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2ltben
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One reason why Steam blows, once you remove a user from your friends list you can't get them back on it.
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One reason why Steam blows, once you remove a user from your friends list you can't get them back on it.
Originally posted by Falco
They've said twice already, the fourth movie won't be preloaded till early next week. I can't explain what Steam downloaded though.
Originally posted by csmighty
4th post people....this man is right...you cant hack into the 4th video becuase it isn't there! :rolling:
Start File Length
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00306490 2fccad4
0ca4a490 2fccad4
0032c490 5246a38
0ca5a490 4480460
Originally posted by Mr. Bildo
O.k.. I've had it..
Here's what I came up with, for the record:
Looking at the hex on the G-Man and Dock video's, it looks like the extracted BINK consists of PE code, a "BINK" header, and finally a "BIK" header. The "BIK" is the important one.
I used the RAD tools to create my own .bik videos to compare as well. It appears the BINK header only is used when the file is converted to a BINK package (.exe).
Searching through the cache, there are four "BINK" headers. However, the fourth (last sequentially) "BINK" header looks nothing like the other three valid ones or the examples I created. I couldn't find a file format doc for the BINK header, but it looks pretty simple.
There are multiple instances of ANSI "BIK" throughtout the cache, but I only found three that actually fit the correct file format, the others appear to be unrelated.
I don't think there is a fourth video in there and if it is, then they got me.
-Mr. Bildo
Originally posted by prsearle
Well, I had a long look through my gcache.gcf file, and found four BINK movie headers. Don't get your hopes up, though: two headers had the same file length, so Erik's comment about Steam re-downloading due to a bug is likely true. I tried to extract the contents of the files, but they crash as soon as the hl2 logo starts to fade. I'm guessing this is because parts of the gcache.gcf are reused for later downloads. If anyone's interested, the BINK file format can be found here, and the BINK files are located at these offsets:
Code:Start File Length -------------------- 00306490 2fccad4 0ca4a490 2fccad4 0032c490 5246a38 0ca5a490 4480460