguity of his fate,so I look forward to some proper closure for this guy's story arc in Ep. 3.

Post of the day.
 
:( Sorry about this samon, but that post was yesterday :O
 
Theyre iconic creatures to HL2, zombies will definitely still be there.

Its obvious that we wont see any more antlions though
 
I changed teh date. I |censored| due to lack of work.

picard-facepalm.jpg


I DO plan on some kind of trailer before the end of today as compensation

2-3 days tops, If I'm not lazy.(for your info, I made those 2 models above in just 2 hours. I have quick hands)
I've also added more media and concepts etc. I'm thinking about breaking it into 2 films for awesome cliffhanger ending effects.

Back on topic, there are some deleted Strider concepts in "raising the bar" that would make an awesome "strider elite" of some sort. It would add something new for sure.
 
Theyre iconic creatures to HL2, zombies will definitely still be there.

Its obvious that we wont see any more antlions though

I don't mind Zombies i just don't want there to be a to big a focus on them.There are too many portions of the game dedicated to just Zombie combat which is getting boring and prevent new innovative game styles.Don't count on Antlions not being there it might be Valves opportunity to introduce the ice Antlion or to show they can survive in the cold.
 
I changed teh date. I |censored| due to lack of work.
- Pic -

I DO plan on some kind of trailer before the end of today as compensation

2-3 days tops, If I'm not lazy.(for your info, I made those 2 models above in just 2 hours. I have quick hands)
I've also added more media and concepts etc. I'm thinking about breaking it into 2 films for awesome cliffhanger ending effects.

Back on topic, there are some deleted Strider concepts in "raising the bar" that would make an awesome "strider elite" of some sort. It would add something new for sure.

Strider elite?! :dork:
 
Don't want:
- Alyx Vance. So tired of her. This series has lost its sense of isolation now that the whole game has a chatty NPC following you.
- Contrived solo segments due to the NPC companion. "Despite following you everywhere, I'll suddenly exit the scene so you can do so-and-so by yourself."
- Transmitters that Alyx wants me to restore power to, only to have their messages cut off halfway through anyway.
- Driving sequences. Every Valve driving sequence takes too long, going all the way back to the hoverboat sequence in HL2.
 
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