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Guest
I think there's a difference in making a game that makes money, and making a game for the single reason of making money.
In most industries making money is of course the main goal of a company, but when industries revolving around some form of 'art' adopt this rule, it will lead to the degration of artistic integrity and the quality of the product.
The goal of the company will be to spend as little time as possble to create a game that is "good enough" to make money. The quality of games will be decided by a calculation finding the best point of "time spent (quality of game) / money made".
The perfect example of that is EA, and the complete opposite is Valve or id.
In most industries making money is of course the main goal of a company, but when industries revolving around some form of 'art' adopt this rule, it will lead to the degration of artistic integrity and the quality of the product.
The goal of the company will be to spend as little time as possble to create a game that is "good enough" to make money. The quality of games will be decided by a calculation finding the best point of "time spent (quality of game) / money made".
The perfect example of that is EA, and the complete opposite is Valve or id.