PvtRyan
Party Escort Bot
- Joined
- Jul 17, 2003
- Messages
- 10,026
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The only reason why the cloth and water physics looked good in that demo is because it has HUGE amounts of triangles, and there's nothing special about that.
It works in a small demo in a simpel scene, but in a full game, you don't have polygons to spare.
What the demo shows aren't fluid dynamics, if you make a hole, water won't flow in it. It's just a simpel plane with massive tesselation. It would be a WASTE of resources to implement it in HL2. From the triangles in that plane, you can add 10 vehicles or 50 buildings.
It works in a small demo in a simpel scene, but in a full game, you don't have polygons to spare.
What the demo shows aren't fluid dynamics, if you make a hole, water won't flow in it. It's just a simpel plane with massive tesselation. It would be a WASTE of resources to implement it in HL2. From the triangles in that plane, you can add 10 vehicles or 50 buildings.