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Answer to the Vault 112 thing
If you go to the abandoned house in Tranquility lane, you can select some objects right by the door that make noise, if you do them in the right order, you can access the good karma answer: chinese invasion. Quite frankly you getting good karma from it doesn't seem to make sense from the other way either, just less sadistic I guess
Now my own question, a simple yes or no is all I request, has to do with Amata, probably spoiler safe for someone who has beaten the game already.
After she becomes overseer and tells you to leave the vault, are you ever allowed to interact with her again?
Also I read about the endings just having slight variations to them, you can get about 3 by just changing small things just before the ending part. I'll find out the others by playing again instead of getting spoiled about every single one but I have to say, I wish the game could continue after it, I mean...
Whether its death or you live, its "story ends." I'd rather go take Amata to Megaton and chill or something, Fawkes can be the royal guard (god damn he made the game easier). Well either way it seems there can definitely be a sequel (at least in the universe) with so much crap going on, and the last line being "war never changes."
Is there a nice list of unique items, and preferably where to find them?
did a quick little fallout 3 fan art piece =)
http://www.halflife2.net/forums/showpost.php?p=2803983&postcount=7
Hmm, all the surprised positive feedback had been thawing my dubiety about the game, but fear of this kind of feeling is exactly the reason I'd been harbouring doubts...My real bother with the game is that it just doesn't feel human.
http://www.nma-fallout.com/forum/viewtopic.php?t=46717
I was bored:
My face + Burke's glasses + custom Combat Armour = Win
power armor isn't exactly standard issue, only the enclave and brotherhood carry it
Power Armor was standard issue in Alaska and during the annexation of Canada(which is what you saw in the cutscene), however, during the end of the Resource Wars(which were the precursor to the nuclear war) they began to saw deployment internally for managing internal rioting etc.I mean pre-war though.
I remember the one opening cutscene for FO 1 having two US soldiers in Power Armor.
Anybody knows where Burke buggers off to if you solve Megaton peacefully? He doesn't seem to be in Tenpenny Tower.
If so, then what was Powered armor for?
If not, then who was it made for?
I wanted to see the chinese stealth infiltrator armor. I've heard they are called Hei Gui or something like that.
A lot of people who post in this thread don't quite understand the actual complexities of game design and what is truly achievable given present technology esp when it comes to open world games. If you measure Fallout 3 against 'what ifs' then certainly it's not going to measure up, but if you measure it against 'what is' then overall it's pretty favourable. FC2 and FO3 are entirely different beasts (FPS vs RPG) it is pointless to compare them tbh, despite outward appearances.
In comparison to the earlier Black Isle Studios Fallouts, Bethesda's Fallout has: One-dimensional, illogical and forgettable characters with little to no personality. Simple, linear, unoriginal narrative. Poorly-written narrative. Poorly-written dialogue. Poorly-voiced dialogue. None of the series' trademark moral ambiguity. No real freedom (there are unkillable NPCs, unavoidable combat etc.). No real choices or consequences. Tactical combat has been removed. Importance of skills/perks/traits removed. Traits removed. Psychologically and emotionally complex quests no longer present. Nuclear power was a feared thing in post-apocalyptic Fallout, and the issue was dealt with intelligently with much subtle social commentary. In Fallout 3, you can shoot nuclear-powered cars with your nuclear catapult early in the game, in a town built around an unexploded nuclear bomb. Fallout 3 fails to deal with any of the interesting human issues that Fallout did. The game lacks any semblance of thoughtfulness. It's also shorter. And easier. The game abuses and contradicts established lore. Fallout 3 fails to even pathetically imitate it's decade-old predecessors' design, originality or meaningfulness. Let alone exceed it.
Even when considered, unfairly, outside the context of being a sequel, it is an exceptionally arrogant, incompetent and poorly designed game all on its own. The animations are clunky and awkward. AI is atrocious. Combat is awkward. World textures and character models are ugly and lacking. Art direction is poor. Much of the crowded "wasteland" is sloppily and lazily copy-pasted from place to place. The musical score is uninspired and in the style of LOTR-esque epic-fantasy - which is completely inappropriate in this game's setting. To top it off, the whole thing is buggy and poorly optimized. And Bethesda's attitude towards the original games' fans has been utterly pathetic. Not to mention their control-tactics over the complete facade that is gaming journalism.
I Am anal retentive.
V.A.S.T is basically a simplified and more faster paced version of the turn based combat mechanics.
Shooting at the enemy in the traditional fps way is futile and a waste of ammo. This is a RPG game with FPS elements after all. Not the other way around. Anyway,to keep it short and simple.
VATS. Is. Not. Turn. Based. It. Is. Real. Time. With. Pause
You obviously haven't played an RPG. Fallout 3 is an FPS with RPG elements tacked on, not the other way round. So far it's more like Deus Ex rather than Fallout.
Maybe something in the style of KOTOR or Mass Effect, which is a sort-of. With 3d graphics and first/third person engines, real time is compulsory. Sadly, the days of old school RPGs are gone.
And please, Fallout 3 is not an RPG. It's a shooter with RPG elements.
You're confusing "old school" RPGs with "turn based" RPGs. The terms aren't interchangeable.
VATS. Is. Not. Turn. Based. It. Is. Real. Time. With. Pause.
For ****'s sake. When you're playing in turn based mode, you and the enemy take separate turns and your skills (Player's tactical sense and his characters abilities) are what determines success, not the ability to run up close to the enemy and VATS him in the head.
You obviously haven't played an RPG. Fallout 3 is an FPS with RPG elements tacked on, not the other way round. So far it's more like Deus Ex rather than Fallout.