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Xenome said:In the castle 'demo' of the physics thingie certain walls have flickering textures, did anybody else notice this?
Did'nt happan for me. Maybe its your video card.
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Xenome said:In the castle 'demo' of the physics thingie certain walls have flickering textures, did anybody else notice this?
Actually, Valve's customizations to the original Havok code have made it closer to--and perhaps it even surpasses--the new Havok 2 engine.The Mistress said:Its not just useing Havok, its highly modded, so for all we know it could be alot more impressive.
isnt that what he/she said?Mountain Man said:Actually, Valve's customizations to the original Havok code have made it closer to--and perhaps it even surpasses--the new Havok 2 engine.
NeLi said:Not exactly
My comment was intended as clarification, not correction.Mr. Redundant said:isnt that what he/she said?
Xenome said:In the castle 'demo' of the physics thingie certain walls have flickering textures, did anybody else notice this?
Tiddalick said:I think the Physics in HL2 will be just fine.
Games = Need good Gameplay.
I don't using CPU cycles to work out how cloth is ruffled due to wind, pressure etc is useful for the Game, ie no effect on the fun.
As long as people don't start getting super computers in their home we will NEVER see 'true' physical simulations, just (hopefully) good approximations. These formulas work to give approximate calculations to how the object will react (ie throw in some spin and make it fly over to a sirection), by making assumptions to ensure that they can be calculated in real time they will never be 'perfect' (not that perfection is possible anyway).
... and all for only $25,000. I hope that kind of power becomes standard within the next 5 years (it's actually possible). Their next project is a 64-bit, multi-threaded chip.As discussed in the Wired article [discussing ClearSpeed's CS301 chips], an ordinary desktop PC outfitted with six PCI cards, each containing four of the CS301 chips, would perform at about 600 gigaflops (or more than half a teraflop). At this level of performance, the PC would qualify as one of the 500 most powerful supercomputers in the world.
Mr-Fusion said:That demo was better it has water and cloth physics!!
HL2 physics IS SUCK!!!
Fenric said:The fun bit with physics in HL2 will be how you use it. Things Valve probably wouldn't have planned for. Say instead of running through a load of zombies blasting with your shotgun, you setup your own trap, balance a load of heavy objects then at the right moment trigger them say by shooting out a piece and have them fall killing the zombies. Or just blocking a way through and giving yourself more time. Maybe picking up pieces of the scenary and using them as shields to get past difficult area's. Lots of things which don't come across as so obvious. Imaginative people are going to have way more fun with HL2 I think
clarky003 said:HL2 physics are by far the most advanced dynamic game physics around.
Sparta said:Actually HL2 does have animation blending and localized ragdolls. I believe its in the Valve thread
The Source engine can't detach body parts? If you can't do that how do you chop a zombie in half?what!? said:Havok 2 has detachable limbs. . . HL2 does not.
GorgeousOrifice said:The tables, vases, chairs, etc. in CS:S are all physics objects now. Want to control the CT rush in dust2? Push the crates into a row and use it as a firing barricade. Drop rocks on heads from the rooftops. Bar doors with tables, dressers, or anything else.
And don't even get me started on the possibilities with the Manipulator.
Kazuki_Fuse said:Hell even hitman 2 has cloth physics. It'd imagine it wouldn't be too difficult to do. I'd be damn surprised if it wasn't included into HL2 somewhere. Even if it isn't, who gives a sheet? lol, I'm so funny.
venturon said:The new source video (31mb) can be found Here and is in German. I'm learning german and can understand some of it, but it's not the speech that I find interesting. EDIT: It would appear that the link is now inactive. I'll post some piccies if it doesn't come back up, or better yet, upload it to an FTP server
Oh, and if you thought those other physics demos were impressive, check out this. The people at Naturalmotion have been very busy making mainly character specific physics and reactions to stimuli.
what!? said:No they are not. Havok 2 has detachable limbs, animation blending, and localized ragdolls. HL2 does not.
Scapegoat said:How do you know all the stuff that is in de_dust2 will be made objects, instead remaining as part of the level geometry? Gameplay of CS would only be effected by physics if the map makes use of objects.
Valve havn't said anything about the maps for CS: Source that they are porting over, how much they will change (we know it will have object geometry and textures), but to make objects that are actually part of the geometry of the map into physically stimulated objects would totally change (and probably ruin) the map.
Think about it, if you could move all the crates in de_dust, then everyone would spawn camp, or plant the bomb and block the doorways.
Imagine in de_aztec, if you could shoot out the bridge, and blast apart the double doors. People would shoot them to bits as they pass so the enemy could not make use of them.
Only the newer made maps will be truly designed with the physics in mind (specially the fun maps).