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Originally posted by Wilson502
Since it is just code, i would have nothing to worry about. There really isnt much use for it because they are no textures, models, or any game data at all.
Originally posted by thop
The readme.txt has instructions on how to compile the code. Which means that this build was also sent out to IHVs to test it on their graphics card. So it is possible that ATI or nVidia leaked it.
Originally posted by Wilson502
Since it is just code, i would have nothing to worry about. There really isnt much use for it because they are no textures, models, or any game data at all.
Originally posted by ferd
anyone who knows C++ please tell us wether if this could actually be a legit source code of a game!!
Originally posted by Wilson502
Since it is just code, i would have nothing to worry about. There really isnt much use for it because they are no textures, models, or any game data at all.
Hopefully it really IS three-year-old code...Originally posted by BWMASTER
Notice the copyright, the build source is about 3 years old now
Originally posted by ferd
anyone who knows C++ please tell us wether if this could actually be a legit source code of a game!!
Originally posted by Letters
Hopefully it really IS three-year-old code...
It's not like anyone could legally sell anything made with stolen code, though...Originally posted by stresscrash
what you dont realize is, this is a HUGE BLOW both to valve, and to ipion, they make a lot of their money selling this code to other companys, especially ipion, they make all of their money from selling their physics code. This will severly damage both companys. And im also putting my money on the sever delaying of HL2 because of this.
Originally posted by Throatwobbler
VALVe probably leaked it on purpose so people can start learning to mod and so they can say it was beta.
Originally posted by G0rgon
Here is Pic number one:
...
dlls\physics_prop_ragdoll.cpp(105): // BUGBUG: This doesn't work because the sequence doesn't necessarily include
dlls\physics_prop_ragdoll.cpp(578): // BUGBUG: This will hit the same bone twice if it has two hitboxes!!!!
dlls\physobj.cpp(1092): // BUGBUG: This won't work! Right now you can't save physics pointers inside an embedded type!
...
I don't think so.Originally posted by BladeTurbo
i'm only on pg 30 of this thread, any confirmations from Valve yet?
Originally posted by G0rgon
Here is Pic number one:
Originally posted by G0rgon
The final one three:
Originally posted by Wilson502
Since it is just code, i would have nothing to worry about. There really isnt much use for it because they are no textures, models, or any game data at all.
Originally posted by G0rgon
Here is Pic number one: