D
DarkDude
Guest
Spartan said:HL2 has (or at least tries to have) more developed characters, and character interaction. The story has been made larger. It simply does not work that Gordon is mute. It leads to completely ridicilous situations. What's the point of having all these high-tech animated characters if Gordon has no response to them? Gordon could find out what's going on by simply ASKING someone. Or someone could tell him. Gordon doesn't even wonder where he is or why over a decade has suddenly gone by. It was different in Half-Life, because no one knew what was going on, and it didn't matter much because the only thing you had to worry about was to get out.
What's the point? To make the game more likelife and believable without making Gordon talk? To be able to understand the hidden meanings and sarcasm behind what the characters are saying? To make communication between NPCs a sight to behold? Well, we know it's most certainly not to assist Gordon with speaking.
Why do you even want him to talk in the first place? Did you actually expect him to? It seems that no one but you wants him to talk, so the very fact that this is an issue is absurd. Gordon could've also asked the stray scientists in HL to point the way out, but he didn't. I also think you're forgetting something, you're suppose to be Gordon in the game. It's not him that should be wondering, it should be you.
Oh, and you very much DIDN'T know what was going on in HL. All you knew was that you put some mineral object into the mass spectrometer and all hell broke loose. Most other things were pretty much just assumptions thought up by the gamers who played it. Oh wow, that's just what's happening with HL2's story! Surprise, surprise eh?