Fallout 3 DLC: Mothership Zeta

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http://fallout.wikia.com/wiki/Mothership_Zeta_(add-on)

Mothership Zeta will be the fifth Fallout 3 add-on, to be released on 28 July 2009[1][2] for the Xbox Live and Games for Windows Live.

The PlayStation 3 version is to be released after Point Lookout.

The add-on will cost 800 Microsoft points or $9.99

Just like all the other DLC's.


Plot Overview in spoiler.
In Mothership Zeta the aliens have returned and they are not happy. The mothership answers the distress call sent out by the alien ship at the Alien Crash Site and abducts the player, making the whole add-on take place on board of the alien ship.

The environment will be artistically different from the rest of Fallout 3, with nearly no assets reused.

You will be able to take a spacewalk possibly outside the ship.

You will recieve a radio transmission that is unintelligeble which will lead you to the alien crash site which players might already have visisted. It won't be the friendliest of greetings. The player will then be onboard the Mothership Zeta were they will meet other prisoners and plot their escape

Mothership Zeta will still be in orbit. They have been watching Earth for quite some time.
There will be Alien Power Cells but still in a limited quantity

Onboard the Mothership, the questline won't be completely linear and will feature some exploration.


Mothership_Zeta.jpg



The only new weapons mentioned so far are the Alien pistol and some new energy rifle called the Disintegrator. The alien pistol is being used by the player in the above image.
 
I assume one is to view this DLC as a non-canonical random encounter, rather than as a canonical story event.
 
It is a "story" event, just like Point Lookout, Op. Anchorage and The Pitt, the player will get an immediate message pop-up basically making the player investigate the crash site where the mothership is waiting. Not a random encounter.
 
Hell, I'm still exploring Point Lookout. hopefully this'll be good.
 
It is a "story" event, just like Point Lookout, Op. Anchorage and The Pitt, the player will get an immediate message pop-up basically making the player investigate the crash site where the mothership is waiting. Not a random encounter.
I think you misunderstood what I meant, in the old Fallouts, all the crazy stuff like this, were random encounters, there were no 'real aliens' etc in the canon, and I hope to God Bethesda didn't include the aliens as a canonical part of the timeline, because if they did, they're even more retarded than I thought.

What I meant was that it all felt so incredibly silly and out of place, that I wonder if we're supposed to look at it as a canonical, serious ingame event, or more as a "non-canonical joke".

Do you understand me?
 
I think you misunderstood what I meant, in the old Fallouts, all the crazy stuff like this, were random encounters, there were no 'real aliens' etc in the canon, and I hope to God Bethesda didn't include the aliens as a canonical part of the timeline, because if they did, they're even more retarded than I thought.

What I meant was that it all felt so incredibly silly and out of place, that I wonder if we're supposed to look at it as a canonical, serious ingame event, or more as a "non-canonical joke".

Do you understand me?

I got you now, and I believe Bethesda is doing this as a way of explaining Recon Craft Theta (what it was doing near earth, what kinda of recon mission was it on etc...)

I do agree that it will feel very different and out of place, hell Bethesda could've just left a holotape recording near the crash site as this will be probably be silly. Also, if you look closely at the image, there is a living alien in a space suit. Why the aliens need full space suits with helmets on board their ship will need some explaining.

This whole DLC has left me with a slew of questions, like weither or not you'll be able to get back on board the Mothership once you escape?

The Pitt and Point Lookout can easily be traveled back too, but this space craft would have to take you up every time or the player has to crash it are my only thought on how to return.

EDIT: I don't know why this crashed alien ship wasn't a random encounter in the first place.
 
I think those space suits might be body armor.
 
I love how Beth can crash a game I loved, then make people pay $10 bucks each month to beat its body with a stick even after it was barely breathing.
 
Why the aliens need full space suits with helmets on board their ship will need some explaining.

It kinda looks like they're outside on some kind of catwalk. If you look near the bottom left that could be Earth, but then again why isn't the player wearing a spacesuit too?
 
It kinda looks like they're outside on some kind of catwalk. If you look near the bottom left that could be Earth, but then again why isn't the player wearing a spacesuit too?

There was a mention somewhere on the Fallout wiki about a mission with a space walk, but still, where IS the players space suit?
 
It will look good, play like a shooter and not fit Fallout at all.
 
I'm scouring the net at the moment for thoughts on it, but there's not been much of a surprise.

People love it because you get space gunz 'n shit, and Bethesda is actually growing the franchise instead of being nerdly strict about lore, and the two ****ing easter eggs intended as jokes in the previous FO games set a precedent which make this appropriate. What. The. ****.

Sometimes wish FO3 never existed.
 
I quite liked the Fallout DLC's, Point Lookout the most for it's eerie setting but this looks to be a run off of the two most cliche parts of Fallout 3 and that's saying something amongst all the unoriginality (note: I really enjoy the experience, though a lot is left to be desired but we won't stray into that territory). I hate the crashed space ship and it's dead pilot for it's bog-standard alien/martian/UFO look so I'm quite happy to stray away from a game treading that route. The type of aliens I like are Xenomorphs and The Thing, not little green men in space suits.

I'll see what videos and pictures say, mind.
 
Are any of the DLC for this game really worth the price?
 
No. Operation Anchorage is disgustingly short and cannot be revisited and paying 10$ for a retexture of the T-51b, Chinese Sword and a new sniper gun is a scam.

The Pitt in my opinion comes close to being a recommended purchase, but falls short due to its short length, cramped spaces and relative uselessness outside the DLC itself. Still, it's very Fallouty, adds the ammo press and a veritable ****ton of unique suits to wear (although 90% of them are just stripped down versions of regular combat wear).

