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but not in the faceMachiosabre said:what about that guy from "The Renegade", he got shot
Neither of those are VALVe -createdmooma said:about HUD, where barney's HUD come in blue-shift, and gordon didn't wear helmet when he jumped to xen, as we see in op4, neither in end of blue-shift...
AJ Rimmer said:That also explains the hud, with his health and HEV suit power level.
The only thing I don't understand is why a hazard suit for scientific purposes would have a system for arsenal inventory and gun control.
mooma said:about HUD, where barney's HUD come in blue-shift, and gordon didn't wear helmet when he jumped to xen, as we see in op4, neither in end of blue-shift...
PainLord said:Gordon doesnt wear a helmet in the game. Use the third person cheat in HL if you dont believe me.
Brian Damage said:Why, this one, of course.
You didn't think he ran through superheated steam, toxic waste, and all kinds of crap without the HEV's helmet on, did you :E ?
See, I always thought it shone out from behind the faceplate, or maybe that part of the head shielding was actually transparent, or something like that...
Valve has said tons of times that the direction of the shadows on the players and other models depends on an entity set by the mapper, they also said it was possible (in a mod) to change the shadows in order to make them work "as intended"Sauerkraut said:ok i love hl2 but i think the image seems a bit buggy even though it has it's good parts
Hey guys those pics are really beautiful, but don't you think that the specular and normal mapping make the ant lions get a look more similar to deus ex 2 , doom 3 and farcry, meaning that they look a little bit more "plastic" than before?
ok i love hl2 but i think the image seems a bit buggy even though it has it's good parts
AJ Rimmer said:there are three HEV suits. Except in the lambda complex, but you're so far away from that most of the game.
I agree, I never liked the way they made the shadows (being a mapper myself, I've always been worried about the lighting/shadowing), it just seems to detract from the atmosphere, but it will still be a great game anyways...stanr said:Mendasp,
Listening to vALVE talk about it, everything can be made to work as intended in a mod.
How about making something work as intended in the game instead?
These shadows need fixing. Maybe that's why the guy needed a few weeks to finish the flashlight, and the shot reflects work-in-progress.
Stan R.
Sauerkraut said:ok i love hl2 but i think the image seems a bit buggy even though it has it's good parts
No, there are three, orange HEV suits in the anamoulous materials lab in area 3.lans said:I only know abou two:
The black-orange combo in HL which has the flashlight underneath the lambda logo on the chest , and the new mettalic looking one in HL2 which has the flashlight on the right arm.
kakagar said:Hey guys those pics are really beautiful, but don't you think that the specular and normal mapping make the ant lions get a look more similar to deus ex 2 , doom 3 and farcry, meaning that they look a little bit more "plastic" than before?
lans said:I only know abou two:
The black-orange combo in HL which has the flashlight underneath the lambda logo on the chest , and the new mettalic looking one in HL2 which has the flashlight on the right arm.
Mr. Redundant said:the color scheme on the antlions has changed (imo looks shittier now) and theres definately more normal mapping/bumpmapping showing... it looks shittier too, prefered it with less, and with the old colors. meh
Sauerkraut said:ok i love hl2 but i think the image seems a bit buggy even though it has it's good parts
lans said:Now I'm confused like hell. *stares blankly*
pvtryan and pullball say there is dynamic lighting/shadwoing - yet you have evidently pointed out that the flashlight doesn't cast shadows for the lions - that's what I first noticed. So the question is: does HL2 support dynamic whatever or not? or is this just a bug in the screen.
Yes.Kangy said:The other 2 suits in the complex were probably for the women in Decay.
aeroripper said:There are more than 3 HEv suits... remember when you went to zen and there were a bunch of dead HEV suit users
maybe "3 HEV suits left" is more accurate
There are HEV suits in Xen, but in Xen, scientists recognizing gordon with his helmet on is not a problem.there are three HEV suits. Except in the lambda complex, but you're so far away from that most of the game.
the light is too blue and the border is too hard to be a skylight! this is a spotlight!(a light-blue one...) and i am pretty sure it's comin from the right side! (look at the cone(is this good english? ^^))Crusader said:Some of this is wrong, the light is coming from directly above through a skylight, and this is reflected correctly in the shadows.
The flashlight not making shadows could be the fact that they only just started doing up the flashlight
The lighting artifact is well spotted, though.. Even if these are things that you have to spend 5 minutes poring over the shot to find
hrhrhrhCrusader said:Maybe the people who try to play it on a TNT 2 will be able to find these bugs, because it will run at a frame a minute for them
Edcrab said:Still wonder where ol' Gordo actually keeps his torch. Wrist? Shoulder? Groinal socket?
I've always pictured the flashlight being some sort of built in accessory for his HEV suit but I've never really thought about where its positioned...
OH BUT FOR THE LOVE OF GOD!!!Sauerkraut said:btw: as far as i remember all the scientists say "oh hello dr.freeman" so he can't wear a helmet ^^