Absinthe
The Freeman
- Joined
- Jun 21, 2004
- Messages
- 14,037
- Reaction score
- 30
Oh no, I'm disagreeing witht the Prince of Space! My knowledge of art direction must indeed be shallow. Here I was thinking that putting the words "ahslandic" and "dwemer" before nouns clarified nothing, but hey. What do I know?
I'm attacking your inability to make sense. I'm not attacking the argument that small details define a game's atmosphere. That you think this is an easy job shows how ignorant you are, especially with games that are grounded in reality but then progress into fiction (ie. Gears of War, Fallout, Half-Life). Fantasy games need to struggle with cohesion. Games exhibiting aesthetics more similar to our own world need to craft a delicate balance between what we recognize from our own experience and what is new, twisted, and alien. That is far easier said than done, and any shortcomings in that regard are not products of developer idiocy.
I'm attacking your inability to make sense. I'm not attacking the argument that small details define a game's atmosphere. That you think this is an easy job shows how ignorant you are, especially with games that are grounded in reality but then progress into fiction (ie. Gears of War, Fallout, Half-Life). Fantasy games need to struggle with cohesion. Games exhibiting aesthetics more similar to our own world need to craft a delicate balance between what we recognize from our own experience and what is new, twisted, and alien. That is far easier said than done, and any shortcomings in that regard are not products of developer idiocy.