Broken Steel removes the ending and adds a few things to the wastes, notably Andrews Air Force Base. Oh, and it also adds new enemies and moronic perks to go with the increased level cap. The expansion is pretty much a pure shooter, there are a handful new perks and the impact you made on CW is non-existent, outside a few off hand comments and NPCs scattered around. Oh, and if you are a PC gamer and buy BS purely for the level cap increase - you're a moron.

Point Lookout is easily the biggest addon and the most intriguing, except for several things that don't make sense, even more so in the context of it not being nuked at all: unlooted buildings, Southern hillbillies (despite the fact PL is a mere 100 km from DC) and untribal tribal. However, it's also the best addon, despite its flaws.

To sum up: if you want to shell out 40$ for minor additions to Fo3, I won't stop you, but it's a waste. Wait for the GotY edition and buy them all and give your old copy to someone you don't like.
 
what? they cost money...

:p
 
Pah. Bought this on the STEAM sale last week but really don't want to pitch out that much cash for virtually the same game experience. Might just buy the Goty edition like you said and just give the original game away or something so long as the DLC works with the STEAM version alright.
 
I must say, Grizzly did a pretty good job summing up all of the FO3 DLC's.

Operation Anchorage was pretty shitty, the only good thing I got from it was that Chinese Stealth Suit, which I no longer use.

The Pitt is pretty good except that there is absolutely no reason to return once you find all the ingots/complete all the quests. (Also, my Pitt content is now failing me, I need 3 more ingots to get all one hundred, but the walkway I have to use to get them doesn't quite load and I fall through the building to my death. Why doesn't Bethesda work out the bugs in the game/other DLC's before making more?)Also, the Perforator/Infiltrator are possibly the best guns I've used thus far (scoped and silenced ftw. Inaccuracy ftl.)

I play FO3 in 360 so Broken Steel was kind of a must for me. I hated having the game abruptly end at the purifier when I still had many side quests to do.

Point Lookout is pretty good. Except how it got all high tech at the end, for some reason that bothered me. Also, anyone who beat it, do you constantly get a message saying "The Brain is unconscious" all the time?

If Mothership Zeta doesn't have a good story line and it turns into a "STOP DEE ALIENZ FROM FIRIN' ZEE LAZORZ", well that would be disappointing.


EDIT: side not, fully off-topic, has anybody found a dead chinese commando outside of Vault 106 with a strange chinese radio signal?
 
EDIT: side not, fully off-topic, has anybody found a dead chinese commando outside of Vault 106 with a strange chinese radio signal?

Yes, but not at vault 106. It's a random encounter.
 
Yes, but not at vault 106. It's a random encounter.

So it means nothing really? Oh well. I wish there was a good DLC that had to do with the Chinese, considering the war had so much to do with Red China, theres not much in the game about it (save Mama Dolce's and that Chinese Mobile Transport thing.)
 
So it means nothing really? Oh well. I wish there was a good DLC that had to do with the Chinese, considering the war had so much to do with Red China, theres not much in the game about it (save Mama Dolce's and that Chinese Mobile Transport thing.)

Operation Anchorage.
 
Anchorage was extremely easy and extremely repetitive.
The gear you get in the end was somewhat worth it though.
 
Point Lookout was by far the most interesting/lengthy, I sincerely doubt MZ will measure up in any regard.
 
Point Lookout was by far the most interesting/lengthy, I sincerely doubt MZ will measure up in any regard.
I saw an interview a few days ago (see if I can find it again) saying MZ was one of the first ideas that Bethesda had, but they kinda tossed it aside. Once they decided to do two more, the first pick was MZ, and was being made with PL.

THE FALLOUT WIKI HAS BEEN UPDATED:

NEW WEAPONS:

DRONE CANNON
http://fallout.wikia.com/wiki/Drone_Cannon

ALIEN ATOMIZER
http://fallout.wikia.com/wiki/Alien_Atomizer

DISINTEGRATOR:
http://fallout.wikia.com/wiki/Disintegrator

APPAREL:

GEMINI-ERA SPACE SUIT:
http://fallout.wikia.com/wiki/Gemini-Era_Spacesuit

SAMURAI ARMOR:
http://fallout.wikia.com/wiki/Samurai_Armor

ENEMIES:

ALIEN ROBOTS
http://fallout.wikia.com/wiki/Alien_Robotics

Would have been nice if there were more images or info, but hey, at least they confirmed more stuffs.

EDIT part 2: heres that interview:
http://www.platformnation.com/2009/06/19/exclusive-fallout-3-point-lookout-interview/

Platform Nation said:
How long after announcing the first 3 DLC did the team decide that you wanted to continue making more?

How many DLC we were going to create was always ‘up in the air.’ That being said, we had the idea for Zeta early but decided not to create it initially. When we did decide to create two more, it was at the top of the list.
 
I still want to know whether one is to view this alien bs as a real event in the canonical timeline.
 
I still want to know whether one is to view this alien bs as a real event in the canonical timeline.

That is something to be concerned about, sure. But, will there actually be an interesting story to keep me playing till the end of it? (I'm sure this will be told primarily through the other abductees). And will it be long enough to justify the purchase?

PL, while it had its flaws, was by far the best/longest DLC and its quests were far more engrossing than anything in the Capital Wasteland.

Anyway, they really need to release more info about this.
 
THIS IS BETHESDA!


Do they have these 'addons' appear all at once by way of pop-up messages when you exit the cave at the start of a new game like Oblivion? :rolleyes:

yes.



If you download them, then start a new game, they pop-up when you leave the vault.
 
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